Rivals of Aether

Rivals of Aether

Zetta Ashikaga
518 条留言
Joey 10 月 15 日 下午 7:12 
Thank you so much for fixing the bug:mhwhappy:.
Feels great to not lose a part of Zetta's moveset just from others being eliminated first.

Recently I just tried out Alex and he's pretty cool. The Akuma pose and the finishing sound effect when you take a stock really adds to the experience. While practicing with Alex and Zetta, I noticed that Zetta also has an effect when taking stocks. However, Zetta's effect only works when it's a 1v1 while Alex's doesn't have any restriction.
I was wondering if Zetta's effect was intentional for only 1v1's or just a bug.

Just a small personal thought. I find Zetta's effect to be really cool and getting to see it when I play free-for-alls with my friends could be nice. This part of the character doesn't matter as much, so you don't have to make additional changes. I'm sure that you have more important things to do and making a minute change may or may not create more bugs.
SAI  [作者] 10 月 14 日 上午 5:23 
fixed that ig, hope nothing broke in return LOL
SAI  [作者] 10 月 13 日 下午 8:50 
noted that
Joey 10 月 13 日 下午 7:59 
Well in two players, if one person loses all their stocks, that just a win for the surviving player.

It's with matches with 3-4 players where the bug happens.
For example, I would be playing with 3 other friends and I would be playing Zetta. If one of my friends loses all their stocks first/eliminated, that's when I started to notice the bug. Attacking and then sheathing wouldn't generate a stack. The only way that I could get passive stacks was through parrying.
SAI  [作者] 10 月 13 日 下午 7:47 
Hm... sound like a bug because testing in 2> player match didnt happen
Joey 10 月 11 日 下午 12:10 
I recently go into the game with friends and playing Zetta is just so cool.
Nice to see that there's still updates.

One thing that's strange is that Zetta loses the ability to stack her passive through sheathing after another player loses all their stocks. Is this a bug? In a 3-4 player matches, it feels kinda bad lose a part of Zetta's moveset and needing to lock in (Also just a skill issue on my part) :PEAKsob:
Quantumleaper NEO 8 月 20 日 下午 6:09 
Absolutely wild to see this got updated this year, and reworked as well!? Does this has anything to do with the legacy Zetta not showing up?
Raid_vulture 8 月 10 日 上午 8:18 
Is it normal that the troll skin with the Fortnite default dance that one shot everyone is gone ?
faust 7 月 13 日 下午 7:02 
*ok, ditch my previous statement about enjoying the move while it lasts, i'm glad you didn't remove it.

*i'm so used to getting burnt by roblox devs it's insane.
marcus 6 月 22 日 下午 3:29 
yummy
faust 6 月 20 日 下午 8:36 
*sorry for any annoyance caused, i'll just enjoy the removed move while it lasts.
faust 6 月 20 日 下午 8:29 
*if so, i get it, but man- i really will miss that move.
faust 6 月 20 日 下午 8:00 
*so you wanted it to be removed or not be a feature to them any more?
SAI  [作者] 6 月 20 日 下午 7:53 
The compatible for that external mod didn't code by myself. The move was already removed from gameplay since the rework.

Using another mod to access it doesnt mean it should be there *normally*
faust 6 月 20 日 上午 1:39 
*also, it was one of the coolest moves in the moveset. ;-;
faust 6 月 20 日 上午 1:24 
*in reality, the swords would only happen like- once.
faust 6 月 20 日 上午 1:23 
*also, the excessive amount of damage actually came from the swords since it activates on almost every hit.
faust 6 月 20 日 上午 1:15 
SAI  [作者] 6 月 20 日 上午 1:02 
There is no special interaction for jab 3 into Nspecial, and the compatible for that external mod didn't code by myself.

https://drive.google.com/file/d/1WUDHmlORcVHgERax9aeWsoju1peYXkWs/view?usp=sharing

This is all the interactions for Jab 1 Nspecial
faust 6 月 19 日 下午 11:47 
*using Unlock Potential ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3142034213&searchtext=unlock+ ) the special imput is 3 jabs into Nspecial, and 1 jab into timed Nspecial into Nspecial again.

*without unlock potential, it doesn't work and the follow up Nspecial doesn't work.
faust 6 月 19 日 下午 10:36 
*the single jab into timed Nspecial is fine- i thought it wasn't doing it's job but it's unchanged.

*3 jabs into Nspecial is the one that's not working.
faust 6 月 19 日 下午 10:23 
*oh, no, i'm not talking about single jab, it's the 3 jab into Nspecial combo.
faust 6 月 19 日 下午 9:52 
*so, you're saying it is only able to do that only if jab is wiffed entirely?

*or just the last hit?

*even if it IS the last hit, it still gets consumed and i can't get the follow up.
SAI  [作者] 6 月 19 日 下午 9:11 
gimmick + jab pretty much require you to whiff jab, if you hit jab and consume the buff for extra damage, you can't do that in the same jab anymore.
faust 6 月 19 日 下午 5:28 
*found an issue with the gimick + jab combo.

*whenever a jab connects, it undoes the "enhanced" state when you sheath the blade, since there's only one, and it's instantly used when a single jab or even the blade hit at the end, it disables the follow up when you do the full jab combo into neutral S.

*just to know if the move wasn't removed outright, i tested it with the "UNLOCK POTENTIAL" buddy, and the move still works.

*because it does, i don't think the lack of that interaction is intended, so here's the bug report.
faust 6 月 18 日 上午 5:49 
*ok i retract my previous statement, i tested it with other maps and workshop characters, it's on rivals- they majorly messed up on the replay system.


*it bugged out Papyrus. ;-;
faust 6 月 17 日 下午 8:22 
*NOTE: there's something wrong with the character when i try to watch a replay.

*i was gonna record my boss!zetta no hit run and poast it while watching the replay, but it starts to do this "OVERTIME" thing and count down from 10, after that, it stopped working.

*when i try to play the character again, it glitches them out like mad and made them stop working.

*what's happening?
faust 6 月 16 日 下午 8:10 
*the recent update is really nice, i like the change.
Zeldy 5 月 29 日 上午 10:45 
Third choice idea:
-Do a flip in your bedroom RIGHT NOW and don't tell ANYONE
Greed_y_pick 5 月 28 日 下午 1:40 
PLS
Greed_y_pick 5 月 28 日 下午 1:39 
You have two choices:
-One give her a freaking down B without her stacks
-Two BRING BACK OLD ZETTA
SAI  [作者] 5 月 15 日 上午 3:41 
Zetta Bot function like an SnK boss, this is not something player could do, and the button to active alt mode is removed a while ago.
Im_Blkx 5 月 10 日 下午 9:32 
Hey! I remember well that Zetta had a special button combo that activated the entire sword wheel before the fight started, even the bots do this, I remember seeing this button combination somewhere and I was playin around with it, but I forgot and when I looked for it, I didn't find anything... Please tell me I'm not crazy :GDNormal:
SAI  [作者] 5 月 2 日 下午 8:58 
She had become closer to the original vision and the theme, if you want to play the old version that isn't, you are not playing Zetta. Just play any regular sword character instead.
LocoSadie39 5 月 2 日 上午 1:01 
You should make a separate character for the original Zetta, she has changed a lot, I understand you like updating the characters and deem the updated massive improvements, but you've done this prior with Agent N and Novice N, doing this with Zetta would save you a headache of people begging for stuff to be reverted.
Celist_Stars 4 月 28 日 上午 3:33 
:'(
SAI  [作者] 4 月 23 日 上午 4:51 
counter was not needed
Celist_Stars 4 月 23 日 上午 3:36 
SAI can you bring back the counter please it was very usfull in many situation, if you want make it that in normal enhanced mode ( without judment cut end) we can use the Dspecial tu use the counter as the buffed attack. 🙏🙏 i really miss my couter .

btw its nice to see you back in the workshop, you have the best animation style of all creators:steamthumbsup:
Fluffy Foxy 4 月 17 日 下午 3:32 
The new sword halo is fun to use and the way it looks on the hud almost reminds me of star glitcher, its beautiful!
lissnomsnail 4 月 10 日 下午 6:42 
I'm gonna be honest and say that this new Zetta kinda sucks ass. She feels more clunky and trying to land a decent combo is harder than it needs to be. I'm not sure what you did but playing as her isn't fun anymore and this updated Zetta just overall feels unnecessary. I really hope that you at least make a separate character for old Zetta cause I can't for the life of me get used to this new Zetta.
SAI  [作者] 4 月 8 日 上午 8:57 
thank you
Konkage 4 月 8 日 上午 8:42 
Nice to see you again, SAI!

Zetta is my favorite character, and despite all her updates, I've always found her so cool and enjoyable to play!
Every update makes me think, "I didn't think we could improve on this, but the new version is so cool!"
And as a kenjutsu practitioner, her sheathing is so enjoyable!

The sad thing is, I can't play Rivals of Aether 2 knowing she's not in the roster...

Well, I just wanted you to know that there are still people who are fans of your work and who are sincerely happy to see you active again (even without necessarily creating new characters).
SAI  [作者] 4 月 5 日 下午 4:43 
Classic chara? Didn't know that exist.

Whoever keep uploading "old character version" didn't want adapt and want to stick to a character version that I deem a worse state to change from.
CodenameCMB 4 月 5 日 下午 12:25 
I am going to say this Zetta update is very: "Cash Money." I main Zetta against my friends, however I still have to beat their expert classic chara gameplay.
SAI  [作者] 4 月 5 日 上午 9:04 
Zetta "Enhanced mode" is just an alternate work of the system and not a real enhancement, but it was also removed with the update.
cool gamer 4 月 4 日 下午 4:54 
weres obmama boss?
drawl 4 月 1 日 上午 6:47 
if you're going to mix halo mode with base zetta, then make it so zetta doesn't use her stacks off moves that aren't enhanced by them, like how halo mode worked
Baxter 3 月 31 日 下午 4:18 
Came back to this mod after a few years, I've seen a few comments here and there saying you could activate Zetta's "enhanced" mode at the start of the match, similarly to how she fights as a boss bot? I don't know if I'm doing something wrong or not but I can't seem to activate it at all.
drawl 3 月 31 日 上午 6:53 
add me, i'd be willing to debate
Koa 3 月 30 日 下午 6:31 
"Then there's a bug that sometimes bypasses the sheathe and just adds a stack after using FSpecial."
^Idk whats happening for you there I'm never getting that bug

"Then why does Zetta lose her stacks on death for a move that provides half the value of a BAir with a windup thrice as long?"
^It has kb if you hold down the special button

"So out of curiosity, is Zetta supposed to be put in freefall at all now with this move?"
^Freefall is if you whiff upb

"forced sheathe mechanic awkward dogshit + air kill potential nonexistent, time to retire"
^Air kill potential is there, upb is a combo tool now and leads into SO much. Also sheathe mechanic is not dogshit, its promoting Precision with the character, not mindless swinging until you kill