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Would you consider rebalancing the Zweihander?
It utterly stinks compared to the trusty halberd
That is almost certainly a hash collision, which can occur when adding mods to a save game. You can try using "mid save saver" to maybe fix it, but some of those terminal. Had somethin similar happen with underground adamantium deposits turning into bearman corpse deposits
Did you try the editor that comes with Show Me Your Hands? You can manually place hand positions with it for weapons that come with mods that don't have settings included. Some weapons are glitchy tho, and float outside of the editor box. Give it a try if you haven't already. You can find it in the mod settings for SMYH.
I have also updated the "Ammo Tweaks" mod to work with 1.4. It adds chemfuel as an ingredient for ammo and overall makes ammo more scarce and interesting. Updated mod: Combat Extended Important Ammo
As in a ballistic shield or melee shield
Can I use this mod without Combat Extended? If not, could you make a vanilla version of this mod? For you consideration!
Don't nerf Wraith Blade, it's an actual useful late game melee, viable to the ridiculousness CE can throw at you.
Also, it's simply fun and cool!
Besides, it's not even close to OP compared to a basic shooty killbox
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()