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报告翻译问题






Temporarily just switch lock (connector yellow) will solve the problem!
Question, is there a way to configure the display to cockpit LCD?
Blocks are mounted together between close subgrids where they shouldn't have been.
Build Progress 448/448
0%
Settings below:
public const string groupName = "RSC Group";
public const float maxPistonExtent = 10.0f;
public const float maxPistonSpeed = 1.5f;
public const float retractPistonSpeed = 4.0f;
public const float maxBottomSensorExtent = 4.5f;
public const float sensorFrontBackExtend = 2.0f;
public const float surroundSensorExtent = 1.3f;
public const int finishLingerTime = 5;
public const float targetRotorRPM = 4.0f;
public const float rotorStopBuffer = 0.02f; //in radians
public const bool doSafetyShutoffOfBuiltGrid = true;
public const float buildingGridScanInterval = 60.0f; //in seconds
public const bool doNotZapPlayers = true; //set to true if you don't want the welders to harm players in their vicinity
Any ideas?
I welded another 2 small grid ships with ~200 and ~300 blocks.
No problems. Absolutely great!
Until now I welded only one small grid ship (~150 Blocks), but it worked pretty well!
Thank you
if aguement "start" is run, trigger function 1,
extend all pistions in group 1, then when fully extended Function 1
if all pistions in group 1 =10.0f trigger function 2-
Extend all pistions in group 2, then turn on all welders in group 2, then retract all pistions in group 2. then retract all pistions in group one one block (configured in settings based on how many pistions there are, but retract by one block) function 2
then trigger function 2
if All pistionsin group 1 =0.0f then stop
if player then runs the arguement flip, then the rotor will spin 180 degrees, then trigger function 1
Some large grid blocks are like, 4x4x2 (Jump drive, Large cargo, large hydrogen, etc...) SO I came up for a idea to fix it, you would have to add variables, on variable which is how far in between angles so, var=3= 3 degrees between when pistions would trigger, so, what I am saying, move the rotor a set amount of angles, and then have pistions extend as far as they can go, then retract, welding all blocks as they pull back, then turn another few degrees, extend then retract, rinse and repeat, now, you would have to add two variables, the Deggrees the rotor is to turn, (RotorTurnDegrees) and to configure if it is in small block mode or large block mode (LargeMode). Does this sound like it would work?