XCOM 2
[WotC] Gene Mods - Iridar's Pack
20 条留言
-=Jordan=- 2024 年 9 月 11 日 下午 12:04 
hmm nothing new in my gen lab, what did i do wrong?
Iridar  [作者] 2024 年 5 月 17 日 上午 8:19 
You can change costs in the config.
Kinsect 2024 年 5 月 16 日 下午 7:13 
is there a config to have it cost meld instead?
zin 2023 年 4 月 13 日 上午 8:43 
Thank you.
Iridar  [作者] 2023 年 4 月 13 日 上午 3:38 
In this mod's config.
zin 2023 年 4 月 12 日 下午 10:59 
Oh, I should’ve been more specific. I wanted to increase the passive bonuses granted by the ability, when using this Gene Mod plugin. I was wondering in which file I should change the numbers and why they’re set to 0 in the Gene Mods - Iridar’s Pack config file.
Iridar  [作者] 2023 年 4 月 12 日 下午 8:19 
@zin
You don't "have to" anything. It depends on what you want to achieve.
zin 2023 年 4 月 12 日 下午 7:48 
The stats are set to 0 in the config (but not in the Rabbid Ability config). Do I have to change the stats in the Rabbid Ability config instead of this mod’s config?

; Passive stat bonuses are applied via Gene Mods instead.
RABBIT_PASSIVE_MOBILITY_BONUS = 0
RABBIT_PASSIVE_DODGE_BONUS = 0

SERPENTINE_PASSIVE_MOBILITY_BONUS = 0
SERPENTINE_PASSIVE_DODGE_BONUS = 0
XpanD 2021 年 8 月 27 日 下午 2:25 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
nekus 2020 年 5 月 16 日 上午 8:49 
ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=40), ResourceCosts[0]=(ItemTemplateName="CorpseSpectre", Quantity=1))
nekus 2020 年 5 月 16 日 上午 8:49 
ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=45), ResourceCosts[0]=(ItemTemplateName="CorpseSpectre", Quantity=1))
nekus 2020 年 5 月 16 日 上午 8:48 
bug :
Error: Redscreen: ImportText (Cost): Duplicate key index in: (ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=45), ResourceCosts[0]=(ItemTemplateName="CorpseAdventStunLancer", Quantity=1))
-=Fl!x=- 2020 年 3 月 5 日 下午 1:15 
Hey Iridar, I just wanted to leave a quick thank you. Your mods are amazing! Thank you for creating such amazing content for us!
Tonkotsu Ramen 2019 年 10 月 14 日 下午 9:36 
@Arkhangel "We have the holy hand grenade."
Arkhangel 2019 年 10 月 10 日 下午 9:37 
@Star Dagger: "It's got huge sharp... it can jump as far as... LOOK AT THE BONES!"
Star¤Dagger 2019 年 10 月 10 日 下午 7:04 
Are these vorpal rabbits? And if so, do you get a melee bonus on the next attack?
Arkhangel 2019 年 10 月 10 日 上午 7:28 
ooooo, you wascawwy wabbit!
Cavily 2019 年 10 月 10 日 上午 1:27 
Rabbit cosmetics when
Flashstriker 2019 年 10 月 10 日 上午 12:45 
This feels like a more balanced version of the ability, I like it
Iridar  [作者] 2019 年 10 月 9 日 下午 9:00 
I've also done some set up to add Serpantine as a companion Gene Mod which can be used only on soldiers that already have Rabbit Genes, but first we must do some changes to the main Gene Mods mod.