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regarding your second comment, this was just a bugfix to the original mod.
Ever since i first played Endless legend it was strange to me that in a game where one of the major mechanics is changing loadouts of your units you can't change loadouts of units you get as a reward. Since it's the same for ES2 i guess it's more of a technical limitation rather than a balance consideration?
I searched once but found nothing.
Thanks. :D
https://drive.google.com/file/d/1AgWZkxjRnvK2q3KrhRl1LJmn222vwDpH/view?usp=sharing
Any way you prefer to get the file? I don't think Steam allows to share files through here (would be awesome, though). :D
I have a lot of them (all HTML, right?)
Where are they usually located in windows? That assuming they aren't in the common folder (in steamapps). :)
I'm using Ubuntu 18.04 (the game runs under Vulcan, but it's really smooth). I'm using a couple of ARKON mods (the one that makes medium sized ships for heroes, the one that adds more systems before cap - cal-cap lite -, and the one that turns Craven into dust) and one for more traits and trait points (Endless Traits).
To the point about blueprint spamming, whilst this was unexpected, i do find it really useful. Because you can now update the designs of ship hulls that you salvage, you can keep them viable into the mid-game (you can always just delete the blueprint if you don't want it anyway!).