安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Feels great to not lose a part of Zetta's moveset just from others being eliminated first.
Recently I just tried out Alex and he's pretty cool. The Akuma pose and the finishing sound effect when you take a stock really adds to the experience. While practicing with Alex and Zetta, I noticed that Zetta also has an effect when taking stocks. However, Zetta's effect only works when it's a 1v1 while Alex's doesn't have any restriction.
I was wondering if Zetta's effect was intentional for only 1v1's or just a bug.
Just a small personal thought. I find Zetta's effect to be really cool and getting to see it when I play free-for-alls with my friends could be nice. This part of the character doesn't matter as much, so you don't have to make additional changes. I'm sure that you have more important things to do and making a minute change may or may not create more bugs.
It's with matches with 3-4 players where the bug happens.
For example, I would be playing with 3 other friends and I would be playing Zetta. If one of my friends loses all their stocks first/eliminated, that's when I started to notice the bug. Attacking and then sheathing wouldn't generate a stack. The only way that I could get passive stacks was through parrying.
Nice to see that there's still updates.
One thing that's strange is that Zetta loses the ability to stack her passive through sheathing after another player loses all their stocks. Is this a bug? In a 3-4 player matches, it feels kinda bad lose a part of Zetta's moveset and needing to lock in (Also just a skill issue on my part)
*i'm so used to getting burnt by roblox devs it's insane.
Using another mod to access it doesnt mean it should be there *normally*
https://drive.google.com/file/d/1WUDHmlORcVHgERax9aeWsoju1peYXkWs/view?usp=sharing
This is all the interactions for Jab 1 Nspecial
*without unlock potential, it doesn't work and the follow up Nspecial doesn't work.
*3 jabs into Nspecial is the one that's not working.
*or just the last hit?
*even if it IS the last hit, it still gets consumed and i can't get the follow up.
*whenever a jab connects, it undoes the "enhanced" state when you sheath the blade, since there's only one, and it's instantly used when a single jab or even the blade hit at the end, it disables the follow up when you do the full jab combo into neutral S.
*just to know if the move wasn't removed outright, i tested it with the "UNLOCK POTENTIAL" buddy, and the move still works.
*because it does, i don't think the lack of that interaction is intended, so here's the bug report.
*it bugged out Papyrus. ;-;
*i was gonna record my boss!zetta no hit run and poast it while watching the replay, but it starts to do this "OVERTIME" thing and count down from 10, after that, it stopped working.
*when i try to play the character again, it glitches them out like mad and made them stop working.
*what's happening?
-Do a flip in your bedroom RIGHT NOW and don't tell ANYONE
-One give her a freaking down B without her stacks
-Two BRING BACK OLD ZETTA
btw its nice to see you back in the workshop, you have the best animation style of all creators
Zetta is my favorite character, and despite all her updates, I've always found her so cool and enjoyable to play!
Every update makes me think, "I didn't think we could improve on this, but the new version is so cool!"
And as a kenjutsu practitioner, her sheathing is so enjoyable!
The sad thing is, I can't play Rivals of Aether 2 knowing she's not in the roster...
Well, I just wanted you to know that there are still people who are fans of your work and who are sincerely happy to see you active again (even without necessarily creating new characters).
Whoever keep uploading "old character version" didn't want adapt and want to stick to a character version that I deem a worse state to change from.
^Idk whats happening for you there I'm never getting that bug
"Then why does Zetta lose her stacks on death for a move that provides half the value of a BAir with a windup thrice as long?"
^It has kb if you hold down the special button
"So out of curiosity, is Zetta supposed to be put in freefall at all now with this move?"
^Freefall is if you whiff upb
"forced sheathe mechanic awkward dogshit + air kill potential nonexistent, time to retire"
^Air kill potential is there, upb is a combo tool now and leads into SO much. Also sheathe mechanic is not dogshit, its promoting Precision with the character, not mindless swinging until you kill