Darkest Dungeon®

Darkest Dungeon®

Monk Rework
94 条留言
FINOFALL 9 月 13 日 下午 6:26 
@Witcher of the Lynx Is this balanced? This character is my favorite, and I have a lot of fun playing it... but I also don't want to make the game too easy. Is it balanced?
Witcher of the Lynx  [作者] 2024 年 12 月 13 日 下午 11:24 
@blythcn Uninstall/unsubscribe from original mod, as well as any other mods that reference or affect the Monk class (cosmetics are fine). Delete your steamapps/workshop/content/262060 folder so Steam can redownload all the DD mods, verify integrity of Darkest Dungeon on Steam. After this, start a new game with just this mod enabled and see if it works.
blythecn 2024 年 12 月 13 日 下午 11:03 
Thanks @witcher. The skill tool tips still refer to the iron mountain skills. I’ve tried reinstalling the game and also turning off other mods including the original monk mod but it didn’t help. Would you have any guidance how I may be able to resolve this?
Witcher of the Lynx  [作者] 2024 年 12 月 7 日 下午 7:49 
@blythecn This mod's .json still uses 'Iron Mountain' code as I simply reworked the existing skill in the files, but localisation should be changed to 'Shadow Strike' in game. Have you compared the skill tooltips and is it updated to this mod's new one? If it is then you are running this mod but something is overwriting the localisation, another mod below in the mod order.
blythecn 2024 年 12 月 7 日 下午 7:36 
I still don't see the updated skills despite disabling the original version. For instance I am still getting Iron Moutain in game and also in the monk.upgrades.json. Reinstalling the game also didnt work for me. Any idea on how to get this version?
Fischy 2024 年 8 月 25 日 下午 6:05 
:approved:
Witcher of the Lynx  [作者] 2024 年 4 月 8 日 上午 12:48 
@I'm ded No it is standalone
I'm ded 2024 年 4 月 7 日 下午 5:42 
Does this rework require the original to work?
JKingJ 2024 年 4 月 4 日 下午 3:20 
Oh ok. Guess I just have bad luck then since this guy has never once virtued for me. T_T
Witcher of the Lynx  [作者] 2024 年 4 月 2 日 下午 7:51 
@JKingJ That chance code is fired by weighting. So if you have 1 and 1, it divides by the total (2), so it is 50% chance each, the same as coding it as 0.5 and 0.5 for each. If you added another .override_trait_type_chances at 1 it would be 33.33% for each e.t.c.
JKingJ 2024 年 4 月 2 日 下午 4:50 
@Witcher of the Lynx
Are your virtue / affliction chances set correctly?
In monk.info.darkest, both karma and epiphany have .override_trait_type_chances 1.
That means they both have a 100% chance to occur since 1 = 100%, 0.5 = 50%, etc.
melkor_morgoth75 2024 年 2 月 20 日 下午 2:19 
thanks
Witcher of the Lynx  [作者] 2024 年 2 月 13 日 上午 2:46 
@melkor_morgoth75 Yes (Aegis block mechanic)
melkor_morgoth75 2024 年 2 月 13 日 上午 2:25 
Is DLC/Shieldbreaker really needed for this to work?

mm75
Witcher of the Lynx  [作者] 2022 年 8 月 18 日 上午 9:39 
@Hadouken Your Face
The heal is very bad early game, but scales quite well with trinkets and level up. There's a few monk trinkets that add +1, +2 to healing so try abit later on.
Hadouken Your Face 2022 年 8 月 18 日 上午 8:11 
Do you think you'd be willing to improve his party heal on crit to 1 at minimum? 0 feels extremely unrewarding for landing a crit.
omnicowdemon 2022 年 8 月 13 日 下午 4:36 
thanks
Witcher of the Lynx  [作者] 2022 年 8 月 12 日 下午 5:54 
@OMNI disable original mod
omnicowdemon 2022 年 8 月 12 日 下午 4:24 
Not working correctly. Just duplicates the original info in the abilities.
Timbermaw 2021 年 11 月 20 日 上午 5:27 
I'll play with him more but the chances till now do seem like they are more around 75% epiphany 25% affliction, but if you say those are the chances maybe I'm just lucky indeed.

Thanks for looking into the extra slot. Yeah I've been manually removing them from all the character mods but also asking the makers to remove them since they are a cheat (a minor one of course, but still with 10 extra characters you sometimes get 5 or 6 extra slots which is a free roster size upgrade).
Witcher of the Lynx  [作者] 2021 年 11 月 19 日 下午 9:41 
@Timbermaw 25% chance epiphany and 75% chance karma, maybe you're just lucky :steammocking:
I will remove the extra slot in a next update, in the meantime you can delete the campaign/roster/roster.additional_variables.json in the mod folder to remove it.
Timbermaw 2021 年 11 月 16 日 下午 1:03 
Thanks for this. He's still very strong just doing ripostes and healing everyone, I haven't tried an attack focused build yet.
Does he have a higher chance for virtue? He almost always seems to get the epiphany virtue, which is fine and all but I don't think is warranted balance wise.

Aside from that, any chance you could remove the extra roster slot?
Blame 2021 年 11 月 8 日 下午 4:39 
So this won't work properly without it?
Witcher of the Lynx  [作者] 2021 年 11 月 8 日 下午 2:44 
@Blame Uses Aegis block mechanic from that DLC
Blame 2021 年 11 月 8 日 下午 12:09 
Why's the Shieldbreaker DLC marked as required for this mod?
WaningCrescent 2021 年 9 月 24 日 下午 10:11 
the "reads buddhist text" critical line always bothered me, so in my local copy of the mod i changed it to "It is better to conquer yourself than to win a thousand battles." an actual piece of buddhist teaching. the full passage is "It is better to conquer yourself than to win a thousand battles. Then the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell."
Save Niko 2021 年 6 月 3 日 上午 1:34 
Do i need to install the og mod for it to work?
Witcher of the Lynx  [作者] 2021 年 5 月 29 日 上午 2:30 
There is a limit to how much it can show if there's too many mods installed.
ngu chuyên nghiệp 2021 年 5 月 28 日 上午 5:45 
is it weird that i don't see his name in bonfire's description ? have yet the chance to try and see if respite points added when he's around
Witcher of the Lynx  [作者] 2021 年 5 月 27 日 下午 6:54 
@ngu chuyên nghiệp Outsider's bonfire.
ngu chuyên nghiệp 2021 年 5 月 27 日 上午 6:27 
hi author, which district do this Monk use ? i don't see his name anywhere
Mofire 2021 年 3 月 31 日 下午 4:40 
My main issue with the default monk is the fact his 100% crit chance bonus after mantram actually applies to his riposte attacks, despite the text SPECIFICALLY stating "Except Riposte". Using inner fire then mantram every single fight means he just constantly crits and tops off the entire team, giving ridiculous heals multiple times a round. Mod page seems dead too...no continuing updates despite the class being seriously broken due to bugs like this. Gonna give this rework a go and hope it makes it a better experience.
Witcher of the Lynx  [作者] 2021 年 3 月 18 日 上午 4:43 
Yeah i think original author wanted the Monk to be a loner-type guy, that's why he uses Outsider's Bonfire as well.
RunicLibrarian 2021 年 3 月 18 日 上午 3:38 
@cyberpunk Empress, ah ok, thanks for the response. I was really excited to do an all monk party lol
Witcher of the Lynx  [作者] 2021 年 3 月 18 日 上午 1:27 
@NovelEnigma Monk is hard-coded one per party.
RunicLibrarian 2021 年 2 月 17 日 下午 5:32 
For some reason the game won't let me bring two monks in the same party. Whenever I try it, it says "That does not seem like a wise choice" and won't do it. I tried googling it but I can't find any information about it anywhere. Is this a game setting or something with the mod?
Witcher of the Lynx  [作者] 2020 年 8 月 16 日 下午 9:08 
@2eucent You bring up good points that really exemplify one of the Monk's great strengths; his ability to trickle heal in emergency circumstances. I think this sets his identity; the Monk essentially tries to save everyone from death's door and keep them from it. The vanilla class numbers and mechanics were too broken, everyone would be topped off near maximum. My intention for this rework was for the Monk to tread the line more carefully, have to manage his health for instance. His idea of keeping everyone from dying is, perhaps strong in comparison to other heroes, but that is the type of quality that makes you consider the Monk for a party over other healers, despite other heals being more consistent.
Witcher of the Lynx  [作者] 2020 年 8 月 16 日 下午 8:59 
Fixed the Mantram Aegis chance. It was my bad on my part, forgot to add '.apply_once true' in skill effects. It should now be considerably less consistent. I have also made heal on riposte less consistent, 50% chance to proc on all levels (vanilla was 67 to 75%) and reduced its heal amount. This should make dependency on getting the Monk hit to trigger heals more risky.
Orties 2020 年 8 月 16 日 上午 11:25 
On second thought, I don't really mind mantram's current state, other than the occasional double aegis proc.
2eucent 2020 年 8 月 16 日 上午 3:51 
In Darkest Dungeon, you usually only die if you are at Death's Door out of turn. That's why the Monk's healing is so strong, despite being 1 HP: it's an out-of-turn heal.

If you enter Death's Door during your own turn, you have options to save yourself, it's no big deal.

This example wasn't even about using the Monk as a healer: you could build this Monk 100% for offense and it would still save everyone from Death's Door, because all he has to do is to set up Riposte.
phantasmal 2020 年 8 月 16 日 上午 1:08 
But you did do something: you set up riposte and also potentially enhanced the Monk's dodge, crit, acc and/or healing done.

And here's an alternate scenario where the riposte heal didn't matter: the Sleeper blights and Death Door's everyone, Monk ripostes and saves everyone. Next round everyone outspeeds the Monk, everyone takes a blight hit going down to Death's Door. Sleeper also outspeeds and performs a triple Death Door check, potentially killing everyone.

If I'm right about my earlier assumption then Aegis has a 35% chance (or 1 out of 3) due to coding shenanigans, fairly certain that's not intended.
2eucent 2020 年 8 月 15 日 下午 3:42 
@[WILL STAB FOR BP]
On Riposte: I am talking about enemies with AoE attacks.
Take for example the Sleeper. It AoEs your entire team, bringing one or several heroes to Death's Door. The Monk Ripostes. The Riposte activates the healing. Now your entire team is out of Death's Door, without you even doing anything. It's crazy strong, though of course not 100% reliable. But the point is that it will still happen reasonably often.

As for Mantram, no trinket is required to make it OP. The healing amount is mostly inconsequential: it's the Aegis that gives you "virtual" healing (and the actual chance of it happening seems to be 50%). That's an entire round of respite, on top of any actual healing done.
Orties 2020 年 8 月 15 日 下午 2:31 
Also, try to remove the dual aegis proc: I'm absolutely fine with mantram having aegis as an incentive for using it on cooldown, even if it's a lower chance in absolute terms like [WILL STAB FOR BP] suggests, but two at once is always going to be too much. I think of aegises as a kind of guaranteed dodge without the added bonus of dodging status and stress effects, but still, guaranteeing two of those at once in any case (other than with per battle restrictions like SB) is absolutely too much.

Also, even back when you said that mantram wouldn't crit, it did. I don't think the same crit rules apply to the crits on heals as they do on attacks, if that's what you meant back then.
Orties 2020 年 8 月 15 日 下午 2:30 
I'll say this much: even with the aegis proc and the two round cooldown, it would never be as powerful as the Vestal's Divine Comfort (especially with a cooldown), AS LONG the heal doesn't affect the monk as well that is. So, as far as I'm concerned, remove the mantram heal on the monk. Having to pack a crusader or something similar for the monk for emergencies is all fine with me, since the dodge buff is plenty, with like a Gourd and and Overture Box trinket combo.

I've only ever felt that the monk has trouble keeping himself up, rather than others, so, as far as I'm concerned, if you have doubts about his healing output, then up his self heal's minimum (although, I have a feeling a low minimum is always going to result in what the gourd can provide and need nowadays, namely a pocket healer for the healer for emergencies, which is fine with me)
phantasmal 2020 年 8 月 15 日 下午 12:55 
Also, I can confirm as well that heroes seem to hit aegis a lot more reliably than the base chance of ~10-15 would suggest, but I think I have a hypothesis as to why that is:

Mantram targets the whole party and the aegis is applied through an effect with the scope of 'performer_group_other'. Now what I believe this results in is that when Mantram is cast it applies the buff to all party members individually, rolling the aegis chance separately four times, meaning that the actual chance for the team to hit the aegis is actually 1-(0.9^4) = 34.39%.
This would also explain what Orties reported: that rarely Mantram applies two aegis' (with a chance of 5.23%).

If you want it to be actually 10% without changing the way its implemented you would want 2.5% base chance [1-(0,975^4) = 9.7%] with 0.5% increments. Or you may want to look into coding it differently.
phantasmal 2020 年 8 月 15 日 下午 12:54 
@2eucent Restoration can crit. All types of heals can crit, at a fixed rate of 12% for single- and 5% for multi-target heals.

Riposte-crit healing does nothing if the monk isn't being targetted. Arguably this rework Monk is better at getting attacked as he can guard others, which wasn't part of the og version.



I think the skill becoming quite powerful with trinkets is perfectly fine, I mean that's the point of trinkets and why they also have downside. I personally just find it awkward to have the Monk healed by Mantram as well. XD
And tbh I don't even really notice the 2 turn cd and it's kinda rare that a full party heal is truly needed, it's only an optimal choice if the damage is spread out evenly and/or multiple people are on Death's door.
2eucent 2020 年 8 月 15 日 上午 10:00 
The 2nd issue I have with the class is its CRIT effect. There are two problems with the current effect:
1) Heals can also crit so you can have a CRIT followed immediately by a CRIT heal. This makes the Monk a bit too strong not only in terms of healing, but also in terms of Stress healing.
2) Having this CRIT effect on a class with Riposte is way too strong, because it means the Monk can CRIT in response to an enemy attack. So for example, if you have an enemy with strong AoE attacks (that's the situation where you would want Riposte anyway), you can have the Monk's Riposte not only inflict damage but bring his companions' out of Death Door. Again, like Mantram, this is not realiable, but the possibility is still incredibly strong.

If I can make a suggestion, I'd suggest you to change its CRIT effect from a direct heal to a Regeneration (Heal over Time).
This would address both issues I raised because Regeneration can't crit and it doesn't bring you immediately out of Death's Door.
2eucent 2020 年 8 月 15 日 上午 9:58 
I enjoy this class and I've been playing with it a lot, so thank you for it. However, I have a couple of problems with it.

The 1st is that the recent changes to Mantram made the skill too OP. Granting Aegis to the whole team is just too strong, it doesn't matter if it's not completely reliable: when it happens, it's almost an autowin for you, which feels cheap. Also, I don't know if I'm just lucky or if there is some mistake in the coding, but I feel I get Aegis way more often than advertised. Almost every other use of the skill triggers Aegis.

I felt that the old version of Mantram was fine. I feel the Monk isn't supposed to be a full time healer, so even if it was a weaker than Divine Comfort, that was fine. But with Aegis now it's so powerful that it's made the skill even more powerful than Divine Comfort (so the Monk is now better at healing than the Vestal!).
While I’ve never tried the original version of the Monk, Aegis looks to me so much stronger than a PROT buff.
Witcher of the Lynx  [作者] 2020 年 8 月 14 日 下午 7:52 
Yeah keep trying it and let me know, honestly the 2 turn cooldown is hurting Monk's ability to keep everyone topped off including himself. In level 5 dungeons Monk as single healer feels very risky, which is fine. If you get his very rare/CoM trinkets then it becomes somewhat borderline broken as both give +2 HP flat healed, so maybe I will tweak down numbers a slight bit more to compensate.
phantasmal 2020 年 8 月 14 日 下午 3:10 
Mantram healing the Monk himself as well feels wrong, it's on par with giving a movement skill to the Leper XD

I'm not sure if it's broken, need to do more testing, but I think it def feels too safe and universally good right now. But maybe it's just because I got used to the og version.