安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So clearly something happening on the CBF side, on my end.
I'm still seeing trespassing penalties with it at the top of my (KMM) load order, so not sure what the intended fix is on its end.
@Wry Cynic - I don't touch that, but you can get the fix for that in Community Bugfix mod.
I just reloaded the save and recruited him when I was supposed to and it was fine then.
Look for progress_thresholds in wh2_dlc13_wulfhart_imperial_reinforcement.lua. I believe the UI is hardcoded to those values, which are perfectly balanced for Eye of the Vortex (not Mortal Empires), but don't quote me on that. You can try messing with that and seeing what happens.
Alternately you could change campaign_progress_resource_intervals (in the same file) so you only gain 2 points of acclaim per settlement captured and lose 3 points per settlement lost to the enemy.
In the future (soon), I'm planning to change it so that it only fills when you attack non-Chaos, non-Beastmen factions within Lustria. The Spirit of the Jungle shouldn't care what you're doing in Nehekara or Sylvania, for example.
Search for the comment "randomize starting fealty". Everyone starts with a fealty between 3 and 6, except for the 2 factions closest to you, which start between 6 and 7.
If you're not using KMM, I strongly recommend it, it's really helpful.
It could be a diplomacy mod i have, Im also running some other script based mods for empire playthroughs so ill look through them