Source Filmmaker

Source Filmmaker

Victor & Gloria [Pokémon Sword & Shield]
38 条留言
OneOfTheHomies 5 月 21 日 下午 6:41 
These are pretty nice. Won't deny though, I have a rough time trying to do facial posing if I got many flexes to work with, but that's just a me problem.
V 2022 年 2 月 15 日 下午 1:07 
what is the whole body rig for them to use?
Riyad Faisal 2021 年 7 月 16 日 上午 8:52 
comission added acept pls
portalfan 2021 年 7 月 6 日 上午 11:48 
can i have your permisson to have someone port these to gmod?
fishpopUK 2021 年 6 月 27 日 下午 8:05 
Say what you will about SwSh; these two have great designs.
Gloria is a cutie and Victor looks like a good buddy you'd go hiking with.
Do these models work in GMOD?
Sneakyerz  [作者] 2021 年 1 月 16 日 上午 2:03 
@Kooper >u< Hey, I don't know since I don't use FaceRig.
Albirius 2021 年 1 月 15 日 下午 10:17 
Hey bro, this models can be used on Facerig?
Sneakyerz  [作者] 2020 年 7 月 29 日 下午 3:16 
@S.Waistcoat Well, all you can do is that you can try to change the lightwarp into something else or just remove it in the vmt files.
Kāru 2020 年 7 月 29 日 下午 1:59 
I have an issue using this model in TF2 maps. It makes her skin stupid bright even those there are no lights active on the map. Is there a way to resolve this issue?
Optimus97 2020 年 4 月 26 日 上午 3:12 
I mean, invert ONLY the green channels. They are Y axis of normal maps, and in Source engine it's supposed to look like it's illuminated from below. If it doesn't, the details already look wrong. If you shine a light from above, it looks like it shines from below; meanwhile shining from the left actually looks like it does it from the left. Just try and see.
I've ported Splatoon models, so I know what I'm talking about, I mean no offense.
Sneakyerz  [作者] 2020 年 4 月 25 日 上午 8:40 
@Optimus97 That means inverting the normal map which gives of the wrong details.
Optimus97 2020 年 4 月 25 日 上午 7:56 
Normal maps' green channels need to be inverted, because the lighting looks right on the horizontal axis, but wrong on the vertical.
Sneakyerz  [作者] 2020 年 2 月 7 日 上午 12:23 
@HuelessWhale That’s because her mouth normals has no shadows, which can result with the lighting showing off her mouth with completely white light. It may be that the Specular being too shiny so I can try to tune it down a bit.
GreyscaleWhale 2020 年 2 月 6 日 下午 7:26 
I had a problem with Gloria's mouth. Whenever the camera looked at her side, it would turn the mouth white. Not sure why tho.
Sneakyerz  [作者] 2019 年 12 月 29 日 上午 11:34 
@Lol3#IC I coloured them by myself
protatoguy 2019 年 12 月 29 日 上午 10:59 
Hi, I was wondering how you were able to get the textures for their bags? I extracted it myself, but I couldn't find the correct color for them.
Sneakyerz  [作者] 2019 年 12 月 2 日 下午 1:44 
@Dacie use her bones, I'm too lazy to create facial sliders for the models.
Dacie 2019 年 12 月 2 日 下午 1:37 
I'm sorry if it's obvious but how do you make her blink?
dyvstopia 2019 年 11 月 24 日 下午 3:41 
yes they're beautiful
ZakuinaTopHat 2019 年 11 月 24 日 上午 11:31 
is there a rig for this somewhere?
lamar245 2019 年 11 月 20 日 上午 12:15 
Gloria: *ANGRY SCOTTISH YELLING*
OriginalGamerLeo 2019 年 11 月 19 日 下午 6:31 
@sneakyerz Oh wow, understandable. That would be too much extra work having to put facial bones for them.
Sneakyerz  [作者] 2019 年 11 月 19 日 上午 2:06 
@MrResistance Not working with Masters models, sorry. They do seem good-looking but they have no facial bones for the faces except for their mouths
OriginalGamerLeo 2019 年 11 月 18 日 下午 8:00 
Amazing! Awesome job bringing these 2 to SFM. Ever thought about bringing some of the Masters models onto here? So far it's only Hilbert, Hilda, and Rosa.
Æon 2019 年 11 月 18 日 下午 5:05 
Was wondering how long it would take to get the Protagonists.
P0KE_W 2019 年 11 月 18 日 下午 4:15 
Nice
tre 2019 年 11 月 18 日 下午 4:11 
would you be able to provide a dump of all the models? I’d love to experiment with them in blender :)
Sneakyerz  [作者] 2019 年 11 月 18 日 下午 12:31 
@Sylvecario No, because it took me hours to find the base models for the protag and texturing their textures that had no colours at all. It would take AGES to give custominization for these model when SFM is only limited with 64 materials used on 1 model.
Sure, use the clothes as seperated model but you need to make special changes to the base model in order for the clothes to fit.
Sneakyerz  [作者] 2019 年 11 月 18 日 下午 12:28 
@Stahlhelm_Studios that's the emissive texture (lighting) that were used in the game, so I used it but it can be edited by removing this:

"$selfillum" 1
"$selfillummask" "models/Sneakyerz/Pokemon/Victor/Eyes"
"$selfillumtint" "[1 1 1]"
"$selfIllumFresnel" "1"
"$selfIllumFresnelMinMaxExp" "[1 2 0]"
Sylve 2019 年 11 月 18 日 上午 11:50 
you planning on releasing the other cosmetics or just a few of them too?
Spooks 2019 年 11 月 18 日 上午 11:37 
I don't recall them being quite so pale. Is it just the lighting?
Stahlhelm_Studios 2019 年 11 月 18 日 上午 11:35 
The eyes glow in the low light\dark settings. Is there a way to fix that?
Sneakyerz  [作者] 2019 年 11 月 18 日 上午 8:46 
@MG Soundwave Sure, when I got the time
R.A.Y 2019 年 11 月 18 日 上午 8:19 
Nice one, the popular duo. Even though a few of the others have been ported (Bea, Nessa, Milo, etc. albeit rushed) would you consider trying your hand at porting them too?
Sneakyerz  [作者] 2019 年 11 月 18 日 上午 6:27 
@Xeriath Don't know when, haven't planned on porting them but will take that in mind.
Xeriath 2019 年 11 月 18 日 上午 5:17 
I meant Zacian, Zamazenta & Eternatus when
Sneakyerz  [作者] 2019 年 11 月 18 日 上午 5:08 
@Xeriath what?
Xeriath 2019 年 11 月 18 日 上午 5:06 
Warriors and the Dragon when