Steel Division 2

Steel Division 2

ShatrasGamePlayMod2Extreme
77 条留言
Shatras  [作者] 2024 年 3 月 4 日 上午 8:07 
hey 五福 WUFU ! thanks for your support!
五福 WUFU 2024 年 3 月 4 日 上午 1:47 
Thank you for the update
Let you know and prove that your work is meaningful。
Shatras  [作者] 2023 年 12 月 21 日 上午 4:33 
丢雷楼某个der thanky you too! have fun!
丢雷楼某个der 2023 年 12 月 20 日 下午 8:46 
amazing mod。thanks my bro!
Akizuki_Kana 2023 年 11 月 23 日 下午 12:27 
Oh ok, thanks for the explanation, I saw it’s blank and thought it’s a glitch or something so never clicked on it.
Shatras  [作者] 2023 年 11 月 23 日 上午 8:32 
with the new mod patch, i made some additonal changes for the timer
Shatras  [作者] 2023 年 11 月 23 日 上午 5:00 
hey Akizuki_Kana ! thanks! above the "0.5" line option is an empty line, which you can still chose too and which reduces the inital cohesion even further
Akizuki_Kana 2023 年 11 月 23 日 上午 4:03 
Hello there, first of all thank you for the awesome mod. Just wondering if there is any version that doesn't extend breakthrough so long? I set the initial cohesion to 0.5 and the match still last a bit too long and being a bit exhausting later on. Other than this mod is pretty fun and polished!
Shatras  [作者] 2023 年 10 月 29 日 上午 3:43 
MARO thanks! i really dont play AG myself, the mod was made for skirmish/coop in mind mostly. making complete new mod versions is something i wont consider anymore since its already complicated to keep all the existing mod versions alive for me. so its unlikely to happen at all
MARO 2023 年 10 月 28 日 上午 6:34 
I find this mod superb but for me I find that the first campaigns (orsha, vistule baranovitch..) clearly lack units.
Wouldn't it be possible to make a similar mod with more men? Thanks
Shatras  [作者] 2023 年 9 月 3 日 上午 8:21 
五福 WUFU my pleasure! have fun :)
五福 WUFU 2023 年 9 月 2 日 下午 7:11 
Thank you for the update
Shatras  [作者] 2023 年 9 月 1 日 上午 1:51 
update already in progress ;)

"NEWS:
a mod REWORK is still going on!!! some things changed ingame over the years and now with the new trait system i take the chance to rebuild the mod from scratch. it will get a bit closer to vanila again and a bit more "slender" overall hopefully. all decks (cards) have been reset to vanila for now!!! over the next days/weeks all divisions etc will get a rework again from me. i wont paste precisely patchnotes. i will paste the names of the division i reworked & major gameplay features i re-enabled. there will be no patch notes, if it is only a small hotfix. you will find the patch notes in the patch history log at the main mod side. you can already play my LITE mod and my main mod with deductions"
Crane Plash 2023 年 9 月 1 日 上午 1:19 
Update pls
Shatras  [作者] 2023 年 3 月 30 日 下午 4:04 
五福 WUFU thank you very much for your kind words! :) i hope i can support my mods even some years longer. it s a passion project for me. have fun :)
五福 WUFU 2023 年 3 月 30 日 上午 5:54 
This year is 2023, which means that you have persisted for four years or even more. It is admirable. This mod helped me get started with this game, especially when I can't adapt to the battlefield. Thank you!
Shatras  [作者] 2023 年 3 月 4 日 下午 5:26 
张玄瑾 thank you! with the new update you have gotten your 500 points back ;) have fun! :)
张玄瑾 2023 年 3 月 4 日 上午 5:07 
great mod. could u plz add a 500 points beginning ?
Shatras  [作者] 2023 年 1 月 15 日 上午 5:42 
yxsmt thanks for reporting! its now fixed again in the new update
夏云枫 2023 年 1 月 15 日 上午 4:15 
The radius of the radio deployment area still appears to be 1.5 kilometers.
Shatras  [作者] 2022 年 9 月 15 日 上午 3:15 
sorry, but thats not planned and only for humans is something i wouldnt even know how to make it since both sides are playable for humans too
GIGroundNPound 2022 年 9 月 14 日 上午 11:01 
I am indeed well sir, thanks for asking! That is great to hear that most of your changes apply!......any chance of higher availability for human? :steammocking:
Shatras  [作者] 2022 年 9 月 14 日 上午 10:54 
GIGroundNPound hey buddy! thanks, i am well and i hope you too!? all changes are working in army general too! but i didnt raise the availbility for any units there or changed any timelimits for victory conditions
GIGroundNPound 2022 年 9 月 14 日 上午 10:46 
Hey man! Hope you are well and enjoying life! Just was wondering if your mod's changes apply to the campaigns? If it did, that would be AWESOME! Thanks!
Crane Plash 2022 年 8 月 9 日 下午 10:39 
Update please, new release came out today and is unplayable
Shatras  [作者] 2022 年 7 月 21 日 上午 1:37 
hey! thank you! i already reworked the capture the flag points. the time to end an battle has greatly expanded. you can set the time higher in the game lobby too. a game will only fnish quickly in some minutes, if one side has taken over all flags
t.z.a.n 2022 年 7 月 20 日 下午 10:56 
hi your mods are amazing as always.... can i ask something if you can ....can you increase the points at the Capture the Flag mode ....as you did in warno ...so we can play the other maps in skirmish not worry if its going to end the game fast????
Shatras  [作者] 2022 年 5 月 9 日 下午 2:15 
maybe we are lucky and eugen will add someday the company creating feature to sd 2 too
Old War Dog 2022 年 5 月 8 日 下午 6:34 
To bad so far the only good thing about WARNO. But I wonder the General Office units are Battalion/Regiment divided into Company Level deployables
Shatras  [作者] 2022 年 5 月 8 日 下午 3:23 
Old War Dog no, that is not possible in SD 2
Old War Dog 2022 年 5 月 8 日 下午 2:22 
Is it possible to create a Battle Group then modify that Battle Group into Company/Team organizations, as in early access WARNO?
Shatras  [作者] 2022 年 3 月 31 日 上午 2:53 
MARO hello! no, that is not planned yet, but it is something which may change in the future
MARO 2022 年 3 月 30 日 上午 11:41 
Hello, is it possible to slow down the reloading time of the planes?
Shatras  [作者] 2022 年 3 月 6 日 下午 12:17 
Ninja Soup hey! thank you! you are right, something went wrong with the last update. new update is incoming
Ninja Soap 2022 年 3 月 6 日 下午 12:12 
Hi, love your work, but I think the latest update has messed up the double availability for all divisions.
GIGroundNPound 2021 年 7 月 17 日 下午 1:26 
Thanks for the update! Please give some love to US Armored div!
Shatras  [作者] 2021 年 6 月 16 日 上午 10:06 
Temsayah thanks! sounds like a lot of fun ;)
Temsayah 2021 年 6 月 16 日 上午 4:42 
Love your mods! I'm currently building games where I used 5th Panzer against four 6th Airborne, but I try to keep my use of armor to a minimum, like pretending I only have one company of Tigers and one of Panthers. (I know, I could just build the deck like that...) 6th ABN is tough to root out (only way is with air) and so I have had a lot of fun games where I try to attack a ridge, or take a town (regardless of the larger map). Eventually the AI overwhelms me, and I send in all 100 tanks, lol... I can use 81mm mortars to get the 6th to move, then flank them with jaegars and machine guns. Bottom line: Your mods are the best!
GIGroundNPound 2021 年 6 月 9 日 下午 12:03 
Sounds good man! Thank you for considering it!!
Shatras  [作者] 2021 年 6 月 8 日 上午 9:43 
GIGroundNPound hey buddy! thanks,i am fine and i hope you and your friends too! a cost reduction for shermans of 5-10 pts is already planned and +1 APCR round too. adding APCR for sherman 76mm is of course possible, but i have to figure it out first how to do it and need the time for modding, which havent for any deeper modding for now. thats something that may happen at a later time
GIGroundNPound 2021 年 6 月 8 日 上午 9:05 
Hey man, is it possible to equip the Shermans with 76mm guns with more APCR rounds or perhaps reduce cost a bit? I know that US armor is mid-tier at best until we get 90mm Jackson, Jumbo 76, or Pershings, but US armor deck just feels VERY underpowered and lacks the punch at range that other armored decks have. Would definitely appreciate your perspective brother but my buddies and I feel a bit underwhelmed with US armor currently. Cheers and hope you are well!!
GIGroundNPound 2021 年 6 月 5 日 上午 10:09 
YOU ARE AMAZING BROTHER!!! THANK YOU!!!
Shatras  [作者] 2021 年 6 月 5 日 上午 4:13 
hey GIGroundNPound! :) i already reworked the 3rd and buffed it quite well, i think ;) and with the new high quality APCR for their m10a1 and m5 guns, they got quite a good punch now. but i will give them 2 french elite m4a3 76 (extreme: 4) in phase A as some sort of french spearhead support ;)
GIGroundNPound 2021 年 6 月 5 日 上午 2:43 
Hey man! Would you mind adding the M4A3 76 Sherman from the French armored division to the US 3rd armored deck please? Thanks brother love you stuff as always!
Shatras  [作者] 2020 年 6 月 24 日 上午 10:46 
Temsayah you mean the enemy deck without double availability? no, there is no way to separate the availbility modifiers especially for ai decks. as far as i know ;) but i reduced during the last days the difficulty buffs for the ai; normal = without any buffs , hard = without any income buffs but with double availability, very hard = with 50% more income in phase C and 3 times availability and extreme hard = with 100% more income in phase C and 4 times availbility. perhaps you may try to mix different difficulties together to get your wished gaming experience
Temsayah 2020 年 6 月 24 日 上午 8:43 
I hate to ask you for more work, but could you do a version where the enemy decks stay the same? I love to experiment against really hard AI, but currently just get overwhelmed.
Shatras  [作者] 2020 年 6 月 1 日 上午 4:30 
Temsayah yes, the enemy units are doubled too and benefit still from the difficulty availbility buff
Temsayah 2020 年 6 月 1 日 上午 3:56 
On EXTREME, is the enemy doubled availability as well?
[VI] Skalgrim Fellaxe 2020 年 3 月 22 日 上午 11:43 
Of course they CAN implement it. They just don't want to. They have been using the same engine for what, close to ten years now. There is no real changes to it.
Shatras  [作者] 2020 年 3 月 22 日 上午 10:01 
nice to know someone has still fun with my sd44 mods ;) i cant really understand eugen, it was no problem with the dlcs from sd44. its mostly the same engine, only light differences and they cant integrate them too as in sd44....so just hope the best still ;)