边缘世界 RimWorld

边缘世界 RimWorld

No Burn Metal
124 条留言
Card Games on Motorcycles 10 月 13 日 下午 9:08 
You are a gentleman and a scholar!
Unon  [作者] 10 月 13 日 上午 5:45 
Jobs done. :3c
Card Games on Motorcycles 10 月 12 日 下午 5:06 
If this can still be added and removed at any point in a save, can you add that to the description please? Thanks if you do :)
gabih5n1 8 月 31 日 上午 4:59 
Vents still 100% flammability
Unon  [作者] 7 月 24 日 下午 6:05 
It <should>? As long as it's made out of a metal, if it doesn't. I <might> make it so? :D (I know some mods let you make vents out of wood, where this wouldn't work.)
Mrpugglez 7 月 24 日 下午 5:44 
does this make Vents Fireproof?
Shiori 7 月 24 日 上午 3:57 
thank you for letting me know, ill be using this! <3
Unon  [作者] 7 月 24 日 上午 3:31 
it should effect anything that is... a metal?
Shiori 7 月 22 日 下午 10:26 
does this only effect built walls/buildings ect. or will it effect pre-refined metals as well, such as mined ore that has yet to be smelted
Unon  [作者] 7 月 21 日 下午 6:41 
@Carrotmaster52 GRAV FUEL CANT MELT STEEL EXTERIOR WALLS
Carrotmaster52 7 月 20 日 上午 9:35 
Jet Fuel Can't Melt Steel Beams!!!!
Dealer Mangan 7 月 14 日 下午 8:05 
@VekxraTV i'm thinking at this point Tynan isn't changing this in vanilla as a joke
VelxraTV 7 月 4 日 下午 7:06 
it just show tynan doesnt really care about the base game and/or how the gameplay should be with other DLCs working together.

solid mod, have loved it all these years. thank you for keeping it with the times!
GreenLynx 7 月 3 日 下午 12:33 
The reason this isn't vanilla is due to legacy reasons - used to be that steel was basically the only real building material (in the early game), and tynan wanted fire to be a real threat, so... It's dumb these days but idk
Heckerpecker 7 月 1 日 上午 5:39 
Does anyone know why this isn't vanilla? Have any of you seen your steelpan start burning because it was on a gas stove?
andi.999 6 月 22 日 下午 10:59 
Great, thanks for the answer. Then i'll hope for the best and just gonna try it. should work i think.
Unon  [作者] 6 月 22 日 上午 11:07 
As long as it kind of "inherits" the material properties, it should just make sure it's not flammable as well, sometimes mod developers are weird though, and it's inspecific.
andi.999 6 月 22 日 上午 5:59 
wait, so is being flammable a property of the material? So does this stop all steel structures from burning or does this only prevent steel walls from burning? would this also prevent fire on the barbed wire i use from a mod?
Unon  [作者] 6 月 15 日 上午 6:20 
Updated for 1.6 :Duckie:
Alpha 6 月 14 日 上午 11:49 
1.6 please what the fuck is vanilla doing burning steel :DSTskull:
MANHOLER 5 月 16 日 下午 6:40 
@Tenchi That's true, but steel melting point is around 1450C, while an ordinary fire maximum heat is 600C. So it's impossible for the raider to light up my steel storage full of gasoline :0face::0face::0face:
Tenchi 4 月 5 日 下午 3:59 
All metals are flammable if you try hard enough! No, seriously, with the right chemical you can set asbestos on fire...
Eggbert 2024 年 12 月 11 日 下午 1:28 
imo bioferrite is a flammable or even explosive material even though its metallic. Remember, thermite is a combination of several powdered metals.
Unon  [作者] 2024 年 10 月 16 日 上午 3:31 
Finally did some rewriting (idk, its just cooler) but I also added Cupro's Alloys (Continued), and the new 1.5 version of Expanded Materials - Metals. . .

I also made the Bioferrite patch actually work, don't judge me.
whenwrašk 2024 年 9 月 28 日 上午 11:30 
@jaeger972
bioferrite is partially organic, it's supposed to be flammable.
Tattered Ribbon 2024 年 9 月 3 日 下午 9:29 
Could you add [Cupro's alloys (Continued)] by Mlie to this mod? Feels weird when steel doesn't burn, but then copper does.
jaeger972 2024 年 8 月 23 日 上午 5:38 
could you add bioferrite to this mod?
Frayo 2024 年 6 月 29 日 下午 11:24 
Could you please add metal materials added by Cupro's Alloys (Continued)? That would be fantastic if you find the time.
RedMattis 2024 年 5 月 20 日 上午 4:12 
Kudos for this mod actually doing what the mod says it does. :steamthumbsup:

The other mod (Metal doesn't burn) also doubles the hitpoints of anything made out of steel (including mini-turrets, etc.) which is kind of an outrageous thing for the authors of that mod to not even mention.
Torkkar 2024 年 5 月 5 日 上午 4:25 
sounds like Gitsum has the bug caused by the 1.5 fork of SRTS
Unon  [作者] 2024 年 5 月 3 日 上午 9:50 
My mod doesn't touch such factors.
Gitsum 2024 年 4 月 29 日 下午 8:27 
Hey,

For some reason this mod causes Bulk Goods orbital trader to have no money nor items to sell.

Only thought to why it happens is that it modifies items sold as mini-fied objects.

Can someone corroborate or replicate this?
Unon  [作者] 2024 年 4 月 13 日 下午 10:22 
Shouldn't be for the most part, and if it's still flammable, it might be because of it's other uses overriding the base one, which isn't exactly in the scope of this mod to completely redefine that spoiler metal.
Monarch 2024 年 4 月 13 日 下午 8:56 
i decommented the spoiler metal but its still flamable mid save
Ironpanther617 2024 年 4 月 12 日 上午 5:07 
<3
Unon  [作者] 2024 年 4 月 11 日 下午 9:58 
Updated to 1.5,

Let me know if something is requiring a fix. There is a commented out Anomaly Spoiler: Bioferrite patch that can be re-enabled in the metal_patch.xml in /1.5/
LemonGuy 2024 年 4 月 11 日 上午 11:27 
My dude, i need a new version. Burnig metal is shit
Denjin09 2024 年 4 月 2 日 上午 5:41 
as far as i know the only mod that declares modded metal as non flammable and i hope it gets an update for the official 1.5 version i love this mod :D
Ironpanther617 2024 年 1 月 16 日 下午 2:33 
does this affect mechanoids? I swear they started burning but i forgot to be running this mod. Wondering if~
Greyskye 2023 年 6 月 9 日 下午 1:22 
I was very surprised in my first playthrough when some idiot lit one of my steel walls on fire. Seriously, show me that lighter.
Zanklev™ 2023 年 5 月 28 日 下午 2:34 
Could you possibly patch cheap materials 2.0? That'd be awesome.
StarlightSovereign 2023 年 4 月 24 日 下午 9:32 
I started to get annoyed that my mods that do similar things (which way pre-date all the noted Similar Mods) were not listed then I realized its because mine don't make them all totally non-flammable. They change the flammability chance based on their real-world flammability vs the stated heat ratings of Rimworld fires. So I guess fair enough. But I've been keeping those mods updated since A 17 XD So my initial reaction was "hey what about mine?" :winter2019joyfultearsyul:
darktoes 2023 年 4 月 22 日 下午 6:40 
hottt3 2023 年 1 月 26 日 下午 10:57 
Thanks for the mod! Could you please add an option to configure settings. (Because in my opinion power conduits/switches should not be fireproof). Thanks again)
BadCop 2023 年 1 月 11 日 下午 2:59 
Patch 1.8.0: Metal walls are no longer coated in magnesium paint
Scarlytte 2022 年 11 月 28 日 下午 2:11 
hey love this mod, could you add stone walls and embrasures to it? it's so stupid how they burn
TheSquidThatDid 2022 年 11 月 19 日 下午 12:56 
jet fuel
[OTG] crowwalker 2022 年 11 月 3 日 上午 5:12 
Thank you. For some reason I never thought to look for a mod that stopped steel from burning, it was always a silly thing to me.. Yes, steel can burn, anything can if you heat get it hot enough. If you enemy is throw something at you that is hot enough to spontaneously combust steel you should be running. Not if I can get someone to fix how temps working under ground. Temps at 6 feet of 1.8 meters underground is constant it will stay at 55 f / 12.8 C it does not matter what the temp is at the surface. Yes if you get close to the core it will be hotter but Rimworld does not have you mine down. If you have overhead mountain the temp should be constant.
Unon  [作者] 2022 年 10 月 16 日 下午 8:56 
@Dragonfly I get it, but it's made out of steel. :happymrdeath: At least in Vanilla, so my internal ruling applies to some degree.
Montu 2022 年 10 月 16 日 下午 3:44 
But, doesn't really matter, since it's more of a convenience thing to not have to rebuild conduits and switches after a fire.