武装突袭3

武装突袭3

Smoke Signal DEMO
17 条留言
J-Money 2023 年 12 月 10 日 上午 10:49 
Dude you should make this into it's own mod, give us "Smoke Signal Shell - red" etc, with an RHS compat... this looks awesome
ALIAScartoons  [作者] 2021 年 10 月 20 日 上午 11:30 
@nerexis | nmilsim.wordpress.com
Nope
nerexis | nmilsim.wordpress.com 2021 年 10 月 20 日 上午 9:24 
Is there a hand grenade version?
MrPākehā 2021 年 1 月 4 日 上午 3:05 
kk, thanks for responding. I've already started working on something to run it. Hopefully i can get to work soon.
ALIAScartoons  [作者] 2021 年 1 月 4 日 上午 1:37 
@Pākehā
Yes but is too complicated for a beginner in scripting. Better use a trigger to create a smoke signal when enemy is detected. If your mission is SP you can run the script from the same trigger, for MP i would suggest to use the trigger to tweak a public variable and run the script when the variable is tweaked. See my rock slide demo script for an example of trigger usage
MrPākehā 2021 年 1 月 1 日 下午 2:47 
Thanks for the hard work. Is there anyway that i can have ai run this when they are hit by a player or see the player?
ALIAScartoons  [作者] 2020 年 11 月 16 日 上午 8:42 
@伊娜
3 far as i remember, green, yellow and red
Asknia 2020 年 11 月 14 日 上午 6:19 
how many colour does it has?
ALIAScartoons  [作者] 2020 年 6 月 24 日 上午 1:36 
@Zero
The script is usable as it is
Zero 2020 年 6 月 24 日 上午 1:24 
So how do you get the full release? Are you still waiting to make it?
ESPECTRO_HUE 2020 年 5 月 13 日 下午 8:10 
please
make a mod of the thing (John Carpenter's The Thing)
Asperance 2020 年 4 月 10 日 上午 11:15 
@ALIAScartoons add me , please , I would like to buy a script
ALIAScartoons  [作者] 2020 年 3 月 30 日 上午 7:31 
@mihal190
Yeah, converting script to modules would be ideal to do, the only problem is the available time i have to do that, which is little :(.
mihal190 2020 年 3 月 28 日 下午 2:44 
Hello Alias, is there a chance you can introduce your awesome scripts as editor objects? Few weeks ago i've seen object that spawns fire without need to play with module, just place this object in zeus / editor, and have fun, you can attach it, remove it without any problems. Question is can you do the same with for example local fog? or other scripts that should be executed on objects and just add 2-3 pre-defined effects so people can use them on the run in the editor? Another awesome feature of that kind of solution is that it's simulated in editor
treendy 2019 年 12 月 5 日 下午 1:37 
Nice : ) keep creating friend
Matekosh 2019 年 12 月 1 日 下午 4:07 
Love your work.
RueLight 2019 年 11 月 30 日 下午 12:03 
definitely a cool add for every mission