安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The likelyhood is that one of the mods no longer works correctly and if that is the case then I am very sorry, but that is not my fault and I will not be going through all of my old builds to make them work with updated mods...
I simply do not have the time for that!
i had most already cuz i got like 87 mods on rn
The working gyroscope needs Legend Mod,
The flashing light on top requires Falshing Lights (Doh!),
Modpack Polygons is a must for wedges, panels and the half block used to make the claws,
Modpack Invisible is essential to hide the secondary leg bearing setup,
SciFi Mod has the mech pilot seat and slimline switches, which look way better,
Modpack Legacy is only listed in case a part gets discontinued (This is where Durf puts them)
So I could potentially half the required mods, but it wouldn't look as nice!
Believe me I get it, I just build this way....not always though, many of my build use far less mods!
If somebody can't be bothered to click on them to load them in, that's up to them, not me.
I ain't forcing anyone!
I use many mods for making the best looking creations that I can as vanilla is far too basic looking.
You are right, I could cut down on mods, but please don't tell me what I should do, that's really up to me!
In my opinion there is no such thing as too many mods as they can easily be downloaded and installed by anyone that wishes and that's the general idea.
They can only ever become a problem if one mod conflicts with another, which it definitely doesn't here so I see no problem myself!