边缘世界 RimWorld

边缘世界 RimWorld

RimBees - Genetic Rim Patch [DEPRECATED]
76 条留言
Sarg Bjornson  [作者] 2022 年 4 月 1 日 上午 8:14 
Yes, part of the VE mod
The Gaming Archaeologist 2022 年 3 月 31 日 上午 11:05 
With the future genetics expanded coming, will this mod be implemented in it or will this one be updated to work with it?
Rubber Ducky 2021 年 8 月 2 日 下午 2:10 
Any sort of thrumbo crossbreed make thrumbofur as a wool?
megabot 2021 年 7 月 22 日 上午 3:09 
venerated animal: rat bee. although the cosmic horror hybrids would be funnier i believe i do not know how well that mod will be transfered over, if it will be transfered, considering ideology
Mereni 2021 年 2 月 9 日 上午 7:23 
Ah nope it was Rimbees loaded after this one, sorry about that.
Sarg Bjornson  [作者] 2021 年 2 月 9 日 上午 6:51 
Do you have this mod under both GR and RimBees in your mod order?
Mereni 2021 年 2 月 9 日 上午 6:45 
I have some issue with being able to craft organic bees in the genetic rim patch, the pawn completes the work, the product isn't made and it goes in an infinite loop like that. Also at the beginning of every game (not game breaking I don't think), it says MechaQueen (any bee) drone/queen has no class and it a misconfiguration with RimBees Genetic Rim mod.
megabot 2021 年 1 月 14 日 下午 2:27 
can we have an injector please? one that makes people more productive, unless they are old in which case they become beemers and complain about everyone younger than them
Sarg Bjornson  [作者] 2021 年 1 月 13 日 下午 1:20 
Most likely a mod conflict! You should have some error details on the error log
Beg_Shirt!Uranium-Wound~7 2021 年 1 月 13 日 下午 12:08 
Hi Pal,

This is a frigging awesome mod, I am enjoying it a lot. Nonetheless, seems like the task when gathering honeycomb from bees is not able to be completed, dunno why. I mean, i see the progress bar advance but as soon as it seems to reach 100% the bee moves and the pawn is not able to really gather the comb and nothing happens, the bee remains with the honeycomb production to 100% and the task restarts.

Therefore my pawns spent most of their days trying to gather combs from the giant mutant bees :S

Any idea of what can this be?

Sarg Bjornson  [作者] 2021 年 1 月 10 日 下午 11:33 
The bills need Intellectual and Crafting in most cases
Dead By Dark 2021 年 1 月 10 日 下午 8:04 
I'm issues with my pawns not being able to use the genetic tables. It tells me that their crafting level is too low.
Sarg Bjornson  [作者] 2020 年 10 月 10 日 下午 2:33 
File might show up like Mod_1113137502_GeneticRim_Mod.xml (using the mod's id)
Sarg Bjornson  [作者] 2020 年 10 月 10 日 下午 2:30 
For anyone getting the red settings error, this is a harmless error, caused by the game not updating the settings file after a change in the code. Can be easily fixed by going to:

C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

And deleting Mod_GeneticRim_GeneticRim_Mod.xml
Sarg Bjornson  [作者] 2020 年 10 月 9 日 上午 6:32 

v2.2:

Reworked and unified entire mod's code to bring it up to current standards
Added "cure old wounds" recipes when A Dog Said is installed

Sarg Bjornson  [作者] 2020 年 10 月 2 日 下午 11:20 
Right! Just added it :)
MikeyTheMoose 2020 年 10 月 2 日 下午 3:49 
For some reason it seems that the Bulk Extract option is missing for the Cattle bees? Maybe it's just my game but I've tried it with no other mods.
[DG] Tenzai 2020 年 9 月 5 日 下午 4:58 
You missed the opportunity to call the muffalobees:

BEEfalos

Love your mod
[JdG] Pejman 2020 年 5 月 18 日 上午 3:18 
Yay it works
Sarg Bjornson  [作者] 2020 年 5 月 17 日 下午 11:58 

v1.106:

Modified the Thought_Hediff class with a boolean check to only try to add the Hediff once, to further reduce lag

Sarg Bjornson  [作者] 2020 年 5 月 17 日 上午 11:31 

v1.105:

Edited the HediffComp_WhileHavingThoughts to check conditions every 10 seconds, not every tick, which was causing lag

megabot 2020 年 4 月 30 日 下午 3:47 
waiting for CE patch being like:

actually, if i may ask, can we also have a version without animals and only insertable bees?
pgames-food 2020 年 3 月 23 日 下午 8:01 
a kalimocho always helps :)
Horny Rooster 2020 年 3 月 23 日 下午 7:58 
You're doing an amazing job but you can't be expected to keep all your compatibility patches between various mods and your rim genetic going. You will get overwhelmed. I would just focus on certain ones that you feel are important.
megabot 2020 年 3 月 9 日 上午 6:34 
just let them burn, and rise out of the ashes
璃璃音 2020 年 3 月 9 日 上午 5:59 
Hmm ... it ’s like that, thank you very much,You've worked hard! ^_^:cozysmitedaji:
Sarg Bjornson  [作者] 2020 年 3 月 9 日 上午 5:57 
No, should be fixed now, I'm just overwhelmed by the consequences of how poorly the 1.1 update was handled. They gave us only 1 week, and I've been working non-stop for three weeks to fight all the fires
璃璃音 2020 年 3 月 9 日 上午 5:53 
So do you need it? I'm afraid of disturbing others, so I didn't copy it all :/
Sarg Bjornson  [作者] 2020 年 3 月 9 日 上午 5:50 
Fuck, I'm getting sick of this
璃璃音 2020 年 3 月 9 日 上午 5:40 
hey
Do you need a full report?

[RimBees - Genetic Rim Patch] Patch operation Verse.PatchOperationFindMod(A Dog Said... Animal Prosthetics) failed
Bosh 2020 年 2 月 19 日 上午 8:03 
hehe, the bee-stiary
Soaryne 2020 年 1 月 23 日 下午 11:17 
Would you be willing to make a giant nutritious bee pet?
You could have it made if they have alpha or dinosuar gene if using alpha animal or dinosuria mod.
pgames-food 2020 年 1 月 22 日 上午 2:08 
(if there is a bee helping with construction material, maybe it could bee called "bumble-bob"? :)
Winter 2020 年 1 月 21 日 上午 11:56 
Thanks for the mod. Taking inspiration from mods that allow animals to handle some colonist jobs, a worker bee (humanoid/bee hybrid) that could work at beekeeping jobs might be useful.
Mistletoe The Bard 2020 年 1 月 4 日 上午 5:42 
I can't believe you didn't take the chance the name the Thrumbee and Boombee as Thrumbobee and Boomblebee(Play music: Flight of Bumblebee) :p
megabot 2019 年 12 月 30 日 上午 9:36 
(me still wishing for a version without animal type bees because of CE)
D.Wolf 2019 年 12 月 29 日 下午 4:06 
Both base mods are amazing, as well as the patch. Thank you very much.
Just curious, are Bee implants going to make an appearance in later releases too?
R4smR 🍞 2019 年 12 月 27 日 下午 1:38 
Dear god...
Sarg Bjornson  [作者] 2019 年 12 月 3 日 上午 7:36 
This is what I call a Modsterfuck...

I'll check it out as soon as I get home :)
Shady Suspicious Smiling Man 2019 年 12 月 3 日 上午 7:14 
I tried modcheck, and nope I can't put legs onto the bees, is it because they function differently from actual legs by providing manipulation instead of movement?

just in case one of my other mods caused a conflict, I removed all my mods and put just these in sequence:
modcheck
core
rimbees
geneticrim
rimbees genetic patch
a dog said


created a new map and spawned a bee in, tamed it
spawned bionic leg from ads, no option to install
spawned bear leg from genetic rim, no option to install
oddly enough i had the option to install human implants like the hibernation module

I spawned an alpaca and I had options to install animal bionics and not the human ones


after that I went back to my usual save with a ton of mods, and found out that I have the option to install the hibernation module and neuron thingy on animals from your other mods, apart from my royal ave, for some reason.
Sarg Bjornson  [作者] 2019 年 12 月 3 日 上午 3:37 
That's just a typo, they have two eyes.

ADS should work with the legs, as long as the patch is working (it will not work if some mod in the modlist is using an outdated version of Modcheck. To fix that you can download Modcheck as a standalone and place it at the top of the load order)
Shady Suspicious Smiling Man 2019 年 12 月 3 日 上午 3:14 
is it part of a "disposable" animal design, or are there plans to make replacement parts for the bees, my first bee is maimed beyond recognition and I can't fix him up. (3 missing legs and stinger)

For some odd reason eye surgeries only allow the left first and left second eye. is it a typo since bees only have two eyes?
megabot 2019 年 12 月 1 日 上午 6:50 
now to wait for the CE patch
tarknight 2019 年 11 月 28 日 上午 11:44 
gimme the flametrower
pgames-food 2019 年 11 月 26 日 下午 1:52 
or maybe even a Bee-Mobile to fly around to very nearby map areas :)
Gengarfan72 2019 年 11 月 25 日 下午 9:18 
Are you going to make the big bees compatible with giddy up. I would love to ride a bee into battle
Sarg Bjornson  [作者] 2019 年 11 月 24 日 上午 2:01 
Whooops, fixed
epicfloor 2019 年 11 月 24 日 上午 12:55 
The wax incubator recipe override original one, and it is not available as long as you use this mod.
Last_Misadventure 2019 年 11 月 23 日 下午 1:30 
Thanks for the mod :)
I did notice that at least the Mechabee still gets a movement debuff on a mod-added bridge. Not sure if it happens on vanilla bridges or if this is even addressable.
Sarg Bjornson  [作者] 2019 年 11 月 23 日 上午 11:47 
The wax incubator is just a way to build incubators with wax, it is no different from the normal incubator