边缘世界 RimWorld

边缘世界 RimWorld

Metro Exodus Armory (Rebalanced)
51 条留言
Berke the Chadocrat 2023 年 1 月 24 日 上午 6:07 
this weapon mod and spartan outfit mod 1.4 would be great
Ghost 2023 年 1 月 12 日 下午 1:56 
How about 1.4? ;)
Sgt.Schnitzel 2022 年 10 月 25 日 上午 9:57 
the aks in here are as strong as some 20mm at rifles its a fucking mess this mod
Wild colonial boy 2022 年 4 月 15 日 下午 4:29 
Can you make those guns use standard ammo please? It makes no sense
Sr_Haiena 2021 年 12 月 28 日 下午 11:21 
My people can't shoot a hostile is it a bug? When I use a combat with my character the gun won't shoot the enemy. My ammo is completely gone. Do I have to delete another the mods? I know this is outdated but at lest how do I fix it?
Vexili 2021 年 8 月 1 日 上午 5:01 
>CE Required
ew
Lenin's Cat 2021 年 7 月 29 日 下午 2:29 
Lovely lovely mod, CE values turn me off though (could I just go into the files myself and rebalance them myself; yes, yes I could.)
Arxis241 2021 年 6 月 14 日 下午 12:33 
lol
SynthUsami  [作者] 2021 年 2 月 7 日 上午 3:09 
Does the log / console say anything?
Nyarlathotep 2021 年 2 月 7 日 上午 2:55 
Trying to craft Metro ammo causes the bench to consume the steel and produce nothing.
SynthUsami  [作者] 2020 年 5 月 15 日 下午 7:01 
Sadly I'm not proficient enough. Who knows.
Meakin 2020 年 5 月 15 日 上午 10:42 
I can appreciate this might not be what you're going for, but to me, it'd make complete sense if the "metro-made" guns were worse in performance, but cheaper and easier to make versions of the "properly manufactured" guns in the game. This is honestly what I assumed would be the case. This could give them a useful niche too, as well as being thematically appropriate :P Also, could they use the normal CE ammo types? Oh and a cool idea to make the mod more flexible would be a mod menu that allows the user to decide if they want these guns to spawn in AI hands! Just a few ideas for you xD
SynthUsami  [作者] 2020 年 5 月 15 日 上午 9:29 
I honestly haven't thought it through completely, just minor wild-guesses and design choices that admittedly, was never playtested much. Just decided to look around, one up most of the guns, reduce damage of bullets to what seems fairly fine, and call it a day. Still will see if rebalancing is possible. Maybe even make the guns heavier due to how good they are, considering they're mostly scrap and stuff, not the most optimal things.
Meakin 2020 年 5 月 15 日 上午 9:22 
Thanks for the reply! If you've thought it through and you're happy, fair enough - I just wasn't sure if it was intentional or not. Unfortunately I won't be using them because I want to feel like I'm on a more even footing with the AI, which is a shame because these models are great! Like really, really good. I wish there was a way for us players to easily alter weapon/ammunition stats in game
SynthUsami  [作者] 2020 年 5 月 14 日 下午 6:22 
Your first question - They're still really OP
I wanted them to have a more game-like feel to them. They are made more to compete with spacer weaponry in a way so you can last from early to end with these. I can only say the AP values are thought up on a basis that "Mutants have thick hides.". Might look into that, though.

Your second question - They don't spawn on NPCs
This is deliberate. The designs are meant to be original to your colony instead of entirely widespread around the world. "Us against the world" feeling.

Have a good day!
Meakin 2020 年 5 月 14 日 下午 5:51 
I went for this mod over the original because I want my guns to be balanced, and I just found out in my testing that these guns/ammo are still really OP. They're super accurate, fire faster than equivalent guns, and the ammo has crazy good AP values. Please, please rebalance these guns and the ammo so that they're inline with the base CE guns (or ideally worse). Also they don't seem to spawn on npc pawns, is that deliberate on your end or have I fucked something up?
SynthUsami  [作者] 2020 年 2 月 28 日 上午 4:45 
Joke Ashot replaced with a Tokarev. No changes other than name, model, description and magazine size.

1.1 compatibility will have to wait for CE to move up to 1.1 compatible first.
Osttruppen 2020 年 2 月 23 日 上午 10:25 
Give the assets to Dark Inquisitor and ask if he would like to make a non-CE version for you. He's the guy who makes the original Metro Armory mod.
Pixy 2020 年 2 月 13 日 上午 11:22 
I can confirm that Fast Track does in fact WORK. It causes a few errors, but the mod itself works with CE Fast Track addition
SynthUsami  [作者] 2020 年 2 月 13 日 上午 8:15 
Sadly not.
I never learned much on how to make non-CE weapons, nor am I any good at trying to handle the stuff like it's accuracy.
Sedna 2020 年 2 月 13 日 上午 7:21 
Is there just a regular version of this mod that doesn't require CE to run?
SynthUsami  [作者] 2020 年 2 月 12 日 下午 11:50 
If it's CE FastTrack, it's most likely not going to work.
Sedna 2020 年 2 月 12 日 下午 7:51 
Mod doesn't work for me with CE
Cat Was Taken 2020 年 2 月 10 日 下午 11:05 
so either I can't add the weapons with Character creator or I have something conflicting
Pixy 2020 年 2 月 7 日 上午 10:34 
Ah, I haven't played Exodus.
That makes sense though, thanks
SynthUsami  [作者] 2020 年 2 月 7 日 上午 9:48 
Metro Exodus swapped the Bastard's ammo from 5.45 (Redux, 2033 and Last Light) to .44 Magnum.
I wanted to follow Exodus, so here we are.
I only added the extra Redux guns because I liked the aesthetics..
And I'm fairly sure someone else would at least appreciate those aesthetics as much as I do
But you know, with the Bastard, you're not missing out too much anyway.
Pixy 2020 年 2 月 7 日 上午 8:42 
So far everything seems to be working, though, there is one thing I have to comment on because it confused me for a few minutes.

I might be remembering this wrong, as it has been a while since I've played Metro, but I swear the Bastard uses the same ammo as the Kalash, but with this mod it uses .44, the ammo for the pistol... Not a huge problem, just something I noticed and wondering if that was intended or not
Pixy 2020 年 2 月 7 日 上午 7:44 
Hm... maybe they're just console errors then. I'll load it into my save and test to see if anything strange happens
SynthUsami  [作者] 2020 年 2 月 6 日 下午 9:57 
I went around testing the latest CE vs CE:FT's compatibility with this mod (and by extension the Overpowered Version), it doesn't seem very screwy with CE, but CE:FT just broke everything I had, with the exception of this mod.

I loaded this mod near the end of my modlist, if that might help.
Pixy 2020 年 2 月 6 日 下午 3:12 
It seems this mod doesn't work with the Fast Track addition of CE for some reason, haven't personally tested it but I get a lot of errors in the console relating to the weapons
Pixy 2020 年 2 月 6 日 下午 3:00 
I'll throw this into my mod list and see if it works then
SynthUsami  [作者] 2020 年 2 月 6 日 上午 12:06 
Finally updated! Hopefully...?
I added armor penetration values to them. I have no idea what changed since CE updated.
But now if it DOES work, the ammo should be able to pierce armor and stuff again. There finally won't be a case of some guy's poor duster shrugging off these!
Pixy 2020 年 1 月 13 日 上午 10:58 
Is this still broken with the new CE update?
Tekky 2019 年 11 月 15 日 上午 7:41 
Needs an urgent patch, none of the weapons have RHA penetration, so now any sort of clothing basically makes raiders immune to gunshots from these weapons. :(
breast milk boy 2019 年 11 月 14 日 上午 7:48 
this doesn't seem to work with the most recent CE update
dmanx500 2019 年 11 月 13 日 下午 7:47 
Hmm. Needs more varients and the all the original guns before I switch completely from the original metro guns mod.
Might use both for now tho
Dar Dar Thinks 2019 年 11 月 13 日 下午 4:54 
I'm using combat extended and metro exodus Armoury and all the metro ammo has zero armour penetration is there any fix for this ?
666 2019 年 11 月 5 日 下午 4:25 
Non CE ver pls
skeletundra 2019 年 11 月 2 日 下午 1:06 
Does this mod work with CE FastTrack?
SynthUsami  [作者] 2019 年 10 月 31 日 上午 7:06 
I just tested it.
Somehow I can craft the weapons while you can't.
Trianqren 2019 年 10 月 31 日 上午 5:47 
Uhmm...
I can't actualy craft these weapons
Pawn takes needed resources, place it on a workbench, and when work bar (or how it named) comes to an end nothing happens
Saul 2019 年 10 月 31 日 上午 4:45 
Question.
Is it impossible to execute without combat extand?
ErrorInC0de 2019 年 10 月 30 日 下午 2:05 
Nice
teensarlacc 2019 年 10 月 30 日 上午 7:45 
I've seen you on discord, glad to see you get this mod done!
Moonotaur 2019 年 10 月 30 日 上午 5:56 
Yes!
That Blind Person 2019 年 10 月 30 日 上午 12:56 
Can rifle bullets also be used as currency?
RangaNesquik 2019 年 10 月 29 日 下午 10:04 
Spelt Variant on the first page.
Heywood Jablowme 2019 年 10 月 29 日 下午 8:07 
Hey, good job! You should try to make armor too.
mr_sebitor (twitch) 2019 年 10 月 25 日 上午 9:19 
yeahhhh!