安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/761315214/2999925876019304998/
If you ever make it happen, you'll be my best friend!
The settings can't be accessed and when you pick a coastal location on the map, you can't even open the Advanced options (and you don't see if it's a peninsula or a coast)
- Added support for RimWorld 1.2
Also, can drop pod raids spawn on islands?
You can be raided and new animals can spawn if you mine the mountain tiles closest to the coast to the end of the map. The mountain tiles that are facing the coast near the edges of the map can be mined, so long as there is no roof (mountain or thin roof etc.). So basically, mine along the countours of the mountain until you reach the edge, this would create a path for raiders and animals to spawn and move into the map.
Would it be possible to make a peninsula that is less square?
Or with a chokepoint / causeway situation?
If you get a chance, would you consider adding compatibility for Vanilla fishing expanded? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1914064942