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报告翻译问题
+AnimSetAdditions=(CharacterTemplate="XComMecSoldier", AnimSet="Year0_Poses_Spark_ANIM.Anims.AS_SparkPB")
into XComGameCore.ini in the mod config
Would also love some cutesy poses for the sweet suport spark.
Bless you!
Thank you!!
Maybe? Not exactly sure how MECs work in regards to poses. If they don't work, then that's another thing I can add at a later time.
Since MoF increases the costs to build and maintain SPARKs, I don't consider it a proper answer to the problems of the vanilla SPARK. No offense to RealityMachina, but MoF makes only band-aid changes to the SPARK by adding a bunch of projects which take yet more time and resources to build. I don't blame them for this, I can't really expect anyone else to spend 9 months obsessing over the design of a single mod for a mostly-ignored DLC, and MoF was the only option to buff SPARKs for a long time. It's still pretty cool, and good if you build large numbers of SPARKs, but they should be a viable gameplay option whether you build one or twenty of them. That's what MW does, by removing the SPARK schematics, lowering the cost to build and maintain SPARKs, and buffing their ability tree.
Worry about your finals mate. =) We can wait for new stuff. I'm just glad my sparks no longer look weird in photos.