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Steam discussions. (Pinned: V1.1)
Please see discussion.
1.1 soon?
ty for the reports, have responded. I've applied a fix to V1.1
If priorities allow for it, I'll apply it to V1.0 also.
Thanks for your help!
Now I was looking to see if there was a more definite exception error earlier in the load process that might cause a cascade error to prevent these later defintions from being loaded, but there is none apparent. But I can see that when trying to load some water associated terraindefs that you have problematic XML errors that could cause the loading of definitions to stop, but I'm not 100% certain.
That would be a good place to start, to see if you can resolve these Red errors associated with missing definitions. Since this is what Fermenter and other recipes will complain about. And is a correct complaint as it cannot find a reference to something.
So the error you see with Fermenter is a check for something else that problematic elsewhere. And those things need to be best resolved first.
There are earlier references in the hugslib log that suggest that there are missing references to some thingDefs. And what appear to be associated with RFF and CPD, which I believe will be Cupro Panda drinks and Rainbeaus fertile fields.
Fermenter has a process that checks for these references when it tries to check any associated fermentation recipes associated with them. So it is saying that it cannot find the above missing thingDefs. And if any recipes on a butchers table also needed those thingdefs then that is the reason why the work/job process would complain when it tries to start them for a pawn.
Here is the crash report, it happens whenever a pawn has to use production bench, butchering in this case. https://gist.github.com/07447552e4626588fd8a1a20d0e505f5
Also if you can provide screenshot and a bit more of a description of what activity is happening and what pawn is doing what? I.e. if you could flesh out the details a bit more, it might help me determine what the problem might be.
That single error message doesn't really help to pinpoint things, please can you provide a full huglib log.
Though I suspect it is likely a mod conflict.
Sorry for the late reply,
Exception ticking Luck (at (98, 0, 117)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Bill.Notify_PawnDidWork_Patch1 (object,Verse.Pawn) <0x00002>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00305>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch2 (object) <0x00193>
at Verse.TickList.Tick () <0x003eb>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()
Reached max messages limit. Stopping logging to avoid spam.
Verse.Log:Warning(String, Boolean)
Verse.Log:PostMessage()
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch1(Object)
Verse.Root_Play:Update()
√
Nope.
The involved processes I tend to add into my mods with production chains are for added play-ability and for balance reasons.
Can you please provide a hugslib log for that or if not a crash report?
I don't see the same in my own game, so will need more information to try and help determine what might be causing this for you.
Also is it related to all cooking/butchering or something more specific to Fermenter.
Thanks.
Here is a link demonstrating the positive use of Insect butter in my own game:
https://www.youtube.com/watch?v=vQnMGXewU4o
(The resolution isn't the best as it uses a small font for the inventory count, but if you put it on full screen you will see things better, limited by ytube publishing).
The PDF details further the use of oils.
Do you have the butter placed immediately adjacent to where the chef is operating?
Someone else recently reported this as being an issue for them, but I was unable to reproduce the same issue in my own game.
It would be nice to try and identify what is going on here as it would be useful to try and pinpoint any potential mod conflict occurring.
Screen prints and hugslib log will be helpful. But I will at least test again for you.
Fix to chemshine precursor. Explosive now has needed ticker.
Improvements: German translation - Erdnussbrot
Also stacksizes of yoghurt changed from 20 to 50 to make them more manageable.
Technically from the mod description, Chemshine is distilled and not fermented. But I can see at least the Fermenter being able to support this process akin the biofuel refinery. How this works at the brewery bench as per the VFES process I don't know, but the recipe says Chemfuel and magic, so I'll have to put this down to that?
Anyhow, there is now compatibility to produce Chemshine in the fermentation vessels. A precursor needs to be prepared at the brewery table.
Chinese (Simplified) translation - HawnHan.
German translation - Erdnussbrot.
Further compatibility with VG - Garden Gourmet to use cheeses in applicable recipes.
Japanese translation - Proxyer
Compatibility with Cupro Panda Drinks.
Additional dairy fermentation products. (See PDF for details).
Will look into it.
For dairy products it might not be quite as you expect. Since fast fermentation to make cheese wont be products like aged cheeses. They would be more like goats cheese, cottage cheese, Halloumi, Paneer and Mozerella etc.
Also can consider yoghurt.
Also, can you add a cheese recipe if that's not too much to ask.
Corrections to cooking oil process to ensure best compatibility. (No longer using cached values).
The problem is that I'm unable to reproduce the problem, and I use WorkTab.
Nor is it just Fermenter that the errors appear for, there are other work objects that also struggle. The occams razor that led the user to it being a problem with work tab is that he/she reverted the version of WorkTab to a previous version before the latest update to it, which seemed to fix the problem he/she was having.
They arrived at this conclusion themselves. History is on RW discord dated earlier today.
https://gist.github.com/HugsLibRecordKeeper/3caef2d43a3ec1c0edfab1434efadfe5 for the output_log, and https://github.com/fluffy-mods/WorkTab/issues/128 for my initial triage.
The last update to RimFridge broke it a little. A fix has been supplied and is awaiting an update by the author. There is also a temporary mod fix on my discord that you can use as a local mod in the interim.
Out of interest can you check the value of the insect butter and compare it to other oils you are using? The way the selection works for which oil/butter is used first is by their value.
Working in my game.
You have the butter placed in a cell immediately adjacent (8 way) to the cooking or interaction spot of the chef? (remember only applicable to meals).
And yes it works with fridges, I use RimFridge with butters.
Brewery, and requires bio-fuel refining to be researched.
The oils and butter elements require additional research. This may be why they are not appearing.