X4: Foundations

X4: Foundations

Improved Scouts
51 条留言
rovermicrover  [作者] 9 月 14 日 下午 6:26 
Yep no scouts were added or modified
King DaMuncha 9 月 11 日 上午 10:14 
Compatible with the latest expansion?
sennefer 2023 年 6 月 23 日 上午 6:04 
ship_bor_s_scout_02_a_macro
if roguey doesn't lie ;)
rovermicrover  [作者] 2023 年 6 月 6 日 下午 6:10 
Oh shit I didn’t realize there was two. Will check that out. Not sure how the macro for it is named… hmmm
Alb 2023 年 6 月 5 日 上午 9:10 
Boron have 2 scout ships. One is a "military" version. Unusual.
rovermicrover  [作者] 2023 年 6 月 5 日 上午 7:44 
Weird I added the patch for it. Will just later today to see if there is some type of issue.
Alb 2023 年 6 月 5 日 上午 6:24 
The boron scout "irukandji" isn't affected by this mod apparently. It may not be being treated like a scout because it requires military license to purchase.
Mycu 2023 年 5 月 19 日 上午 9:11 
thank you for updating
rovermicrover  [作者] 2023 年 5 月 17 日 下午 7:31 
Updated to include the Boron ship
FinaL 2023 年 5 月 6 日 下午 12:02 
If you don't mind, could you please add a 100km scout version too ? ;_; M5 seem still not useful enough for me ^^'

Thank you in advance if you consider doing that :)
Furious 2023 年 5 月 4 日 上午 6:58 
Thank you very much. This is a simple straight forward mod that should be in the base game. I mean you make scouts worth it. Your 50% range increase is great. It also does not mess with other things. If you want a tiny variety, make 1 or 2 scouts with the less combatant species, 75%.
rovermicrover  [作者] 2023 年 4 月 17 日 下午 1:20 
Need to add the boron scouts. This mod should work with 6.0 as is, just with the Boron scouts not having their range increased.
Recon 2023 年 4 月 2 日 上午 5:16 
Would it be possible to have scouts flagged as non-combatants since they really can't fight?
Staalby 2021 年 4 月 26 日 上午 12:53 
Yeah, a 100% range increase would be suitable i believe.
Mycu 2021 年 3 月 26 日 上午 12:28 
An anticipated update. Thanks.
rovermicrover  [作者] 2021 年 3 月 25 日 下午 7:13 
Terran and Split Ships are now also targeted.
Sel Und Irae 2020 年 7 月 29 日 上午 12:08 
Why increase range when you can increase speed
Gotta go fast
Indertat 2020 年 6 月 25 日 下午 1:35 
Maybe increase the range? 50% is still a bit low, considering that this is their only purpose.
Draconix26 2020 年 4 月 26 日 上午 8:45 
I think 50% is still to low but thats just me lol. Thank you for this Mod it is awesome. Helps alot
silvermurk 2020 年 4 月 10 日 上午 7:26 
Please post here when Jaguar will be avelable too
Ael 2020 年 4 月 9 日 下午 1:01 
does this work with VRO?
rovermicrover  [作者] 2020 年 4 月 2 日 下午 3:47 
Haven't updated yet for the Jaguar. Will do here shortly.
Pathogenic 2020 年 4 月 2 日 下午 3:19 
Will this mod affect Split ships (ie Jaguar) as well?
dogshocker 2020 年 3 月 5 日 上午 10:42 
Got to just say this again.....such a great little mod this.....makes scouts a viable reality...nice one.
rovermicrover  [作者] 2019 年 12 月 21 日 上午 8:50 
Was asking Invalid Error who reported the same issue
dogshocker 2019 年 12 月 21 日 上午 8:31 
Like I said, great little mod.
dogshocker 2019 年 12 月 21 日 上午 8:31 
Works fine for me last time I used it. Using beta 3.0
rovermicrover  [作者] 2019 年 12 月 21 日 上午 8:23 
Also do you have any other mods installed?
rovermicrover  [作者] 2019 年 12 月 21 日 上午 8:23 
I have been using it off an on with the 3.0 beta with no issues or errors. What issues are you seeing?
DJ Icarus 2019 年 12 月 19 日 下午 1:02 
i having trouble getting to work with 3.0. is it not compatible?
dogshocker 2019 年 12 月 8 日 上午 2:49 
Great little mod this. It's only a minor change but very well focused. Makes having scout ships worth while....many thanks. Amazed that Egosoft didn't write this into the original game....it would seem so obvious !
Kallekanin91 2019 年 11 月 25 日 上午 11:19 
Works now, Just had to unistall and then install agin, sorry.
Kallekanin91 2019 年 11 月 25 日 上午 10:54 
I am using this, but not sure if it works. The listed radar range is still 40k for all scouts.
rovermicrover  [作者] 2019 年 11 月 23 日 下午 7:58 
Thanks for your help. I have been unable to reproduce these problems so thanks for the bug report and trying it again.
00DRAGON 2019 年 11 月 23 日 下午 7:57 
Okay i will try it again Later. Ill let you know if there is any problem.
rovermicrover  [作者] 2019 年 11 月 23 日 下午 7:55 
No optional dependencies are used for load order conflict resolution. The way the game works they shouldn't have a conflict, but it is supposed to be a good idea to always declare them this way. But it doesn't work like it is supposed to so just removed them.
00DRAGON 2019 年 11 月 23 日 下午 7:54 
Does it need them?
00DRAGON 2019 年 11 月 23 日 下午 7:53 
Win 7 I have your improved Boomers, crystal finder, Dfun skills, Dragon startsa few others. On launch che game sits in memory at 81-82000 kb. and wont open the game page.
rovermicrover  [作者] 2019 年 11 月 23 日 下午 7:52 
Removed the optional dependencies. They are supposed to help avoid conflicts according to Egosoft but clearly they are not.
rovermicrover  [作者] 2019 年 11 月 23 日 下午 7:47 
What are you running on? Windows, Linux?

When you said the game wouldn't load would it just hang?

What other mods did you have installed?
00DRAGON 2019 年 11 月 23 日 下午 7:46 
Sadly this one didn't run on my computer, Game wouldn't start had to reinstall my regular mods to get it to run again. Good concept, too bad it doesn't work for me. Ill keep an eye on this, and keep it a favorite.
lattmann 2019 年 11 月 11 日 上午 10:32 
yes its listen with warning --- and block workshop
--
rovermicrover  [作者] 2019 年 11 月 10 日 下午 5:01 
That is just the game listing the optional extensions. If you look at their folders they are empty but the content.xml. They will not affect your game at all.
lattmann 2019 年 11 月 10 日 下午 4:36 
thats not additional info -- its put the 2 other to the in game extension list -- an there they are blocketed and thats not nice.
Better only Info in text-file and not adding to extension list (the 2 addional mods)
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:59 
Any additional information you can provide would be helpful.
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:59 
Alle zusätzlichen Informationen, die Sie bereitstellen können, wären hilfreich.
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:58 
From my testing they are indeed fully optional.

Those mods are listed as dependencies to make sure that their scouts also have their radar range buffed. If anyone else adds a scout in the future to a mod will do the same.
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:58 
Nach meinem Test sind sie in der Tat völlig fakultativ.

Diese Mods werden als Abhängigkeiten aufgelistet, um sicherzustellen, dass die Radarreichweite der Scouts ebenfalls verbessert wird. Wenn irgendjemand in Zukunft einen Scout zu einem Mod hinzufügt, wird dies auch so sein.
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:57 
Forgive my use of Google Translate.

They should be optional. Sorry will investigate.
rovermicrover  [作者] 2019 年 11 月 9 日 下午 8:50 
Verzeihen Sie meine Verwendung von Google Übersetzer.

Das sollte optional sein. Sorry wird nachforschen.