边缘世界 RimWorld

边缘世界 RimWorld

More Filters
65 条留言
Coconutsales 7 月 16 日 下午 7:44 
For anyone that is wondering, this works fine with mods, new basegame content, DLC, or anything else that adds items to the game.

It is tag-based, so it gives you a collapsible list of items that are considered "Degradeable" or "Rottable" by the game.

This works in 1.3, 1.4, 1.5, 1.6 - for Biotech, Anomaly, Odyssey - and will definitely work for 1.7 and 1.8 and 1.9 etc and future DLC or mods.

That's why it hasn't been updated, because it just works.
PearificPear 2024 年 1 月 5 日 下午 5:29 
@lejkob @SunGod It works fine in 1.4. Have been using it for over a year with no issues.
lejkob 2023 年 4 月 13 日 上午 11:33 
Any hope for 1.4?
SunGod 2023 年 1 月 22 日 下午 4:15 
+1 for 1.4
Triel 2023 年 1 月 7 日 下午 7:32 
I sure do hope its like my mod where the version number doesnt matter.
PearificPear 2022 年 12 月 3 日 上午 2:19 
So far I have yet to encounter any problems with this mod in my 1.4 playthrough. about 400mods currently. Stable enough I'd say.
SstarLit56 2022 年 12 月 2 日 下午 7:40 
1.4 :)
PearificPear 2022 年 11 月 28 日 下午 5:05 
Agree with what @Dez The Dapper Skaven says. The Filter Manager isn't as easy to use, less intuitive. It was way nicer with the old (this) version. You get the visual feedback immediately, whereas with the other one you don't get any feedback at all after you've created a stockpile.

Both are good, but I personally prefer this one for sure.
Gotaku 2022 年 10 月 29 日 下午 10:25 
1.4 please
Caramel 2022 年 10 月 27 日 上午 1:41 
1.4 please
Dez The Dapper Bocchi 2022 年 9 月 28 日 上午 12:14 
Something to note, this mod does seem much more mod friendly than the other version as Filter Manager doesn't include all items that are rottable or that deteriorate while this one I have not had issues with that in the past.
Narlindir 2022 年 9 月 6 日 下午 9:57 
oh I see now Filter manager is also yours
I used both lol
Mayb e add a [Better version available below] Tag or sth
Narlindir 2022 年 9 月 6 日 下午 9:42 
@Psyra stop what you are doing and start using WeaponStats
I was a spread sheet min maxer like you
with WeaponStats thats shit is a breeze!
Narlindir 2022 年 9 月 6 日 下午 9:41 
Unfortunately incompatible with Optimization: Meats C#
Cuz it just re adds all the meat types back
bummer
ꌗꉣ꒒ꂦ꓄ 2022 年 6 月 12 日 下午 4:47 
Does this have the ability to say, dynamically filter textiles by their protection amounts vs. cold and heat? Or would they all have to be individually examined to determine? (by manual inspection through the use of the 'Textile Stats' mod, for example), so I can keep my tailors from making useless parkas out of materials that don't protect from the cold. ;D
Hijack Hornet 2022 年 5 月 28 日 上午 11:16 
Would you consider adding a slider to filter by spoil time ? Like you can set a job to only make pemmican out of things that are about to go bad (spoil)
Jaxe  [作者] 2022 年 5 月 24 日 上午 11:08 
Everyone, check out my new mod Filter Manager which is a better system of dealing with filters than this mod.
zozilin 2022 年 5 月 19 日 下午 6:09 
Is it possbile to have a separate leather toggle for Degradable as well?

With Optimization: Leathers - C# Edition More Filters preserves removed leather types in storage settings and spams errors for modded leather
shane_357 2022 年 5 月 19 日 下午 5:33 
Thanks mate.
Jaxe  [作者] 2022 年 5 月 19 日 上午 10:01 
Updated to v1.7:
- Added mod settings allowing any filter to be disabled
- Fixed categorized resource readout counting
Jaxe  [作者] 2022 年 5 月 19 日 上午 8:13 
Working on an update with options for disabling specific filters
shane_357 2022 年 5 月 19 日 上午 7:20 
This is borking the categorised resource readout. It's now double-counting meats if they fall into categories. This means if you used the total added-up category of 'meat' to gauge how much food you have, it would be incorrect because it's counting some twice. This really needs mod options.
JustKazuma 2022 年 5 月 18 日 下午 5:16 
Latest update produces a flood of meat-related errors when using Optimization:Meats alongside.
Jaxe  [作者] 2022 年 5 月 18 日 上午 10:30 
Updated to v1.6:
- Added filters for Food, Meats and Corpses
Matthew Foley, motvtnl spkr 2022 年 3 月 6 日 上午 5:28 
hi Jaxe! I love your mods! I'm building a scenario and the scenario editor item picker just has a massive wide table of every object alphabetically. Tynan has a few areas with this atrocious table UI. Could your filter improvements be added to other parts of the game? the Scenario editor and debug menu spawner are a few screens that I can think of. Sorry to bother but I wondered if there were already mods or if you might have it on your feature requests. Thanks!
Xurker 2021 年 9 月 4 日 上午 5:23 
is this compatible with "Weapon Storage"? because i like the rottable/degradeable filter but that mod already has weapon sorting
Arcanant 2021 年 9 月 3 日 上午 7:23 
I believe this is just pure xml for vanilla items and doesn't pick up on modded ones, am I correct? Because when I use this with Rottable Body Parts it doesn't add it to the Rottable category.
Senacharim 2021 年 8 月 16 日 上午 6:44 
Thank you for the 1.3 update!

Say, any chance of getting the filter list sorted, and maybe a search bar?
AmekiKyou 2021 年 7 月 29 日 上午 1:39 
Great!
Jaxe  [作者] 2021 年 7 月 27 日 上午 10:57 
Updated to v1.5:
- Added RimWorld 1.3 support
Good Student 2021 年 7 月 23 日 下午 7:44 
1.3 plees
Aramati 2021 年 7 月 10 日 下午 3:32 
Wow noice, I was always dreaming about a mod to filter items by degradations
Woodsaber 2021 年 6 月 14 日 上午 9:54 
@123caboom Check out the Stockpile Ranking mod. Might be what you're after?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1558464886
123caboom 2021 年 3 月 9 日 上午 11:50 
Is there any way possible to make multilevel filters?
In a way like... store stuff matching filter 1. If u dont get it filled, then apply filter 2
pgames-food 2020 年 10 月 25 日 下午 12:12 
hi i think thats from the more materials mod
but when i tried both there was a limitation (possibly a rimworld limit?) and the lists got truncated when having a lot of mods
Enlonwhite 2020 年 10 月 25 日 上午 8:46 
Anyway to get a filter to store items based on the material it is made from, aka like cloth here, wool shirts here, Devilstrand Dusters here.
Jaxe  [作者] 2020 年 8 月 22 日 上午 12:35 
Updated to v1.4:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Wookierudd24 2020 年 8 月 14 日 上午 2:04 
@guia Karmico the mod hasnt been updated since Feb so pretty sure a 1.2 update wont happen... look for a similar mod.. what im doing
Karma Drak 2020 年 8 月 13 日 上午 9:04 
1.2 update?
R4skall 2020 年 6 月 15 日 下午 10:51 
nevermind i didnt claim the door and it was locked so they couldnt find the stockpile XD
R4skall 2020 年 6 月 15 日 下午 9:37 
i cant haul anything period with this mod on
pgames-food 2020 年 3 月 25 日 下午 6:24 
pgames-food 2020 年 3 月 25 日 下午 6:20 
hi sythalin, thats what i got too.
if it is a hard limit in rimworld maybe it can be fixed in a future rimworld patch?
The Strongest Tako 2020 年 3 月 25 日 上午 5:02 
Any chance for a fix for not being able to haul wood with Allow Tool also installed?
Sythalin 2020 年 3 月 3 日 下午 2:32 
Appears the "hard limit" on filters still exists.

Open: Degradable + Rottable

https://i.imgur.com/zfgv9QJ.png

Not sure if this can actually be fixed or not. Easiest solution for end user is just to make sure they're both collapsed before adjusting anything below them.

EDIT: If this is something that can't be fixed, may want to put a disclaimer in the mod description.
ꌗꉣ꒒ꂦ꓄ 2020 年 3 月 2 日 下午 3:17 
It maaaaaay be a conflict with Allow Tool, but when both this and Allow Tool are enabled, stockpiles set to accept wood ... will not accept wood. Only seems to affect wood, though.
pgames-food 2020 年 1 月 13 日 下午 9:41 
hi jaxe, i just had a thought...
another user had a similar issue where names would not show below a particular name...
maybe there is some kind of non-standard font or character that has crept in somehow?
for example here:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1918589742/1751268269315300706/
Alexel 2020 年 1 月 11 日 下午 11:02 
Adding to a save game made all items listed twice in filter menus.

For example, when going to the stockpile to forbid "tribal wear", tribal wear is listed twice. This is for every item
pgames-food 2019 年 11 月 24 日 下午 4:52 
i do have a lot of mods though here is a picture for you in to show the truncation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1920523681
&
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1920523957

maybe there is a vanilla limit?
pgames-food 2019 年 11 月 24 日 下午 4:45 
hi jaxe, can i check if there is any known limit for how many items can be shown in a filter?
my lists for rottable and degradable, seem to be getting truncated after a certain amount.

(i'll post a picture for you soon too)