安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






one of top quality tracks in rfactor 2
Big thanks, Sir Senormen!
I' ve only one complain: track limits in some spots are to harsh feels like we are on iR...
Lately with Radical_RXC_GT3_2017, the combo that kills.
I use 41 AI on 3 screens in 1080x2560x1080 with an average of 60 to 65 images per second in full and high, with a GTX 1080ti, happiness.
A big thank-you.
for comparison, your awesome Donington Park runs buttery smooth.
Struggling in VR... is there a way to reduce amount of trackside objects? With track detail set to low, there are still many trackside objects and i get constant reprojection.
did you look on that ? https://forum.studio-397.com/index.php?threads/apex-modding-endurance-1999.51398/page-12#post-1017274
Could you move the pit spawns around half a meter away from the wall? Bontly's so long that it ends up clipping.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1940441651
In this short gif the AI just simply rammed me off lol.
Well done, and thank you very much!