Space Engineers

Space Engineers

Endless Factions for Exploration Mode - New Version
31 条留言
Aggelus  [作者] 2024 年 2 月 14 日 下午 3:40 
No, I programmed them to attack anyone.
Sebaty5 2023 年 5 月 8 日 上午 10:56 
Ships from this mod are constantly ramming my stations even when i am neutral with them.
Is there some thing i can do about that?
Aggelus  [作者] 2021 年 11 月 2 日 下午 5:15 
It's just missing the VDI and Void Corp factions to update.
Aggelus  [作者] 2021 年 10 月 27 日 下午 12:30 
I will finish the other factions, but as there are many ships it will take a while.
Jack_Churchill 2021 年 10 月 27 日 上午 10:37 
also the designer of the imdc is amazing i love there handling and functionality
Jack_Churchill 2021 年 10 月 27 日 上午 10:36 
sweet thank you!
Aggelus  [作者] 2021 年 10 月 27 日 上午 10:12 
The following factions have been updated and fixed.
- Dart Corp
- IMDC
The only problem encountered are the ships that appear on planets, the script does not take into account the ground and they crash when attacking.
Jack_Churchill 2021 年 10 月 20 日 下午 12:18 
o7
Aggelus  [作者] 2021 年 10 月 20 日 上午 10:03 
Looks like ship scripts stopped working after Modular Encounters Systems update, I'll have to see ship by ship to fix.
It will take some time.
Aggelus  [作者] 2021 年 10 月 20 日 上午 8:22 
Ok
Jack_Churchill 2021 年 10 月 20 日 上午 6:33 
and before i forget imdc will shoot through themselves to kill you idk if thats fix able tho
Jack_Churchill 2021 年 10 月 20 日 上午 6:32 
seemed to be the dart corp ships mainly, volgraza loves that faction so much
Aggelus  [作者] 2021 年 10 月 20 日 上午 5:44 
I'll see what the problem is, this mod is a little old must be in trouble really.
Jack_Churchill 2021 年 10 月 19 日 下午 3:26 
ships spawn in stoped and never despawn
Aggelus  [作者] 2020 年 12 月 1 日 上午 7:53 
I will update this MOD for Rival AI, until it is blocked for all but friends and Creators.
Aggelus  [作者] 2020 年 11 月 10 日 下午 3:38 
Eu corrigi o erro do convite do Discord, agora não ira mais expirar.
https://discord.gg/n6KKEP5PWW

I fixed the error in the Discord invitation, now it will no longer expire.
https://discord.gg/n6KKEP5PWW
Aggelus  [作者] 2020 年 2 月 13 日 上午 5:55 
NPC Programming Extender
Modular Encounters Spawner
Mods - PT_BR translate
Aggelus  [作者] 2020 年 2 月 13 日 上午 5:55 
It adds only the three mods listed in the REQUIRED ITEMS.
Arachnade 2020 年 2 月 12 日 下午 8:12 
Is this mod adding the other npc mods you've listed at the top of this mods page?: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1855541581
Aggelus  [作者] 2020 年 2 月 12 日 上午 11:47 
he vcam would just be a base to be taken down and get resources, I am updating this MOD and it will move at a low speed until it disappears.

A vcam seria apenas uma base para ser derrubada e conseguir recursos, estou atualizando esse MOD e ela ira se mover a uma velocidade baixa ate desaparecer.
Arachnade 2020 年 2 月 12 日 上午 11:29 
A vcam base stopped above my base and traded with me because they werent hostile and then never despawned until i had to use alt+f10 to remove it. Pretty sure the trading was placed by EEM or More NPC encounter v#
Aggelus  [作者] 2020 年 2 月 8 日 下午 4:27 
The more I am in the process of correcting this mod, the more it currently works normally.
Aggelus  [作者] 2020 年 2 月 8 日 下午 4:25 
Up to now it is compatible with any mod.
Arachnade 2020 年 2 月 8 日 下午 1:21 
Does this work with More NPC Encounters?
Aggelus  [作者] 2020 年 1 月 10 日 下午 12:00 
I remade the atmospheric ships and vehicles, their nuclear reactors and the ion thrusters were removed.
Good flights.

Eu refiz as naves atmosfericas e veiculos, seus reatores nucleares e o propulsores de Ions foram removidos.
Bons voos.
Aggelus  [作者] 2020 年 1 月 8 日 下午 2:14 
It's possible, but it would affect the way ships fly in space.
In that case it would have to generate a new version for each ship.

E possivel, mas isso afetaria a forma como as naves voam no espaço.
Nesse caso teria que gerar uma nova versão para cada nave.
namenloss 2020 年 1 月 8 日 下午 1:11 
Hello Aggelus.
Is possibile to remove Ion Thrusters/Uranium etc. from atmosferic ships spawns so they dont provide materials dont normally spawn on Earth?
Aggelus  [作者] 2020 年 1 月 2 日 上午 7:22 
Hello engineers.
I fixed several problems in MOD, and modernized several ships with the new blocks and added atmosphere to ships that did not have this option.
The AI script has also been updated, the ships will not now attack the commercial bases.
If you find any problem and just let me know.
Good flights.

Ola engenheiros.
Eu corrigi diversos problemas no MOD, e modernizei diversas naves com os novos blocos e adicionei atmosfera nas naves que não tinham essa opção.
O Script de IA também foi atualizado, as naves agora não iram atacar as bases comerciais.
Se encontrar algum problema e so me avisar.
Bons voos.
Aggelus  [作者] 2019 年 12 月 1 日 上午 5:02 
The C.A.M Void is a fixed base in the sky, but can be knocked down like any other ship.
The Void Corp faction has ships, stations and vehicles for both space and planets.
And the only faction that is not in the old MOD on which it was based.
Muhvis 2019 年 12 月 1 日 上午 12:37 
Never mind. Alt + F10 brings up a control panel that allows you to remove grids.
Muhvis 2019 年 12 月 1 日 上午 12:19 
I have 6 Void C.A.M bases surrounding my base and they do not despawn even when disabling the mod or flying 25 km away. How can I remove them?