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[4240799.059] [Gameplay] ERROR: Invalid Reference on Improvement_ValidFeatures.ImprovementType - "IMPROVEMENT_ALCAZAR" does not exist in Improvements
[4240799.059] [Gameplay] ERROR: Invalid Reference on Improvement_ValidFeatures.ImprovementType - "IMPROVEMENT_MONASTERY" does not exist in Improvements
Only two other mods reference these improvements. Both work without these. One modifies the yeilds and the other only references them while inserting into a mod validation table.
They both work with these disabled and disabling them does not allow these to work, so I'm fairly sure they're not doing anything that would remove the improvements from the game.
Since the one mod is ablle to modify the yields, I changed the load order of your mods to be higher than that one thinking they would have to be in the table if that one didn't generate an error, but it didn't make a difference.
Any suggestions on further troubleshooting?
I can understand your decisions. I would also prefer a way where athmosperic comes first, so that not quite all unique improvements can be build everywhere.
If it is possible i would prefer a solution which works like at the moment for those two improvements.
Do you have a hint for me.