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Thanks for excellent mod!
Not sure if it works in multiplayer. Someone could try it out and let me know.
For the time being, I recommend keeping this mod disabled until my next update drops because I can't guarantee everything works properly in the current IWBUMS branch.
Others, like the stocked medkit or map kit, I think are pretty useful as is since they will last quite some time.
Fuyuno, this mod should still work. I didn't have any specific plans at the moment but I can give a few more scans of the master item list and see if any of them pop out as being useful as an embark option. One of the problems I run into is I don't want the trait list to be out of control by adding too many things... so I'm trying to create consolidated little embark "packs" of similar items that together are worth a trait point.
I shall change the item code anyways and see what happens.
For the Duffel Bag trait you use "Base.Duffelbag", which no longer exists.
I suggest "Base.Bag_WeaponBag" or "Base.Bag_WorkerBag" instead if you want to update for the latest build.
More updates coming tonight.
I actually made a suggestion for something like this over on the TIS forums, makes me happy someone did it. :)
Not sure if it would become part of this mod, but definitely something I want to look into doing.
@Lilpondturtle that would be rather OP for me, but I can see that if you chose the Construction Worker profession there should be some chance of either spawning with a sledge or looting one more easily than normal.