Europa Universalis IV

Europa Universalis IV

Choose your National Ideas
30 条留言
KillWonder 2020 年 8 月 28 日 下午 3:29 
Would be nice if you already wrote here the info on what ideas you get by each specific adoption.
Lunar Magister  [作者] 2020 年 8 月 6 日 下午 3:29 
Well I remember I didn't use any bonus twice so at least it only affects one idea set.
chaos187reaper 2020 年 8 月 6 日 上午 8:31 
I've played it and it works as before except national ideas that had additional states before, with those ideas granting nothing now that states limit has been removed
Lunar Magister  [作者] 2020 年 7 月 29 日 下午 6:12 
@chaos187reaper

No, but it should be compatible with every patch and it already offers 9 options.
chaos187reaper 2020 年 7 月 29 日 上午 4:39 
is this mod being worked on?
Lunar Magister  [作者] 2020 年 1 月 19 日 下午 10:02 
@Blast Hardcheese
If you really want to know you can just use the console to switch to a new country, pick an idea set, repeat until you see them all, then reload once you've seen them.
Blast Hardcheese 2020 年 1 月 19 日 下午 7:52 
is there a way to show all your ideas so that people can know what they are picking?
AmyClaraRose 2019 年 12 月 2 日 上午 4:26 
suggestion on being able to change maybe once every age so you can get ideas based on what your doing at that point of time like for example Byzantium taking one based around conquering first then next age take if you want economy idea group etc
Lunar Magister  [作者] 2019 年 11 月 27 日 下午 3:46 
@If you can, fly Pancake!
I definitely didnt put anything like that in my mod on purpose. I use a generic event that is already in the vanilla game, so it is probably that custom nations are set to always reject that event. In that case it is a limitation of the game itself.

It is probably worth trying testing with only my mod though, to see if it was a conflict.

Its strange though, you can already create custom ideas with custom nations. What would you need this mod for in that case?
KrazeeKieran 2019 年 11 月 27 日 下午 2:38 
Not sure if it's something on my end, but this mod doesn't work with custom nations. When the event pops up, the only option is the "no" and then I am unable to take the decision again. Is this a feature of the game/mod or do you think I have a bug on my end?
Lunar Magister  [作者] 2019 年 11 月 24 日 上午 8:00 
@cj
That's a frequent steam/paradox problem. Doesn't come from me.
bulbasaur 2019 年 11 月 24 日 上午 2:08 
hey this has a problem with the download file

Lunar Magister  [作者] 2019 年 11 月 23 日 下午 6:02 
@Plato
I like your mods too! Honestly I only came up with this because I was helping someone do ideas for native americans. I was too lazy to make ideas for each individual country, so I thought "What if I make generic ideas, like imperialist, pacifist, etc and gave each of them to 3-5 or so tribes?" But then I thought that it would be cool to select one of those in a normal game. Thus this mod was born.
Plati 2019 年 11 月 23 日 下午 5:45 
One of those mods that make you ask yourself: 'How did I not come up with this myself?'.

Good stuff.
German Soviet 2019 年 11 月 22 日 上午 9:59 
thanks, this is a very good mod for someone who mainly plays custom nations for the ability to choose ideas but want the flavour and missions of a historical country
Lunar Magister  [作者] 2019 年 11 月 21 日 下午 5:57 
@German Soviet
Just added Noble and Efficiency. Noble is almost completely military and Efficiency is mostly military,
Lunar Magister  [作者] 2019 年 11 月 21 日 下午 5:54 
Update: added 2 more national idea sets, Noble (Cavalry, shock, army tradition) and Efficiency (Military quality and monarch power with a touch of economy.)

I also buffed colonizer ideas a bit since they don't have any real military abilities. I just made them a bit better at colonizing and gave them liberty desire reduction. (Also they can raid.) Barbarians now have liberty desire reduction from development instead of a general reduction. Isolationist ideas now also have a devotion increase on their last idea.
Lunar Magister  [作者] 2019 年 11 月 21 日 下午 4:21 
@TheReverendDoctorBobert
That's the plan. I've already updated with an additional 2.
German Soviet 2019 年 11 月 21 日 下午 3:15 
can you please add more military idea sets?
TheReverendDoctorBobert 2019 年 11 月 21 日 上午 7:56 
Will you be adding more idea sets in the future such as more military focused ideas or some mixed idea groups?
Lunatikbüro 2019 年 11 月 19 日 下午 9:31 
Great idea adds a lot of playing time into game thanks.
Lunar Magister  [作者] 2019 年 11 月 19 日 下午 3:35 
@Michael Schumacher

No. Except personal achievement. This mod can't take that away from you.
Arti 2019 年 11 月 19 日 下午 3:25 
Overpowered ULM
Nickpat 2019 年 11 月 19 日 上午 3:11 
does achievement work with this mod?
Lunar Magister  [作者] 2019 年 11 月 17 日 下午 1:41 
Update: Added Early Industrial (Sieges/Artillery) and Colonization (Colonies/Navy/Trade) ideas to the mod, for a total of 7 now.
Blitzkrieg_HOSS 2019 年 11 月 15 日 下午 11:12 
Pretty cool concept, can't wait to try it out later.
LAGS 2019 年 11 月 15 日 下午 10:12 
Hey, this is actually a pretty cool idea.
Arti 2019 年 11 月 15 日 下午 12:59 
Awesome!
Lunar Magister  [作者] 2019 年 11 月 15 日 上午 10:17 
@simple cb
I was considering that. Will probably update it as soon as I get more ideas. Suggestions welcome.
simple cb 2019 年 11 月 15 日 上午 10:02 
this is wicked. Would it be possible to add even more options? that would be sick