安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This is a frigging awesome mod, I am enjoying it a lot. Nonetheless, seems like the task when gathering honeycomb from bees is not able to be completed, dunno why. I mean, i see the progress bar advance but as soon as it seems to reach 100% the bee moves and the pawn is not able to really gather the comb and nothing happens, the bee remains with the honeycomb production to 100% and the task restarts.
Therefore my pawns spent most of their days trying to gather combs from the giant mutant bees :S
Any idea of what can this be?
C:\Users\YourUserNameHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
And deleting Mod_GeneticRim_GeneticRim_Mod.xml
v2.2:
Reworked and unified entire mod's code to bring it up to current standards
Added "cure old wounds" recipes when A Dog Said is installed
BEEfalos
Love your mod
v1.106:
Modified the Thought_Hediff class with a boolean check to only try to add the Hediff once, to further reduce lag
v1.105:
Edited the HediffComp_WhileHavingThoughts to check conditions every 10 seconds, not every tick, which was causing lag
actually, if i may ask, can we also have a version without animals and only insertable bees?
Do you need a full report?
[RimBees - Genetic Rim Patch] Patch operation Verse.PatchOperationFindMod(A Dog Said... Animal Prosthetics) failed
You could have it made if they have alpha or dinosuar gene if using alpha animal or dinosuria mod.
Just curious, are Bee implants going to make an appearance in later releases too?
I'll check it out as soon as I get home :)
just in case one of my other mods caused a conflict, I removed all my mods and put just these in sequence:
modcheck
core
rimbees
geneticrim
rimbees genetic patch
a dog said
created a new map and spawned a bee in, tamed it
spawned bionic leg from ads, no option to install
spawned bear leg from genetic rim, no option to install
oddly enough i had the option to install human implants like the hibernation module
I spawned an alpaca and I had options to install animal bionics and not the human ones
after that I went back to my usual save with a ton of mods, and found out that I have the option to install the hibernation module and neuron thingy on animals from your other mods, apart from my royal ave, for some reason.
ADS should work with the legs, as long as the patch is working (it will not work if some mod in the modlist is using an outdated version of Modcheck. To fix that you can download Modcheck as a standalone and place it at the top of the load order)
For some odd reason eye surgeries only allow the left first and left second eye. is it a typo since bees only have two eyes?
I did notice that at least the Mechabee still gets a movement debuff on a mod-added bridge. Not sure if it happens on vanilla bridges or if this is even addressable.