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I reached Riverdale and they way to it was made so much more fun with an off-hand pistol.
The entire mod theme fits well with the mod and balance-wise it feels like a very good fit since the game puts you at a severe disadvantage if you get outnumbered, which a pistol fixes.
At the same time the low fire rate and high upkeep make sure its not overused too much.
I'm hoping because its not overally loud like a pistol flintlock would normally be, I'm be able to be a little more sneaky with it whilst being a mage same time , pistol in right hand spell in left =)
I just subscribed to your mod, but I have a problem- the mod dosn't seem to work for me.
I can't find any weapons or bluprints from your mod anywhere. I tried to come back to the beach at the start of the game where you said there is a skeleton with a pistol, but there weren't any. maybe I did something wrong?
thanks for the help
So I settled for a compromise the between realism and game play enjoyment
@Reaper: the cannons are a blackpowder variant, so I feel my pistols are consistent with that. Although I can add a recipe for a musket ball, given the game engine limitations, it would not be easy to implement.
@Eli & Reaper: it would be possible to make the pistols be single-shot (which obviously is most 'accurate'), but that would be very hard on resources (either soul gems, or the suggested "musket balls"). And perhaps beyond my modding skillset level to be honest. At present they only require a low level soul gem (e.g. petty) to recharge, and these are plentiful. So, while I did consider the additional work to implement a single-shot, musket ball ammunition scenario, I felt it was too much for too little reward (my ideal situation would be something like 'Greedfall', where the pistol works until you run out of ammo, but id does not seem possible within the Skyrim game engine to implement that)
may even correct me.