Sid Meier's Civilization VI

Sid Meier's Civilization VI

Raging Barbarians
18 条留言
Daya.Mar.Sana 2021 年 11 月 28 日 上午 2:21 
This don't do more barbarians..
Even tried a higher difficulty setting... No.. no...
much sad..

need apocalyptic barbarians... not random scouts and vanilla barbies..
ZombieKilla625 2021 年 11 月 9 日 下午 8:49 
WARNING to any who are still interested in this mod, DO NOT play this mod with the zombie mode, they spawn worse than the regular RB ever did. Most of the map filled with zombies by turn 50.
Quineloe 2020 年 12 月 25 日 下午 5:24 
Seems broken as of now. Almost no barbarians.
wjoseph239 2020 年 12 月 7 日 上午 1:04 
is this mod still compatible with the current version?
ChathSuaco  [作者] 2020 年 9 月 16 日 下午 7:40 
Please stop using this mod. This is a terrible thing that only serves to enrage players with raging barbarians.
Kelsier - The Mistborn 2020 年 8 月 30 日 上午 5:13 
does anyone know of a barbaians mod like this that works without all of the DLCs... just with the vanilla version?
Pancakes 2020 年 8 月 22 日 下午 8:27 
To bad this mod doesn't work without the expansion gathering storm.
Link N Dad 2020 年 5 月 10 日 上午 11:49 
Otomuss, This Mod made you rage.
TurbulentTurtle 2020 年 4 月 26 日 下午 7:11 
This is too easy for me still...
Nasarog 2020 年 4 月 18 日 下午 10:46 
This mod is insane. I don't hate it, but I don't know if any of the AI have been able to establish a second city...
SpiralD 2020 年 1 月 27 日 上午 9:19 
I now regret that mistake of a typo Nooooooo! :steamsad:
SpiralD 2020 年 1 月 27 日 上午 9:18 
Yeah according to otomuss's comment this is what what i'm looking for barbs suck with mods so this should hopefully....Tip the scales {I regret nothing}
MegaMiniMonsterMech 2020 年 1 月 16 日 下午 10:40 
The fact that Oto here is getting the business side of the barbarian tide. Mod must be a success. Did you help civ state survivability? If so I'm sold.
Otomuss 2019 年 12 月 5 日 上午 11:01 
Kill 2 barbarians, next round 3 more spawns... Clear a camp, next round 2 more spawns. It's never ending. Since turn 1 I am fighting barbarians in turn 142, only able to clear out one camp per 4-5 turns in which a new camp spawns... This mod is stupid AF.
lilbudywizer 2019 年 11 月 5 日 上午 10:57 
Seems much more reasonable now. Perhaps I'm just better at getting in front of it and eliminating camps, but there was an update and seems to be much better now. It's a bit of a challenge starting out, but you can keep the camps suppressed. On a sparse map the hinterlands are deadly.
ViscountYuki 2019 年 10 月 25 日 上午 9:33 
Way too many barbs; 7 around my city whitin a few rounds. Possible to tone it down, or give the option to ? Thanks
doninmontana 2019 年 10 月 24 日 下午 5:10 
nice thx