全面战争:战锤2

全面战争:战锤2

Hire Reinforcements
70 条留言
Hans 2021 年 2 月 9 日 上午 3:50 
Hope someone will grasp this awesome mod and update this :)
BeX 2020 年 12 月 17 日 上午 10:13 
Damn this is what I needid :(
Anyndel  [作者] 2020 年 9 月 21 日 上午 8:34 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
엔믹스 진최애 거든요 2020 年 8 月 24 日 上午 7:52 
please update
Sorin 2020 年 8 月 10 日 上午 5:24 
updata,please
Wu9Lives 2020 年 7 月 15 日 下午 5:14 
Can't you just make it work kind of like how a WAAAGH army works. An extra stack that is hinged to yours?
slapda11as 2020 年 6 月 11 日 下午 10:15 
this now crashes since the new release so it needs an update is it coming soon????
SatelliteJedi 2020 年 5 月 24 日 下午 12:57 
Following in hopes of an update.
SuperPizzita 2020 年 5 月 23 日 下午 1:55 
I hope he is updating, i love to get allies on campaign battles. I love this mod.
fcukwitt 2020 年 5 月 22 日 下午 2:18 
my game crashes now when i try to use is after update, please tell me you are still updating
AlphaAmpersandOmega 2020 年 3 月 9 日 下午 11:45 
The summoned armies have a nasty tendency of declaring war on my allies, I think this could be fixed by changing them from military allies to defensive allies. My reliability is already very low :(
AlphaAmpersandOmega 2020 年 2 月 29 日 上午 7:17 
I ran into a weird issue, I was able to summon an army once, but ever since then the button has disappeared entirely! Same mods, and the dependencies are present, is there any way to work around it?
Rhosalth 2020 年 1 月 25 日 上午 10:57 
Everytime the summoned army is getting removed next turn,my reliability goes to very low.
Nox 2020 年 1 月 12 日 上午 4:25 
What a great idea! Will this mod work in Mutliplayer?
Monsieur Marley 2020 年 1 月 2 日 下午 8:09 
Not sure if anyone else has had this happened to them but as the vampire counts (manfred) after the turn ends the reinforcement army attacks Vlad (closest to army) forcing me to break the vassal treaty with the army (keep non aggression with Vlad). Which causes diplomacy to destroy itself [Very High -> Very Low]. Any AI that has no settlement will perform this behavior but could the recruited army be entirely destroyed when the end turn button is pressed so i won't have to break any more diplomatic treaties?
Zero Shift 2019 年 12 月 26 日 下午 7:35 
Just wanted to say this is a really fun mod - vanilla campaigns doesn't get nearly enough reinforcement battles for the player's side.

However, and I think this is known, it's not really working on Vortex maps, even for W2 races. I've tested this so far with Malekith, and reinforcement fails to spawn. Not a huge problem or anything, just an FYI.
Anyndel  [作者] 2019 年 12 月 25 日 下午 3:02 
@Cirdan
You are correct, was a mistake on the last version, now should be fixed, forcing them to break vassalage first before being destroyed, which doesnt tank the player's rating. Apparently for some reason the vassals being destroyed counted as if the player had done it though it makes no sense. Thanks a lot for pointing it out, was a bit of a sneaky bug to find otherwise given I already had low reliability in my current campaign so I didnt notice it.
CirdanTheShipwright 2019 年 12 月 24 日 上午 8:25 
I think that when the army is destroyed in the next turn it counts as the player having destroyed them, since after using it my reliability rating tanks dramatically. this pretty much wrecked one of my play-throughs when all of my diplomacy was cancelled and people all started declaring war on me. was particularly annoying when Norscans invited High Elves to join their war on me. I'm guessing this is caused by some sort of vassal mechanic since that's what they show up as in the diplo screen
Anyndel  [作者] 2019 年 12 月 23 日 下午 12:32 
@all
Fixed the small issue with factions showing up as alive.

@Dusky
Thanks for testing, I do know that it will have limited compatibility on Vortex basically because a lot of the factions used to spawn in the reinforcements exist only on Mortal Empires. So asking for reinforcements for W2 Races works but not for W1 ones. So hiring Dwarves or Empire with Repanse for example will result on nothing spawned, but High ELves should work and so on.
Dusky 2019 年 12 月 13 日 上午 7:55 
I know your description says you've only tested for ME, but I thought I'd just inform you that it doesn't currently work in Vortex (At least for Repanse). The UI is fine and you can pay for the army, but the army never actually spawns.
Anyndel  [作者] 2019 年 12 月 12 日 下午 2:31 
@heavy
Unfortunately it doesnt work because the mod registers the new position when the character stops moving. I can make it so a player can "assign" an army to follow an AI army but the issue is that when the AI army attacks, it doesnt stop before doing its attack to allow the players army to catch up and reinforce, so its not registered as being there until the battle is done. Trying to find a way around it if there is one.

@all
Updated but with a small issue, for some reason the vassal factions arent destroyed like they used to, some change on CA's part I'm still trying to figure out. Mod is functional otherwise.
heavystorm 2019 年 12 月 8 日 下午 8:53 
Can you make a mod that allows the player control reinforcement AI army?
Dr. ♥♥♥♥ 2019 年 12 月 7 日 下午 5:06 
Ah, I see. Well, that would certainly explain it. No worries. Big ups for your hard work!
Your mods are amazing, provide some much needed refreshment, and I have encountered no problems so far.
I'll see if the patch works in a few minutes.

Btw, any chance for a vassal mod for daddy Gelt, or for Nagarythe?
Anyndel  [作者] 2019 年 12 月 7 日 下午 4:56 
Should be fixed now.
Anyndel  [作者] 2019 年 12 月 7 日 下午 4:49 
Yes indeed, errantries had an incompatibility which I fixed earlier but then forgot to update. I used a table from Errantries for something and then forgot to rename it, which made them incompatible, it's a pretty silly mistake, sorry you went through all that trouble to find the problem, I'll upload it in a few minutes.
Dr. ♥♥♥♥ 2019 年 12 月 7 日 下午 4:39 
I cannot get The Errantries and Hire Reinforcements to work together at all. (Do note that your other vassal mods seem to work just fine, and so do combinations with basically every other one of your mods). Only The Errantries when paired with Hire Reinforcements end up in a crash, and always before hitting the Main Menu.

I have cleaned my mod list, re-downloaded everything, and will see if Better Behaved Allies can be the culprit, or at least partially share the blame. Temporarily removed any unlockers.

Update: No changes so far.

(Part 2/2)
Dr. ♥♥♥♥ 2019 年 12 月 7 日 下午 4:39 
@Anyndel, Hi dad! So, quick question if I may, do you know off hand if Hire Reinforcements is in anyway incompatible with any of your other mods, maybe The Errantries, in particular?

I am experiencing crashing prior to the Main Menu appearing, when it involved those two together. It started a few hours ago, and I've been experimenting since, in between seasons of Star Trek; trying various combinations of mods to see what conflicts with what. And I have a few observations:

(Part 1/2)
Anyndel  [作者] 2019 年 12 月 6 日 下午 1:56 
@Blackadder
Making an army stay more than the one turn isnt ideal given they are actually a fully fledged faction being created to reinforce. If they are allowed to live past the player's turn they will have their own thoughts about what to do, who to be friendly with, and so on. Killing them at player's endturn is essention to this mod.

@Pollen
It isnt too hard but you have to change many other things in order to achieve that.

@Cat
It would be possible but it requires a few other changes and for now not a priority for me, will think about it.
Brother Katze 2019 年 12 月 4 日 下午 11:57 
Is it possible to add an option of mixed alliance troops (high elves, human and dwarves in he same army, unlikely but would be cool) as reinforcements ?
Black Adder 2019 年 12 月 4 日 上午 11:40 
Amazing idea! Works great for Empire and Azur armies. What about an extended version where you get an army for 3 or 4 turns? Also an idea: What about reinforcements where you can pay heavily for campaign-like mortar/cav/infantry reinforcements? Maybe add a twist where you get troops from your allies?
Warhammer 2019 年 12 月 3 日 下午 11:52 
sir pleae lord level
Anyndel  [作者] 2019 年 12 月 3 日 下午 3:49 
@Big
Due to how the mod works, it isnt possible right now.

@all
Updated to include support for the rest of the factions, and shuffled around which factions each faction can call for reinforcement, including making it so they cant recruit armies of their own faction, in preparation for tying the ammount of units to relationship level with their diplomatic main factions.
Jaylen 2019 年 12 月 3 日 下午 1:37 
Very nice to have allied fodders
Obi-wan_Kenobi 2019 年 12 月 3 日 上午 11:00 
can u make the other version sir, can hire more than 1 army in same turn
Anyndel  [作者] 2019 年 12 月 3 日 上午 10:40 
Updated to include beastmen reinforcements to the chaos options, and allow beastmen to hire.
Warhammer 2019 年 12 月 3 日 上午 7:15 
please 10 level lord +10 units
Warhammer 2019 年 12 月 3 日 上午 7:09 
ok 10 units
Warhammer 2019 年 12 月 3 日 上午 7:07 
Clear
Anyndel  [作者] 2019 年 12 月 3 日 上午 5:49 
@Aaron, Warhammer
The idea of the mod is that the armies arent overpowered, thats why the price is 2500. You dont pay a whole lot but you shouldnt get a whole lot either, the reinforcements are supposed to be minor aids, which is why they are up to 8-10 units, with a low level lord and so on, the way I thought of it at least, was that you are calling for a minor reinforcement force in moments where the odds are very close and that might tip it. The idea was never to have the reinforcements pull most of the weight really.
Warhammer 2019 年 12 月 2 日 下午 9:14 
If the reinforcement is weak, particularly the weather, in battle, it does not. Low-level lords and non-elite troops. Fix
Dark elves should use lizards, not rats, herds of beastmen.
Answer me when you're free
Dark Elf 3 group 1/beastmen 2/lizardmen 3/WoodElf
Empire 3 group 1/Bretonia 2/Dwaf 3/Hef
Lizardmen 1/DEF 2/ DWARF / 3/ Skaven
Full Stack
Aaron 2019 年 12 月 2 日 下午 9:04 
Calling actual armies sounds amazing. Spawning an army for 2500 is far too cheap.
Zeth.exe 2019 年 12 月 2 日 下午 1:05 
I'll say again I reallllly like the idea of being able to click on an allied army that has military alliance with me and have them help in a battle.
Anyndel  [作者] 2019 年 12 月 2 日 上午 10:13 
Thinking of a similar application of this, but instead being able to call actual allied armies from the campaign map that are nearby, like so: https://streamable.com/udqmb .
Any thoughts?

@사람
Should be
사람 2019 年 12 月 2 日 上午 3:37 
this mod compatibility with SFO??
Warhammer 2019 年 12 月 2 日 上午 12:51 
Dark elf min select 2 army? No Skaven!
Warhammer 2019 年 12 月 1 日 下午 10:20 
This is noticeable when the enemy is outnumbered.
Warhammer 2019 年 12 月 1 日 下午 10:17 
Good afternoon. The lords of the reinforcement of level 1 does not give bonuses to units. Please correct.
Dr. ♥♥♥♥ 2019 年 12 月 1 日 下午 6:37 
You truly spoil us, what a fantastic idea. Looking forward to trying it out.
Anyndel  [作者] 2019 年 12 月 1 日 下午 4:32 
(faction destroyed notices for the reinforcements at the end of turn that is)
Anyndel  [作者] 2019 年 12 月 1 日 下午 4:31 
@Click
Just fixed that, its a common mistake I make constantly, I think every mod I have to end up renaming them to the proper Dwarfs, this time I didnt catch it.

@all
Just updated and now the player shouldnt be getting faction destroyed notices finally.