安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Now that I'm making another comment, if you have any questions, there's a good chance that I don't know the answer since I just screwed around with a bunch of tools in order to find the fix to the issue, but you can ask it anyways.
submaterial tool: [[ url=https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=405793043 ] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=405793043 [/url]
Asset Browser: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=110666990
Okay so firstly you need the submaterial tool ( http://psteamproxy.yuanyoumao.com )
and a material or asset browser like this one ( http://psteamproxy.yuanyoumao.com ).
Firstly, use the material browser to look for a material that's a flat yellow color (or something along the lines of that), and copy its filename into the submaterial tool's context menu material bar.
Now select the submaterial tool and point it to the Hat Kid Model. Doing so will cause a menu listing every texture that the Hat Kid model uses to appear.
Now use the scroll wheel to scroll down to the materal called "models/guiman/a_hat_in_time/hat_kid/hatkidbody_ch" and left click to replace the texture.
This will remoe the wireframe effect, albeit at the cost of changing the cape's material to the material you selected
And there ya go!
Walter.
if not please soo!
1: The Conductor and the Countess are missing for some reason; every other character is here except them, or is it just me?
2: The models are freaking huge. Hat Kid herself is almost as big as the Heavy from Team Fortress 2, and everyone else feel like giants when being used alongside other franchises. I would heavily recommend scaling them down considerably, at least by 50%. The models of Brewster's pack are a more ideal size suggestion.
some people want the body to have physics without the face :]
Then y u r asking if u noticed the required addons ?
Do i need any additional stuff, like counterstrike or something?