安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






ew
I wanted them to have a more game-like feel to them. They are made more to compete with spacer weaponry in a way so you can last from early to end with these. I can only say the AP values are thought up on a basis that "Mutants have thick hides.". Might look into that, though.
Your second question - They don't spawn on NPCs
This is deliberate. The designs are meant to be original to your colony instead of entirely widespread around the world. "Us against the world" feeling.
Have a good day!
1.1 compatibility will have to wait for CE to move up to 1.1 compatible first.
I never learned much on how to make non-CE weapons, nor am I any good at trying to handle the stuff like it's accuracy.
That makes sense though, thanks
I wanted to follow Exodus, so here we are.
I only added the extra Redux guns because I liked the aesthetics..
And I'm fairly sure someone else would at least appreciate those aesthetics as much as I do
But you know, with the Bastard, you're not missing out too much anyway.
I might be remembering this wrong, as it has been a while since I've played Metro, but I swear the Bastard uses the same ammo as the Kalash, but with this mod it uses .44, the ammo for the pistol... Not a huge problem, just something I noticed and wondering if that was intended or not
I loaded this mod near the end of my modlist, if that might help.
I added armor penetration values to them. I have no idea what changed since CE updated.
But now if it DOES work, the ammo should be able to pierce armor and stuff again. There finally won't be a case of some guy's poor duster shrugging off these!
Might use both for now tho
Somehow I can craft the weapons while you can't.
I can't actualy craft these weapons
Pawn takes needed resources, place it on a workbench, and when work bar (or how it named) comes to an end nothing happens
Is it impossible to execute without combat extand?