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For those asking for features from the DLC's or other changes, i apologize but i probably won't be able to do it. I haven't gotten the DLC so i would not be able to test the code to see if it was working properly or not, and the mod itself is something i cobbled together a long time ago more for personal use based on the orginal version from britnoth that was no longer updated and my limited understanding of C#.
As for pollution, you should be able to check for a polluted tile with "position.IsPolluted(map)" (IntVec3 and Map types). Without Biotech it will always return false (unless you patch Verse.PollutionGrid.IsPolluted()), but it should do.
Should now work on 1.3 and 1.4 when it comes out. Tested on public branch and it seemed fine, so if anyone has problems or it's not working let me know.