边缘世界 RimWorld

边缘世界 RimWorld

Fermenter
102 条留言
Tank Evans 2020 年 5 月 21 日 下午 7:42 
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1922837421/1750149700557773639/ Heres the link to the 1.1 update of this mod because that discussions dealio was annoying to find
Pelador  [作者] 2020 年 5 月 2 日 下午 9:10 
@Berewolf

Steam discussions. (Pinned: V1.1)
Berewolf 2020 年 4 月 14 日 下午 11:20 
I can't see any connected discussion.
Pelador  [作者] 2020 年 4 月 5 日 下午 1:33 
@General Phanter

Please see discussion.
General Phanter 2020 年 4 月 4 日 上午 9:43 
Knowing you it will be soon, but as a workshop user I am obligated to ask...

1.1 soon? :ISShelicopter:
Pelador  [作者] 2020 年 2 月 22 日 上午 7:25 
@Skyrunner

ty for the reports, have responded. I've applied a fix to V1.1

If priorities allow for it, I'll apply it to V1.0 also.
Skyrunner 2020 年 2 月 22 日 上午 6:25 
Opened a couple issues on Github. I'd appreciate it if you could address them, but I also understand if you're busy or unwilling to!
echahin 2020 年 2 月 21 日 下午 2:02 
@Pelador
Thanks for your help!
Pelador  [作者] 2020 年 2 月 21 日 下午 1:35 
@echanin cont...

Now I was looking to see if there was a more definite exception error earlier in the load process that might cause a cascade error to prevent these later defintions from being loaded, but there is none apparent. But I can see that when trying to load some water associated terraindefs that you have problematic XML errors that could cause the loading of definitions to stop, but I'm not 100% certain.

That would be a good place to start, to see if you can resolve these Red errors associated with missing definitions. Since this is what Fermenter and other recipes will complain about. And is a correct complaint as it cannot find a reference to something.

So the error you see with Fermenter is a check for something else that problematic elsewhere. And those things need to be best resolved first.
Pelador  [作者] 2020 年 2 月 21 日 下午 1:31 
@echahin

There are earlier references in the hugslib log that suggest that there are missing references to some thingDefs. And what appear to be associated with RFF and CPD, which I believe will be Cupro Panda drinks and Rainbeaus fertile fields.

Fermenter has a process that checks for these references when it tries to check any associated fermentation recipes associated with them. So it is saying that it cannot find the above missing thingDefs. And if any recipes on a butchers table also needed those thingdefs then that is the reason why the work/job process would complain when it tries to start them for a pawn.
echahin 2020 年 2 月 21 日 上午 9:36 
@pelador,

Here is the crash report, it happens whenever a pawn has to use production bench, butchering in this case. https://gist.github.com/07447552e4626588fd8a1a20d0e505f5
Pelador  [作者] 2020 年 2 月 21 日 上午 7:29 
@echahin

Also if you can provide screenshot and a bit more of a description of what activity is happening and what pawn is doing what? I.e. if you could flesh out the details a bit more, it might help me determine what the problem might be.
Pelador  [作者] 2020 年 2 月 21 日 上午 7:21 
@echahin

That single error message doesn't really help to pinpoint things, please can you provide a full huglib log.

Though I suspect it is likely a mod conflict.
echahin 2020 年 2 月 21 日 上午 6:30 
@pelador
Sorry for the late reply,


Exception ticking Luck (at (98, 0, 117)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Bill.Notify_PawnDidWork_Patch1 (object,Verse.Pawn) <0x00002>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00305>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch2 (object) <0x00193>
at Verse.TickList.Tick () <0x003eb>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()

Reached max messages limit. Stopping logging to avoid spam.
Verse.Log:Warning(String, Boolean)
Verse.Log:PostMessage()
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()
OutLaw 2020 年 2 月 17 日 下午 1:58 
What about westerado compatibility? To make some whiskey:)
Pelador  [作者] 2020 年 2 月 11 日 下午 12:17 
@Battlefleet_Covfefe

Nope.

The involved processes I tend to add into my mods with production chains are for added play-ability and for balance reasons.
Azerbaijan_Technology 2020 年 2 月 11 日 下午 12:14 
Any possibility of a simplified recipe version? Most of the unique food item are way too complicated to make compared to vase game stuff and I don't find myself ever making them as a result,
Pelador  [作者] 2020 年 2 月 10 日 上午 11:20 
@echahin

Can you please provide a hugslib log for that or if not a crash report?

I don't see the same in my own game, so will need more information to try and help determine what might be causing this for you.

Also is it related to all cooking/butchering or something more specific to Fermenter.
echahin 2020 年 2 月 10 日 上午 7:05 
Hello, I am getting constant crashes when colonists try to cook/butcher. Is there any fix for this?
Thanks.
Pelador  [作者] 2020 年 2 月 9 日 上午 7:12 
@Rouge Blue

Here is a link demonstrating the positive use of Insect butter in my own game:

https://www.youtube.com/watch?v=vQnMGXewU4o

(The resolution isn't the best as it uses a small font for the inventory count, but if you put it on full screen you will see things better, limited by ytube publishing).
Pelador  [作者] 2020 年 2 月 9 日 上午 6:53 
@Rouge Blue

The PDF details further the use of oils.

Do you have the butter placed immediately adjacent to where the chef is operating?

Someone else recently reported this as being an issue for them, but I was unable to reproduce the same issue in my own game.

It would be nice to try and identify what is going on here as it would be useful to try and pinpoint any potential mod conflict occurring.

Screen prints and hugslib log will be helpful. But I will at least test again for you.
Ragdoll 2020 年 2 月 9 日 上午 2:38 
I have insect butter in my colony, which is set near a stove. However it wont work when the colonist is cooking, even though it's meant to be consumed like the oils i've seen previously work.
Ragdoll 2020 年 2 月 9 日 上午 2:36 
now I'm unaware if this has been mentioned anywhere, but I skimmed through the description and couldn't get an *exact* answer. Are the Fermenter Butters meant to be just a trade good or do they have a practical purpose?
Lionion 2020 年 2 月 5 日 下午 9:41 
Just saw the update log, thanks for the quick integration.
Pelador  [作者] 2020 年 2 月 4 日 上午 9:05 
@Update

Fix to chemshine precursor. Explosive now has needed ticker.
Pelador  [作者] 2020 年 2 月 3 日 上午 8:42 
@Update

Improvements: German translation - Erdnussbrot
Pelador  [作者] 2020 年 2 月 3 日 上午 1:41 
@Update

Also stacksizes of yoghurt changed from 20 to 50 to make them more manageable.
Pelador  [作者] 2020 年 2 月 3 日 上午 1:37 
@Update @Lionion

Technically from the mod description, Chemshine is distilled and not fermented. But I can see at least the Fermenter being able to support this process akin the biofuel refinery. How this works at the brewery bench as per the VFES process I don't know, but the recipe says Chemfuel and magic, so I'll have to put this down to that?

Anyhow, there is now compatibility to produce Chemshine in the fermentation vessels. A precursor needs to be prepared at the brewery table.
Lionion 2020 年 2 月 2 日 下午 5:45 
Great mod, It's so useful for batch fermenting and I really appreciate the integrations. Speaking of, can we get VFE: Settlers integration for chemshine?
Pelador  [作者] 2020 年 1 月 28 日 下午 1:03 
@Update

Chinese (Simplified) translation - HawnHan.
German translation - Erdnussbrot.

Further compatibility with VG - Garden Gourmet to use cheeses in applicable recipes.
Azerbaijan_Technology 2020 年 1 月 28 日 上午 6:44 
Woah, you actually dun did it, thanks man.
Pelador  [作者] 2020 年 1 月 27 日 下午 8:24 
@Update

Japanese translation - Proxyer
Pelador  [作者] 2020 年 1 月 27 日 下午 3:27 
@Update @Battlefleet_Covfee

Compatibility with Cupro Panda Drinks.
Additional dairy fermentation products. (See PDF for details).
Pelador  [作者] 2020 年 1 月 27 日 上午 9:01 
@Battlefleet_Covfefe

Will look into it.

For dairy products it might not be quite as you expect. Since fast fermentation to make cheese wont be products like aged cheeses. They would be more like goats cheese, cottage cheese, Halloumi, Paneer and Mozerella etc.

Also can consider yoghurt.
Azerbaijan_Technology 2020 年 1 月 27 日 上午 12:18 
Possible to make compatibility with CuproPanda's Drinks 1.0?
Also, can you add a cheese recipe if that's not too much to ask.
Pelador  [作者] 2020 年 1 月 23 日 上午 11:17 
@Update

Corrections to cooking oil process to ensure best compatibility. (No longer using cached values).
Pelador  [作者] 2020 年 1 月 23 日 上午 6:31 
@Fluffy

The problem is that I'm unable to reproduce the problem, and I use WorkTab.

Nor is it just Fermenter that the errors appear for, there are other work objects that also struggle. The occams razor that led the user to it being a problem with work tab is that he/she reverted the version of WorkTab to a previous version before the latest update to it, which seemed to fix the problem he/she was having.

They arrived at this conclusion themselves. History is on RW discord dated earlier today.
Fluffy 2020 年 1 月 23 日 上午 1:06 
Note that as far as I can see, the problem is completely unrelated to my Work Tab, it was just posted there erroneously.
Fluffy 2020 年 1 月 23 日 上午 1:06 
You appear to be having a problem in the Postfix for `Bill.Notify_PawnDidWork`, see
https://gist.github.com/HugsLibRecordKeeper/3caef2d43a3ec1c0edfab1434efadfe5 for the output_log, and https://github.com/fluffy-mods/WorkTab/issues/128 for my initial triage.
Pelador  [作者] 2020 年 1 月 21 日 上午 5:08 
@James Stone

The last update to RimFridge broke it a little. A fix has been supplied and is awaiting an update by the author. There is also a temporary mod fix on my discord that you can use as a local mod in the interim.
James Stone 2020 年 1 月 21 日 上午 4:40 
Butter is valued at 15.00$. Out of interest, what mod do you use for refrigeration? I use RimFridge and the option to place Oils in there is nonexistant. From the Fermenter class it only lets me put spoiled mash or pickles.
Pelador  [作者] 2020 年 1 月 20 日 上午 6:42 
@James Stone

Out of interest can you check the value of the insect butter and compare it to other oils you are using? The way the selection works for which oil/butter is used first is by their value.
James Stone 2020 年 1 月 20 日 上午 5:34 
Yeah, directly adjacent. Must be a mod conflict. At first I thought it wasn't working because I was cooking modded meals but the oils work with extravagant meals and "cook 4x meal" so that wasn't it.
Pelador  [作者] 2020 年 1 月 20 日 上午 4:12 
@James Stone

Working in my game.
Pelador  [作者] 2020 年 1 月 20 日 上午 4:02 
@James Stone

You have the butter placed in a cell immediately adjacent (8 way) to the cooking or interaction spot of the chef? (remember only applicable to meals).

And yes it works with fridges, I use RimFridge with butters.
James Stone 2020 年 1 月 20 日 上午 3:50 
Alright a new problem has arisen. Got all research, oils are working, but for some reason Insect Butter isn't being consumed or used in any cooking. Tried it with olive oil and it's working, but when I place the butter in the same area it doesn't work. Also, if I put the oil/butter in a refrigerator from the mod that adds them, will that work in consuming the oils and butter?
Pelador  [作者] 2020 年 1 月 5 日 下午 4:04 
@James Stone

Brewery, and requires bio-fuel refining to be researched.
James Stone 2020 年 1 月 5 日 下午 3:58 
Could you tell me where do you prepare the biofuel precursor to make chemfuel?
Pelador  [作者] 2019 年 12 月 25 日 上午 10:55 
@James Stone

The oils and butter elements require additional research. This may be why they are not appearing.
James Stone 2019 年 12 月 25 日 上午 10:05 
Makes sense, thanks for the answer. Also, for some reason the cooking oil and butter recipes aren't appearing anywhere from me, any idea what I could be missing?