Rivals of Aether

Rivals of Aether

Frog
12 comentarios
J-dudd 5 JUL 2024 a las 10:05 
This is cool
Frog is good character!
ColdSpice_ 28 DIC 2020 a las 13:47 
frog
jmh8814 27 AGO 2020 a las 22:16 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
eTea.Xanthus 18 JUN 2020 a las 12:38 
Great job, fun to play!
Sorubento  [autor] 2 ENE 2020 a las 14:38 
Thanks so much, Merlow! I'm glad you like the mod! :D
Merlow 31 DIC 2019 a las 3:27 
I started messing around with the workshop for the first time today and I was surprised and excited to see someone add Frog to the roster! He feels so much fun to play and the amount of dedication to make him feel so right just makes me all giddy. You've done a wonderful job!
Sorubento  [autor] 12 NOV 2019 a las 16:17 
Version 1.6 is out!

...

It's a hotfix!
Sorubento  [autor] 12 NOV 2019 a las 15:34 
Sorubento  [autor] 10 NOV 2019 a las 17:30 
Hmm, to respond to each point individually:

- The sine wave motion was originally how I wanted it to move, but implementing that turned out to be quite difficult. I have an idea of how to make it work now, but I'll have to consider if it's worth the time, effort, and sprite-count bloat. :lunar2019laughingpig:

- It's quite honestly just too small because I was unaware of the size while I was working on the sprites. I did want it to be a bit smaller, but not to this degree. I'll definitely try to work something out here.

- The startup time is mostly an audio issue. Keeping true to the original CT sounds and all that. I have an idea of how to work around this, but it might end up being unwieldy. I'll play around with it at least.

- Making a move cancel into ANY special move is extremely easy, making a move cancel into a SPECIFIC special move is extremely difficult. Even so, making some moves special-cancelable might be worth looking into...
Desperoni 10 NOV 2019 a las 17:05 
I went and looked up video of Frog's techs in action, and I noticed two things about Water:
- It moves in sort of a bouncing sine wave motion
- It's actually larger than the version shown here.

I don't have any brilliant ideas on how to make it into its ideal form, but definitely reduce the startlag and maybe increase the size. I don't know if it's possible to cancel A attacks into neutral B, but that could be an interesting way to mixup a bubble detonation.
Sorubento  [autor] 10 NOV 2019 a las 16:19 
Yeah Jesus Fetus, I'm not surprised. I struggled designing that move since this character isn't the sort to excel at ranged combat, but he isn't really himself without a proper water spell. I'll likely be tweaking it quite a bit in any future updates.
Desperoni 9 NOV 2019 a las 8:33 
So, just one thing: between the high startlag, the weird range, and the overall low damage, his Water neutral seems kinda weak. It's just difficult to reliably combo out of, and nigh impossible to combo into.