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Like I feel like the walls, carpets, and similar decorations are fine as one big dropdown, but the functional buildings should be separated.
@Palco. There is no Vats mechanic in the mod.
If the technology is researched it can produce, steel and other materials whilst staying in the same place indefinetly.
lol
:(
Could take some time till its aviable for you all.
Priorities in the UI have changed slightly to make the reactor and the V.T.A.B easier to find. I hope this helps!
Vault Vent has been fixed
Vault Doors are now airtight
Freezer and Cooler is still on my to do.
Reports about not working Sunlamp in 1.5 Is also on my list.
I will be working on making the Reactor easier visible while keeping the Layout reduce. I want to keep options open for adding items in the future without cluttering the UI too much, so i try to find a good balance. Looking into the vent as well.
Just want to ask you put the reactor etc back where it was, the new tabs are too confusing and don't make sense. It's really hard to find everything now.
hey Boss man I hate to ask this but Grin could you make the doors (airtight) I might have killed my all of my peeps to find this out the hard way lol. I know you are still working on the freezer so doors can wait. Also @Konchu Thank you for the door graphics !!!
https://imgur.com/a/ul73Ukp
*...The lamps should be fixed...*
Nope. The same issue, with placement, still exist. I am on 1.5.
I used the search feature and couldn't find them anymore.
The lamps should be fixed. The freezer-vent unfortunatly still does not work. Trying to find the issue.
Vault Door closing and opening times have been reduced since some people reported issues with doors. Generally forbidding the door should definetly close it.
Thanks for the positive feedback.
@Zombie: I am looking into it, i thought i fixed it but it seemingly found its way back. Should be fixed by today.
@Morti: Yes i got the vents on my agenda. The freezing and Cooling ones currently dont work as intended. The warm ones should have no issue.