Rivals of Aether

Rivals of Aether

Roxey Aoreolum [1.0 update]
69 条留言
D YellowMadness 2023 年 12 月 29 日 下午 12:29 
I agree about the menu problem mentioned below me but I always kept forgetting to mention it. I disagree about only the fire being useful though. The blue one is great fro starting combos since it stuns for so long & the one the makes a big slow spike projectile is a great kill move because it has huge knockback & falls straight down off ledges.
Grimm_Mythra 2023 年 12 月 19 日 上午 11:28 
it's hard to tell where the wheel is pointing with the N Sp element picking system and the fire element feels like the only one usable for combat. otherwise, I like the character so far.
D YellowMadness 2023 年 7 月 7 日 上午 10:06 
I could probably try her out sometime. I probably wouldn't be much help with balance since I don't have much competitive experience but I could at least tell you if I find anything awkward or inconsistent about her inputs or how she functions.
Roxey Aoreolum  [作者] 2023 年 4 月 28 日 上午 5:20 
Hello, yes I'm around. I'm about to finish the update I wanted to release. She will not gain health back, as she has been rebalanced with something else in mind. I will, however, buff or nerf her based on the input after the update releases.

I'm looking for anyone willing to try out the current version before it hits the workshop, so anyone proficient enough with RoA, hmu!
Mother of Exiles 2023 年 4 月 12 日 下午 5:24 
If you're still around pls just give her health back when she levels up
D YellowMadness 2022 年 2 月 13 日 下午 3:37 
Thanks. I think that's the best way to make a major update for a character even though it sounds like a lot of work.
Roxey Aoreolum  [作者] 2022 年 2 月 13 日 下午 1:18 
Thank you for your continuous play of Roxey, even if I've been lacking!

I'm going to drop an update on her, but given the fact that the update is very different from this version (Don't worry, the RPG thing is still here), I will keep this one as well, and update both based on the other version's best things.

I hope you continue playing Roxey, and have fun playing RoA overall!
D YellowMadness 2022 年 2 月 4 日 下午 6:28 
I think break points might conflict with projectiles that stick to the player because using a break point when Abyss Hime sticks an arrow to me tends to crash the game.
D YellowMadness 2022 年 1 月 19 日 下午 9:58 
For the most part, she's really fun but she dodges in random directions (usually down) when I try to air dodge straight up & it's making it impossible to beat Eye of Cthulhu on Expert

Edit: It seems to only happen if I've recently parried & even then, it's not consistent even though it's incredibly frequent. Eye of Cthulhu could've also been a factor. Regardless, I eventually beat him despite it.
A Wii With a Gun 2020 年 7 月 14 日 下午 1:20 
She is best RPG
may <3 2020 年 6 月 1 日 下午 12:55 
This character is so sick. I originally thought she was just incomplete, but quickly found out her moveset revolves around leveling up, which is badass
Linz 2020 年 4 月 27 日 上午 10:34 
Will Roxey ever get updated again?

Rumi 2020 年 3 月 1 日 上午 7:08 
https://discord.gg/ATUqa2f also here's a link to the extended workshop server
Rumi 2020 年 3 月 1 日 上午 7:05 
also i have a suggestion to make this more balanced, make a version without the health mechanic, i feel the other stuff would be easier to balance after that
Rumi 2019 年 12 月 21 日 下午 8:18 
are you in the extended workshop discord?
jmh8814 2019 年 12 月 9 日 下午 5:45 
I like the original dash attack. my idea is that she gets the original dash attack around Lv 3 or 4
PlayBonn 2019 年 12 月 8 日 下午 5:48 
God, this character feels really good and a bit OP. There are a lot of what feels like cheep ways to kill someone (Freeze and then Earth) but also some really fun ways of getting a kill (Up tilt Bair, Up tilt Uair Dimension Uair or Jab Ftilt 2SideB at ledge that just spikes them off stage instantly).

I can't tell if this character is fully OP or not but I have been having a lot of fun labing them out and getting ready to fight my friends the next time we hang out. Would love some new colors to pick from~!
Atoriax 2019 年 11 月 10 日 上午 11:40 
Correction (dear god why can't steam just let me edit my comment): Nair->Warp->Nair at 60%, not 30
Atoriax 2019 年 11 月 10 日 上午 11:36 
@OWRYYYYYYYYYYYYYYYY
By SideB, do you mean Max Acceleration or just regular boosted 2BP SideB? Because the latter is both objectively better and one of the easiest bits of timing I've ever done. My recommendations for early kills are:
- Freeze -> Earth kills at literally 0% at ledge and at around 60% from center stage
- Bair kills early and is quick enough to just throw out on occasion
Dimension is basically the holy grail of kill confirms, giving you:
- Uair->Warp-> Uair on anyone who even dares go airborne
- SideB->Uair->Warp->Uair as early as 30%, with later %s letting you skip the first Uair. Freeze is optional at the start to make SideB easier to land
- Nair->Warp->Nair at ledge off the side at 30% if you sweetspot both Nairs
- Dair on its own catches all linear recoveries
Atoriax 2019 年 11 月 10 日 上午 10:31 
(2/2)
- I feel like the requirements on Max Acceleration are a bit too strict. Regular SideB starts killing well before 150%, which relegates Max Acceleration to the role of just being a flashy finisher. I feel like the current requirements make it so you have to fish for it too much for the move to feel satisfying to finish with. I recommend changing the HP requirement to something like under 25%, to make hitting both the Break Point and HP requirements feel less tedious.

Other than that the character feels great as-is. Keep up the good work!
Atoriax 2019 年 11 月 10 日 上午 10:31 
(1/2) This is one of my favorite characters in the workshop right now. The combo's feel great, the xp bar changes made playing at lvl 1 much more managable, and the neutralB recharge changes gave me a reason to start experimenting with the non-dimension ones. Killing with Literally-Anything->Uair->Dimension->Uair is a great time as well. A couple recommendations though:

- The new dash attack, while much less overcentralizing, feels a bit disconnected from the rest of her kit. I feel like removing the initial slide would make it fit a bit better. The long startup time can remain the same, but this way dash attack becomes a good combo finisher out of Freeze.

OWRRYYYYYYYYYYYYYYYYYYYYYYYYYYY 2019 年 11 月 9 日 上午 11:56 
again, side b's timing is way too strict to be useful. dash attack is still unusable because of how slow it is. Up air, nair and neutral b are just too weak to be called proper kill moves. My complaint was never about the hp mechanic. my complaint is that even at max level, her kill potential is just bad. Something tells me you haven't playtested this character very much.
Roxey Aoreolum  [作者] 2019 年 11 月 8 日 上午 1:12 
Thanks for your comment.

Uair, Nair, Dash attack, SideB and NeutralB all have good enough kill potential. The idea is that you have to play it well for them to connect. SideB has the most kill potential but requires you not to use too many Break Points (reward for playing well), and usually sends enemies away at 100, and it's not too hard to get them to that percentage.

Do keep in mind that Roxey works differently given the HP mechanic. Well played, she almost controls when she gets hit or doesn't. However, I do understand that since she's strange to the mechanics of the game, she may feel strange or even unnatural, but I've tried her a lot and I can assure you that this new Dash Attack doesn't change at all how to play her except for the fact that she doesn't have a cheap attack that beats almost any other neutral option she has.
OWRRYYYYYYYYYYYYYYYYYYYYYYYYYYY 2019 年 11 月 7 日 上午 11:43 
being "fast without a true kill move" is not a good way to design a character.
OWRRYYYYYYYYYYYYYYYYYYYYYYYYYYY 2019 年 11 月 7 日 上午 11:40 
first off, this dash attack is literally unusable. If you wanted to nerf it you went waaaaaay to far. Second of all, the lack of a decent kill option makes this character extremely frustrating to play. It's not very fun at all.
Roxey Aoreolum  [作者] 2019 年 11 月 5 日 上午 10:22 
Thanks for the comments guys!

The new dash attack is meant to be hard to hit but it's a killing move. The old one was indeed better, but I'm no fan of an attack so good that it becomes the default action in neutral.

@Lord Azakuya
The reason why I didn't do that, even though I considered it, was that it made more sense for the neutral B to be there. This project was never meant to become good at all, since all I wanted to do was to have some fun with gamemaker's system. That's why the downB is so lackluster.

@OWRYYYYYYYYYYYYYYYYY
The reason why she doesn't have any smash attacks is that the whole idea of the character is to be fast and lack any true killing move. Instead of just using smash attacks, I wanted people to become creative with the way they find how to land SideB or Bair.

Thank you for your time, and I hope you keep playing Roxey!
OWRRYYYYYYYYYYYYYYYYYYYYYYYYYYY 2019 年 11 月 2 日 下午 10:29 
Also, why does she not have any smash attacks?
OWRRYYYYYYYYYYYYYYYYYYYYYYYYYYY 2019 年 11 月 2 日 下午 10:28 
her biggest problem right now is a lack of reliable kill options. Opponents will regularly live to 160+%. He dash attack is terrible, mainly because the hurtbox is broken and is takes a million years to come out, making it super unwieldy to use. Also, the timing on side b is MUCH to strict.
Loyd Azakuya 2019 年 10 月 31 日 下午 11:29 
It is one of the funniest characters I've played, the mechanics of EXP and level up are interesting

The old dash attack was better, I never use the new one because is very hard to hit with it, is slow and you slide a lot because of the speed of the character once you reach lv5



A little recommendation
Maybe you should change the element wheel to neutral special (something like with Shulk with his monado wheel in smash), it would be more easy to select the element you want to use

and maybe more smash attacks?
AscendedViking7 2019 年 10 月 23 日 上午 10:19 
I miss the old sprint attack. :(
Stardust 2019 年 10 月 17 日 下午 12:38 
in turbo mode you can do uptilt into upair and spam upair, and take them fro 0 to death at 26% off the top..
AscendedViking7 2019 年 10 月 16 日 下午 8:37 
@Blake the Snake
I downaired 3 AI opponents 6 times in a row. It was amazing to see all three of them bouncing up and down across the map only to get another heel to the face. :D
Blake the Snake 2019 年 10 月 16 日 下午 2:35 
Tekkah, have you ever upaired an opponent 4 times? you can hit them thrice because you go up when you use upair, like maypul, and then you can use Dimension and teleport to them, upairing again.
TEKKAH 2019 年 10 月 16 日 下午 12:29 
her moveset and everything is pretty cool, the leveling system is a unique idea but is honestly very wonky. I feel she has no "kill power" and is too fast max leveled but overall this is a tight character bro
Venrock 2019 年 10 月 15 日 下午 3:27 
Nice! An original character creation. I need to make myself, somehow...
Siri 2019 年 10 月 15 日 上午 11:00 
This is actually really good mod. I'm seriously looking forward to seeing more. You did a great job so far!
Roxey Aoreolum  [作者] 2019 年 10 月 15 日 上午 4:25 
@CWS thank you for your time. This is mostly what I need to go on.

I am obviously not an experienced RoA player, so I really needed this feedback. For the next patch, I've already prepared a 2x increase in exp got from all sources and a change in the dash attack, which will become a killing move. Also, all magic meters will increase when you deal damage reargardless of which one you have selected, however, only the one selected will increase with time. Dair will be unlocked at lvl 2, at lvl 3 will bounce and at lvl 4 will be airdodge cancellable.

UpB is a chargeable move. But you can cancel power it up with shield now. In the next patch, this has been changed to attack instead to make it more obvious. Also, it will not consume all charges when used, just 2.

Hopefully this makes the character more RoA friendly. Additionally, many moves have been tweked to avoid weird combos, plus a passive exp gain. The meter bug has been fixed too.

Again, thank you for your time!
CWS 2019 年 10 月 15 日 上午 3:12 
3rd part: Steam is absolutely worthless for conversations. Read the other posts I made in order.

How exactly do you use the meter with Up-special? I don't think thats a feature currently.

Yeah, I wasted enough time on this character, don't listen to the people saying the character is good, she's unusual for sure, but absolutely NOT well designed the way she currently is. They like her for the concept, not the execution. You should absolutely be focusing on the execution! She might still be too tiny for my eyes though.
CWS 2019 年 10 月 15 日 上午 3:11 
2nd part:

The different magic attacks she has charge only when they are selected. The Super
Nintendo game Cybernator did this as well (Or at least the Japanese version did), and it was CLEARLY a worse game because of it. This doesn't add anything of value, it ensures a player will only stick with one thing and never deviate from it, thats obviously bad! Why do you need to switch between them like this anyway? You only get to shoot once before it recharges, (except with Dimension, but I don't see this being an offensive move with her weird hitboxes)

The weird combos she gets upon leveling are "potentially" more distracting? I feel like she might be more efficient at low levels where she can spam the (admittedly weak) dash attack, which looks stupid and potentially combos people too long.

She doesn't have obvious kill moves. Or they are stupidly risky to use, D-air should be cancellable at some point like with some other attacks in the game.
CWS 2019 年 10 月 15 日 上午 3:10 
Ok, first things first, her meter continues to charge even when the game is paused, fix that.

Secondly, if this is your starting point, I'm not gonna hold my breath that this character ends up being good, on the flipside, she is weird enough that I actually tried to figure stuff out with her? Theres certainly better workshop characters that still have problems, that I didn't bother to comment on.

The leveling is WAY too slow, have you not seen how Shovel Knight works in this game? Even he has ways to get money really quickly.

Ok, apparently this comment is too long?...Ugh...
SmackerJack 2019 年 10 月 15 日 上午 12:33 
YO CHILL
Nilphoenix 2019 年 10 月 14 日 下午 7:43 
@Roxey duno what you have planned but wish you luck! interested to see whats in store
SB-2749 2019 年 10 月 14 日 下午 6:37 
Pretty neat and unique! The level up mechanic gets all of my praise. My only nitpicks are really with the aesthetic side of things. Maybe she also follows different rules in regards to that?

Nice job!
ran 2019 年 10 月 14 日 下午 5:05 
200/10
Roxey Aoreolum  [作者] 2019 年 10 月 14 日 下午 3:11 
@royanill Roxey Aoreolum doesn't come from anywhere yet, but soon...

@Syris Thank you very much for that!

@wazzuper90 I'm pleased that you like her!
Colonel Crazy 2019 年 10 月 14 日 下午 3:03 
This ones unique as heck dammit! I love it! 15/10!
Ouroboros 2019 年 10 月 14 日 下午 1:43 
Low-key the most creative character on the Workshop right now, I'm actually geniunely in awe at how creative some of these mechanics are and how good she consistantly feels, good fucking work!
Nilphoenix 2019 年 10 月 14 日 下午 1:21 
is this character from something or an OC? either way this character is very unique and alot of fun
Roxey Aoreolum  [作者] 2019 年 10 月 14 日 上午 9:48 
@Random I don't know if I can make it any bigger, but I'll have a look at it. Thanks for the feedback!
Random 2019 年 10 月 14 日 上午 6:15 
Character is actually amazing, mechanics are pretty insane, only problem I have with it is the graphics are too small and don't match. Regardless, character is really fun to play!