Space Engineers

Space Engineers

[Mexpex] MWI - Homing Weaponry (24)
1,007 条留言
Abisius Xarvenius Carbensius 10 月 11 日 上午 11:15 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 10 月 11 日 上午 11:15 
@Funtime Gabe
i just did a test in a fresh world and didnt have probs with them improperly closing/opening and outgoing from that i would like to point you towards the "standard first aid list" to sort out the most common probs when something doesnt work as intended and if that doesnt help please join the weaponcore discord with an as good as possible explanation of what you are doing to trigger the problem, logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) so that it can be investigated.

as for you statement that weaponcore may be very old i can only say that its still getting updates and has changed ownership a few years back due to the original owner darkstar having taken a step down form se modding and thus ash like snow and bdcarillo have taken over to keep maintaining it and further its development if something comes up, last update of it is daten 07.10.2025 at 20:21 cest.
Funtime Gabe 10 月 11 日 上午 9:02 
and others arent able to be placed as they will be removed because WeaponCore mods arent compatible with third party weapon mods, which i dont think i have anyways. but WeaponCore may be very old
Funtime Gabe 10 月 11 日 上午 9:00 
is with the m-1, m-8, m-2, and m-12
Funtime Gabe 10 月 11 日 上午 8:59 
Grinding till not functioning and welding dont work either, that just bugs it completely
Funtime Gabe 10 月 11 日 上午 8:57 
the weapon blocks with opening sequences on their toggle block state, its bugged open and then when turned off it stays, when it on it does its open sequence, making the block not open properly, idk if its because you made the doors be in open state when its placed, or if its just the fact that it doesnt load properly.
CHEWBACCA 2 月 19 日 下午 5:35 
This mod is not compatible with Industrial overhaul sadly as it turns the weapon blocks into production blocks :(
Abisius Xarvenius Carbensius 1 月 5 日 上午 10:59 
@Itami
same way as on a moving grid:
have a cockpit type block to sit in, choose a target via the wc targeting system and then manually fire them.
Itami 1 月 5 日 上午 10:52 
how do i get this to work on a static grid
Ninja-star 2024 年 12 月 24 日 下午 2:37 
ahh this is amazing I prefer to build Ai rockets as they are so fun but nice job!!!
Abisius Xarvenius Carbensius 2024 年 11 月 20 日 下午 11:14 
@gonnes
why dont you directly write:

cant write in full sentence = doesnt use his brain to write stuff
gonnes 2024 年 11 月 20 日 下午 10:59 
used WC = CRAP
Abisius Xarvenius Carbensius 2024 年 9 月 28 日 下午 12:49 
@DD.maaArbs
outgoing from my informations and experience it works.
why do you ask?
DD.maaArbs 2024 年 9 月 28 日 上午 10:15 
does this still work?
RaiderLeader666 2024 年 8 月 19 日 下午 2:33 
@Vas Weapon Core wouldn't exist without Darkstar, it doesn't matter that homie retired from modding the fact remains if Darkstar never started Weapon Core a lot of these mods wouldn't exist as they do now.
That guy 2024 年 8 月 11 日 下午 1:55 
they wont accept ammo
Vas 2024 年 5 月 3 日 下午 4:37 
Its funny that Darkstar quit modding, and yet keeps his Patreon open so people can keep paying him money. You may wish to remove his Patreon from your list here since he's no longer the developer of Weapons Core.
Katarina [WolfCraft Industries] 2024 年 2 月 11 日 上午 7:45 
thanks for updating the mod dependency, seems like you did that with all your weaponcore mods, very good :selike:
Katarina [WolfCraft Industries] 2024 年 2 月 10 日 上午 7:40 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
blaze214263 2024 年 1 月 8 日 下午 1:00 
my destroyer missiles wont let me lock onto a target, nor will they fire. the swarmer missiles fire but wont lock onto a target. they worked fine before i logged out and went to bed last night.
I DIVE DEEP 2023 年 10 月 30 日 下午 3:00 
I figure out the problem after i reinstalled the game the weapons showed up in build menu Thank you for the help @Abisius
I DIVE DEEP 2023 年 10 月 30 日 下午 2:31 
@Abisius

I did all of that step by step still no luck only thing i can do is redownload the game and try it
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 下午 1:24 
@Fruity226
then the only thing i can think of would be a case of file corruption on either mod or gameside.
-let steam check the gamefiles
-delete all modrelated files of the affectet mods from the workshop folder of the steam library in which you did install se and from the main and world specific storage folder (findeable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly)
- resub mod for mod to the affectet mods to force a redownload and wait for each mod to be downloaded before resubbign to the next one and not interrupting the download in any way while having a downloadspeed between 1mb/s and 100mb/s to reduce the possibility of file corruption
I DIVE DEEP 2023 年 10 月 30 日 下午 1:18 
@Abisius

i just turned it off still not showing up on the build menu
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 下午 1:10 
@Fruity226
did you also check the world settigns if progression is active there? if it is active just set it to inactive, not every mod is set up to work with progression.
I DIVE DEEP 2023 年 10 月 30 日 下午 12:07 
@Abisius

I only have the weapon core mod and this mod i did in fact cheack the progression tree and i see a slot on the side saying +MWI weapons but when i click on it nothing is on the progression tree cant find it anywhere on there yea there is only two mods i have on this new game
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 上午 5:53 
@Sodium Chloride
and i thought you did write about the launchers, might have helped to put into the post that you meant the flares
Sodium Chloride 2023 年 10 月 30 日 上午 5:47 
Quote from description:
When will we get flares?!!
- Working on it so... when its ready, hopefully not far away :) Slightly sidetracked watching explosions
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 上午 5:08 
@Sodium Chloride
what do you mean its not in the mod yet and how are you supposed to do what?

everything i mentioned in my post towards you is already in the mod and some of it can even be seen inside the moddescription.
Sodium Chloride 2023 年 10 月 30 日 上午 3:53 
It's not in the mod yet, how am i supposed to do that?
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 上午 3:31 
@Sodium Chloride
the launchignside/launchdirection should be clearly visible, but if not:
- look for the side that opens up
- the warhead points into the launch direction
- there are arrows on some blocks pointing into launch direction
Abisius Xarvenius Carbensius 2023 年 10 月 30 日 上午 3:29 
@Fruity226
are you using any progression system either vanilla or modded? if yes they might be locked behind it.
try if yo ucan find them while searching for them with theyre name, the names can you find in the moddescription.
Sodium Chloride 2023 年 10 月 29 日 下午 10:37 
They are in their own category
I DIVE DEEP 2023 年 10 月 29 日 下午 8:09 
I don't know whats wrong with the mod but i downloaded weapon core 2.4 and when i load the two mods together the missiles don't show up in the build menu none of the mod stuff is in the build menu can any body help me
Sodium Chloride 2023 年 10 月 27 日 下午 11:31 
Which side will be the launching side?
Sodium Chloride 2023 年 10 月 27 日 下午 11:30 
Bigger than i thought but still ok
Raynor 2023 年 10 月 27 日 下午 8:53 
2x4 I think.
Sodium Chloride 2023 年 10 月 26 日 上午 1:26 
How big are the flare launchers going to be? (i want to leave space in my fighters for them)
BAKADAKALAKA556 2023 年 9 月 19 日 上午 9:52 
Ai won't use more than 1 M2 destroyer launcher despite lead groups or sequencing or otherwise. Might be bugged. Killebees archer missiles don't have this issue.
CynicDragon 2023 年 8 月 14 日 下午 6:04 
No mod author support?
Raynor 2023 年 7 月 27 日 上午 10:31 
I love the look of the models you use. My only issue is, they don't close. When I power up my rover they open, close then stay open. I think it would be cool it they could stay closed until needed.
Ellanines 2023 年 7 月 22 日 下午 12:32 
I currently am having an issue where the M-12 Swarmer isn't locking onto targets. It fires like it has a lock even with override turned off but then they just don't track
Smart Bear 2023 年 7 月 11 日 上午 11:41 
Не мешало бы обновить, анимация глючить стала
Abisius Xarvenius Carbensius 2023 年 6 月 25 日 下午 3:35 
@76561198842416250
if you did add the mod to your world and the blocksa of it arent showing up in your creative world then you have probably a case of file corruption or another mod blocking it, did you check for that?
Nightfall131 2023 年 6 月 25 日 下午 2:22 
Hello. This Mod looks very promising, but I'm afraid the blocks from it aren't showing up in Creative. Does anyone know why?
CynicDragon 2023 年 4 月 8 日 上午 2:48 
Thank you so much for your work :D
Nixeen 2023 年 4 月 3 日 下午 9:07 
Is there a way to increase the range of the M-2 Destroyers and Swarmers? When WeaponCore Autocannons and Rocket Launchers can hit you at 2500m, and gatling guns are very good at taking out any missiles or rockets, it makes the small homing missiles very useless unless the target is unarmed. I feel like they should have a range of 3000-3500m.
won2three 2023 年 4 月 3 日 下午 3:41 
Permission to reupload unlisted to allow damage underwater. Thanks.
Stitch 2023 年 3 月 31 日 上午 10:15 
Something weird I just noticed, when the missiles hit they don't actually cause damage. Is it a range thing? I'm using the Destroyer X on large grid, specifically because I can lock on and fire from 2km away. Does it only cause damage if closer range or is there something else going on?
nadroj151 2023 年 3 月 13 日 下午 10:43 
mods not working whenever i try to use one of the weapons and add it to the tool bar there are basically no options the options i have are the three toggle block on/off options the show on hud options and the drain all option