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I'll be honest and say I don't think I'd merge that in. Reason being that for mods that obviously had a lot of love and blood put into them, it seems merging them into something else just disregards all of that. It's the same reasoning why I didn't put in any of the LAO mods. Hope you can accept my position on this.
If you want to do it for yourself I'd be happy to walk you through the process.
Otherwise great work!
This should be useable even if you have Synergies in your load order, since the unit files have all been re-GUID'ed ;P
Also changed the minigun sound slightly ;) hope you all like :wave:
Will look into the minigun sound (i dont like it much either lol).
Thanks for trying the mod
But in the best case you would end up with multiple spawns of duplicated items, and in the worst case you could get crashes. Give it a shot and let me know; id be okay to adjust this mod due to the greater popularity of Essentials but pls understand i cannot commit a time frame.
It also has stuff like Arkham's Armory, but I like to have more weapon variety so stuff doesn't get boring.
I'm so sorry if this has been answered already, it's late and my head is a little groggy <:)
Actually I really need to work on this mod some more - thanks for the encouragement
so i should delete those chars and try restarting with variant items on?
However, usually i have installed
synergies
FEP+
Essential synergies
LAO 2.0
even after deactivating these mods i couldnt get my torchlight to start.
Thanks for the quick response!
What other mods are u running and in what order?
In Final Fantasy X, when a weapon had multiple element attached them, both elements would show instead of just one. For example a sword with Water and Fire would show swirling Fire plus blobs of Water on the weapon at the same time while in battle.
Would it possible to do that for TL2 weapons? Instead of showing just one element it can be any element that's attached to the weapon.
https://www.torchlightfansite.com/mod_downloads/items-tl2/download-1552-variant-items.html
Anyway, this version is supposed to fix the minigun attack always fumbling.
Am not very familiar with all that Essentials does, but as long as it doesn't alter weapon base-files, there should be no problems using these 2 mods together.
So yeah it *should* work just fine XD
Version 11 change notes
-----------------------
I. Newly added
- nothing yet / still working on stuff
II. Fixes
- fixed a bug that caused the tl1 rifles, sniper rifles and railgun to have very poor hit consistency
Mod is updated to version 7. Notes:
------------------------
I. Newly Merged Mods
(Nothing new yet. still working on some more)
II. Fixes
- Fixed conflicts between items in the Variant Classes and TL1CP mods
- Fixed poor accuracy of TL1 rifles by shifting to the rifles weapon-skill by Viz (thank you Viz).
- Fixed poor accuracy of Sniper rifles by shifting to a sniper rifle weapon-skill based on the rile skill by Viz (thanks again Viz!).
- Added 1H versions of the Frostmourne sword model by Liakad. Also expanded the number of 2H Frostmourne versions.