Scrap Mechanic

Scrap Mechanic

Cannons Pack
593 kommentarer
jmrj2016 4. okt. kl. 16:58 
Is there any way for Missiles to home on into tracker blocks from the modpack?
MesserShmitt 4. okt. kl. 16:30 
Good day — how can one track a shot from a cannon (NOT A MISSILE, NOT A 'SMART' CANNON) of a standard M1 ABRAMS tank? If there is such a method, please write it.
apache flir tester 26. sep. kl. 6:30 
how does the smart rocket detector works?
apache flir tester 20. sep. kl. 2:15 
@Questionable Mark alright thank you
Questionable Mark  [ophavsmand] 19. sep. kl. 22:46 
@Potuzhno_7 it's already there. Reload time in the gui
apache flir tester 19. sep. kl. 14:54 
pls add firerate for smart and small smart cannons
ufrog 6. aug. kl. 3:16 
Hi, it's me again. This is the name of my project, "altyleria".
P3cap 10. juli kl. 7:14 
ammo update? 🥺
Ben_Games 16. maj kl. 12:46 
пж сделайте его ещё и для выживалки
K1RILL 30. apr. kl. 18:47 
ayo good mod but i cant use the orbital cannon someon help?
ben ekonomistim 16. apr. kl. 2:45 
projectiles per shot doesnt work or shooting the same block with 2 cannons nearly the same time they just destroy 1 block instead of 2 so penetration doesnt work. is there a fix?
Disko35 24. mar. kl. 14:38 
Ufrog can you upload a build that has your calculationthing? i dont get what you mean
trevorb2958 11. feb. kl. 13:06 
how do i shoot the cannons?
Godofredo 1. feb. kl. 11:06 
Hi, would be possible to know the speed of the proyectile of each cannon when shot? Does the speed decrease due to drag or does it remain constant? Thx.
ufrog 27. jan. kl. 9:59 
Thank you for your answer. I found a way to calculate the trajectory. I took Angel 3 degrees and I shooted ones, then I used calculation (distance from bearing to the middle of impact crater/sin(2*angel))=(620 / sin(2*3)=5931,399=x x =( rati of (beginning velocity)^2/gravity)
d=distans a=angel a=arcsin(d/x). Changing x can adapt this formula for other canons. I hope that it will be helpful. :-)
***** 21. jan. kl. 11:02 
ufrog i tried it too, and i remember dividing or multiplying by two some value, but idk which. either distance or velocity, and idk if before or after. try some shenanigans, try seeing if something like this helps
ufrog 20. jan. kl. 11:07 
Hi, I'm trying to make a trajectory calculator for the M109 Canon from your mod, but every calculation that I try is not working. I tried "distans= (velosity^2*sin2 (a))/gravity acceleration"(velocity 130 m/s, gravity acceleration=10 m/s^2), and it's gibrish. Can you help?
B0tyk4_AV8R 20. jan. kl. 9:58 
the smart rocket detector doesnt work for me. also the flare does nothing against it
Nitriel 11. jan. kl. 7:42 
Is it possible for you to make the proximity fuse detect creations (block/parts) ?
SoStansy 27. dec. 2024 kl. 5:22 
I don't understand how to set up a smart rocket launcher, it reacts to a white numeric block, but I don't know how it should work
Questionable Mark  [ophavsmand] 26. dec. 2024 kl. 23:01 
@NMPmCH_Evgen it is a constant downward force that is applied to the projectile, it is set to 10 by default.
NMPmCH_Evgen 26. dec. 2024 kl. 10:39 
how does projectile gravity works? is this just a force that pulls the projectile down? is it just the speed of how fast the projectile will spin down?
Questionable Mark  [ophavsmand] 26. dec. 2024 kl. 5:53 
@NMPmCH_Evgen there's no way to get values from Smart Cannon, but it can read the values of counter blocks from The Modpack so you can just set gravity value and use it elsewhere.
NMPmCH_Evgen 26. dec. 2024 kl. 5:41 
how can I get values from smart cannon? I need to get projectile gravity from the cannon using modpack
ben ekonomistim 13. dec. 2024 kl. 5:44 
is there a way to nerf missile launcher (that missile cant do 180degree turns or set that option)
Foxhell 10. dec. 2024 kl. 4:58 
not have craft recipes for survival mode?
doloto38 4. dec. 2024 kl. 10:32 
А к чему подключать эти пушки? (я нубик в scrap mechanic)
GrimReaper99599 3. dec. 2024 kl. 19:07 
i believe that the proximity fuze setting for the smart cannons is broken, could you please fix it?
jmrj2016 23. nov. 2024 kl. 15:57 
I wish there was a homing missile or smart missile block that the missiles could lock onto. That way I could do a military role play pf a helicopter/jet getting shot down.
Nektarius 19. nov. 2024 kl. 23:30 
Can you give me a table with velocity and other characteristics of all guns, like rocket launcers, abrams canon and other?
Questionable Mark  [ophavsmand] 7. nov. 2024 kl. 9:19 
@_Raptor<3 Connect a button to any cannon from the mod with the connect tool and then press on it.
Questionable Mark  [ophavsmand] 7. nov. 2024 kl. 9:18 
@uwanna rus the whole point of this button in the UI is to transfer the values you've had in your counters into the local storage of the smart cannon so that you could get rid of said counters.
_Raptor<3 7. nov. 2024 kl. 8:47 
does not work
uwanna rus 5. nov. 2024 kl. 9:09 
QuestionMark, please add "Get input values" logic input for smart cannons, sometimes they don't receive number inputs. Thanks
◣ ◢ℛussia◣ ◢ 12. okt. 2024 kl. 11:25 
The proximity fuse seems to be broken
yukii0_2 2. okt. 2024 kl. 20:38 
developer, pay attention, in this mod the orbital cannon does not have a connection, it cannot be connected to anything, there is simply no connection point
CakeHead G 25. juli 2024 kl. 5:40 
I’ve noticed that the smart cannon allows you to fire missiles, but I haven’t been able to make them target. Anyone got any clue how to do this?
глаза.polzut.polzut 11. juli 2024 kl. 7:44 
как сделать что бы умная пушка пробивала блокм ?
Professional edgelord 9. juni 2024 kl. 3:48 
there should be a volume slider for impact and muzzle noises for the smart cannons
Edykszyn Pajdykszyn 25. feb. 2024 kl. 8:22 
is it possible to use a tracker or a player imitator for smart canons?
DR.Evil 8. feb. 2024 kl. 5:20 
Is it possible to connect a button to a smart rocket launcher so that when it is pressed, missiles are not fired, but the target changes. For example, I pressed a button, and now the rocket is not aiming at the first player who comes along, but for example at my friend, well, everything works the same way as when pressing the "E" button on the keyboard, just now it was done through the button, and it could be connected to the seat.
あるマクシムス 12. jan. 2024 kl. 2:38 
я твой падпишик
Bober 8. jan. 2024 kl. 0:38 
the ship's gun is too heavy for the electric engine. Can the weight of these guns be changed because they keep falling and it is impossible to aim?
Questionable Mark  [ophavsmand] 26. dec. 2023 kl. 10:01 
@Maroon_TheFox Smart Cannon has some functions mapped to certain colors. For more information look at "Smart Cannon instructions" discussion
Maroon_TheFox 26. dec. 2023 kl. 9:12 
Not working when the switch is colored. Switch > Cannons
Sirkov 8. nov. 2023 kl. 13:24 
i think this mod will by never for survival...
emadec_05 11. okt. 2023 kl. 1:15 
can there be short barrel and Long barrel naval gun like longer than the regular one
make sure the circumference of the circle is 3 block in height and width
Дон Ягон 23. sep. 2023 kl. 11:09 
Можно ли сделать так чтобы умная пушка не взрывала блоки а пробивала?
Sliver797 21. sep. 2023 kl. 7:54 
Hi I had an idea of something I think could be cool in the mod, it's a laser similar to those I believe are in 'The Modpack' except that when connected to a cannon it would calculate the trajectory of the round without the randomness so in dogfights or other combat you could visualise and predict where a round will go which would be particularly useful while in third person. Not sure if something like this already exists or is possible in Scrap Mechanic but I saw it in another similar game and was intrigued.
URF.IM Grom8 14. sep. 2023 kl. 8:26 
how to use the orbital cannon?

Как использовать орбитальную пушку?