安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Are you kidding! I am glad you made it! Now more people can enjoy it properly. I updated my text as well. Now people now where to find your version. I will update update my mod when version 41 is a stable build. But if you update it for IWBUMS version 42, that would be great!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1905915887
Let me know if/when to take it down
If you make a prepper starter pack for IWBUMS, by all means publish it in the workshop. I don't have the time, and alot of people love to see this.
I'm assuming your mod only touches xpUpdate.onNewGame function, playing around making my own personal version now
To get the mod, subscribe to the mod in steam. Then in Zomboid activate the mod. To use the mod, start a sandbox game and activate the starter pack under the character screen. If you did it all correctly, you start with the prepper starter pack.
I will try to keep this mod active for stable builds such as version 40.xx. Heck, I like my own mod, so I would like to keep using it in future builds. That being said, if a starter pack is not possible to select in future builds then the mod will (sadly) die out. Although I cannot imagine why they would do that. Anyhow, stable builds I will support, IWBUMS build not.
It's not working for me but I'm not sure if it's because of conflicting mods or not. Thanks
Enabled the starter kit in the sandbox setup. It is placed under character. If it does not work it could be that it conflicts with other mods.