Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terrace Farms Boost Feudalism
10 条留言
MarsEco 2023 年 7 月 22 日 下午 6:29 
A www, I hope your motivation in general, not specifically for modding, does return, I can understand. I get ADHD Paralysis a lot, so i can understand a similar struggle of undesired, or lack of ability to just do. Feel better, your work is always appreciated, even for a game that should already have a fresh successor (*cough* CIV 7) by now. lol
Sailor Cat  [作者] 2023 年 7 月 22 日 下午 6:15 
Possible to do this for everything, but a matter of time and motivation (don't have much of either atm).
MarsEco 2023 年 7 月 22 日 下午 5:34 
Yes, I would love to see Polders added to this! (Not that you will probably get 6, but would still be nice.)
Anataji 2023 年 1 月 28 日 下午 2:38 
How about adding Polders or any food-main/farming-type improvements to the boost?
Venusaisha 2021 年 7 月 8 日 下午 5:11 
This would be good and useful when get around to play Inca , won't need to build both so can focus on terrace farms and less taking up space. :Diplomat:
god of being bad at everything 2021 年 3 月 23 日 上午 5:07 
i really would like if feudalism applies to terrace farms since if that doesnt happen they really do become useless
Sailor Cat  [作者] 2019 年 10 月 16 日 上午 9:13 
It's one or the other. The way boosts work, there's a single field that accepts a single improvement type. So I needed to create an entirely new boost and attach both to the technology.
BezaoBuilder 2019 年 10 月 16 日 上午 8:55 
Does it sum with both, for example, if you place 3 terrace farms and 3 regular farms, will you get the boost?
peter the wandere 2019 年 10 月 12 日 下午 2:46 
can you placed Polder on hills and Flat lands to replace fram for the Netherlands? please
weraptor 2019 年 10 月 10 日 上午 8:29 
thanks for this qol mod