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报告翻译问题






That Aircraft Carrier Experience addition was smart, and the whole mod is reflective of why the top militaries in the world in the world are so effective: they have the money and professionalism to prioritize training.
Im really looking forward this function :
Aircraft Carriers earn half of all experience earned by the aircraft they are carrying.
Do you think you could make a simpe tweaking mod ?
that would be so nice hrom you !!
HUG ;)
The thing there is, Encampment has 3 buildings in each of the 3 Tiers, and can only build one building in each Tier. Navy has only 2 in Tier 2
Tier 1 is choosing between Barracks, Stable or Target Range
Tier 2 is choosing between Cavalier, Supply Depot or Armory
Tier 3 choosing between is Arsenal, Military Academy or Prison
Harbor:
Tier 2 (only 1 and 2 here) Choose between Seaport or Naval Base
Aerodrome:
Tier 2 (only 1 and 2 here) Airport is renamed AirForce Base
I like the diversity this gives me as player. And I know for a fact that AI also uses this buildings differently. Could I suggest that each XP-giving round, the unit receiving it also looses Health? That will be sufficient "cost" for training. Stop receiving XP if health is too low?
How does your mod "add up" the number of buildings to get XP each turn, to the unit is station there? Could you see about a "tier-approach", if its possible?
Then it will be no need for making compability patches for every mod out there, changing buildings.
I like your idea. :) Maybe it should be a cost in resources or gold, when Projects are running with units inside?