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It's unfortunate that no one has updated this map. I used to play on it a fair bit, but it always bothered me that the ground textures were never corrected.
This thing with the nodes is also unfortunate, I guess the built-in ones aren't very good?
I miss that good old days
P A S T A L A V I S T A
SFM Version: Sources and Assets are provided, download them. Simply re-compile the lighting on gm_zanzibar.bsp with HDR instead. Edit (gm_zanzibar.bat), change -ldr to -hdr on vrad parameters. Specify the SDK path to root folder of Garry's mod and game path to the garrysmod game folder. Update VMF path to where VMF is located. Finally comment out (::) or delete the VBSP and VIS under date&time. You only need to compile VRAD. Save the BAT, open it to run compile script. When it's done, BSP in src_maps should now have HDR and can be loaded in SFM. Expect bugs if any. You need to mount the map assets in SFM too, either Pack them into BSP or copy them to SFM as an addon/game, they are included in sources. You also need Garry's mod content too in SFM for map to load properly.
Will probably never do Coagulation. Blood gulch maps already exist on the workshop.
Even just changing the shadow direction would make it look a lot closer to the original.
I have not had time to add any nodes & navmesh. I might do it at some point just to see how the map plays in counter strike with bots running around. Your welcome to create it, We can even add it to the addon here, credit be given of course.