边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Furniture Expanded - Production
673 条留言
ambient_npc_manager 10 月 9 日 上午 8:35 
PLEASE make the drug cabinet stuffable next update
ambient_npc_manager 9 月 26 日 下午 1:39 
why is there no electric art bench? balancing would make sense tbh
枯れたバラは 9 月 11 日 下午 2:28 
I use this mod my Ui would disappear and I wouldn't be able to do anything after trying to place an electric stove

Ghawblin 9 月 6 日 下午 10:12 
Noticing that the electric stonecutting table isn't impacted by poor heat.
Obiben27 9 月 4 日 上午 5:06 
This mod is not available to select with the bug reporter
Warwolf 9 月 1 日 上午 10:39 
Can confirm moving it under the framework fixes the issue.
austiinos 8 月 30 日 上午 11:39 
I moved load order. I put this mod directly under the framework. It has fixed my issue.
austiinos 8 月 30 日 上午 11:22 
I'm having the same issue with the electric stove. I'm forced to click Z for search bar to see my ui again. I'm not able to place the electric stove at all.
Sanguine Soldier 8 月 29 日 下午 5:24 
after attempting to use this mod, I had an issue where my Ui would disappear and I wouldn't be able to do anything after trying to place an "electric stove", and I've traced it back to this mod
Tarte Tatin 8 月 26 日 上午 9:04 
I saw a comment by Oskar that the mending table from VFE Ancient could be integrated into one of the Furniture Expanded module. Has that been done already or could it be this module at some point?
Beast of the Night 8 月 17 日 下午 5:58 
Does anyone know of a patch that adds a helixien version of the manufacturing bench?
Asteroid 25399 8 月 7 日 下午 6:07 
In case anyone else comes looking I was having problems with the electric butcher where attempting to move it caused a permanent blueprint bug. I had to edit my save to remove the blueprint.
ray 7 月 29 日 下午 6:58 
For me, the working benches are fine if they are outdoor in the open. But once placed inside a room, the entire UI disappear. The workers/robots(from robot++) occasionally work, but more of the time only putting a stone on the cutting table then take it off repeatedly…
ray 7 月 29 日 下午 6:28 
I have the same issue as Badcat but I don’t have LTS series. I put VFe production to end of list but there is no use…
SC_Reaper 7 月 26 日 上午 10:37 
Yeah I also agree with Dubby, it is nice to have people warn others in the comments.
girk 7 月 22 日 下午 9:59 
I agree with dubby, its basically a warning for others so we wont have to start another playthrough with busted mods
Dubby 7 月 17 日 下午 7:20 
I don't mean to sound rude, or be contrarian, but I find most bug reports in the steam comments to be useful for my own personal use. My modlist is quite hefty, over 300, so when an incompatibility arises it's helpful when others in the community share whatever bug they've come across, so that others are aware. I can't see what others have reported in Vanilla Expanded team's bug forum (nor should I!), so the workshop comments are the only place an average player like myself can turn to for help. I can understand the annoyance, though, and appreciate your work regardless.
Oskar Potocki  [作者] 7 月 17 日 上午 3:18 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Binary Vertolet Apachee 7 月 16 日 上午 7:51 
Hello!

There was a problem when butchering a human corpse on an electric butcher's table. The settler takes the corpse, drags it to the table, and begins butchering it, but one thing is removed from the corpse, then the settler begins butchering the same corpse again, another thing is removed, and this continues until the corpse remains naked and only then does the settler chop it for meat.

At the same time, the following error appears in the debug log:
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Moxo driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_4268251) A = Thing_VFE_TableButcherElectric338297 B = Thing_Corpse_Human2085472 C = (94, 0, 201) Giver = JobGiver_Work [workGiverDef: DoBillsButcherFlesh])


I will be grateful for your help in solving the problem!
Ribes 7 月 15 日 下午 2:24 
Had the exact same problem a BadCat and his fix resolved it for me. Thanks for sharing.
Darkminds 7 月 15 日 上午 8:52 
I have the same problem as 48_Koolaid in 1.6 i just removed the mod...
Sync 7 月 14 日 下午 8:15 
I have a large model list, 150, so I'm still narrowing things down, however, when I add this mod it causes my computer to completely crash. I get a blue screen. Without it the game boots normally without errors.
Sirius254 7 月 14 日 上午 7:34 
The game crashes when launched with this mod on version 1.6. On version 1.5 everything works.
John Salvor Deep 7 月 13 日 上午 9:14 
this works?
Calypso 6 月 30 日 上午 9:17 
Thanks for the help!
BadCat 6 月 24 日 上午 9:22 
Seems like it was just a load order issue, fixed it by moving VFE Framework to first, then LTS Systems, then VFE Production, then LTS Furnishing. :)
BadCat 6 月 24 日 上午 7:28 
Hi! I have the same issue with the electric stove, took a while of testing every single mod, and turning off this one helped. The second I click on the electric stove, my entire UI disappears as well.
48_Koolaid 6 月 17 日 下午 5:06 
Hello! love the mod! I've been having issues with the electric stove. whenever i select it from the build menu, the UI completely disappears and i cant place it. removing this mod fixed the bug so i think maybe its the cause. just giving a heads up, and thanks for taking the time to mod!!
dr_rockzo 5 月 25 日 下午 3:30 
Can you add a button to turn off automatic refueling for the Fueled Smelter?
ludi1989 4 月 26 日 上午 2:14 
Quick question: Can you add values of how much each cabinet, sink, etc., improves the work speed INSIDE the item's information chart in-game? We would be grateful! :D When choosing which linkable cabinet to build, I need to minimize the game to go to the mod's web page to check these values, because cabinets are rarely built on a regular basis, and these statistics are not included in the cabinet's menus.

PL: pytanko: jesteś w stanie dodać opis o jakie wartości każda szafka, skrzynka, zlew itp. z tego moda podwyższają produkcję tak, że jak wybiera się w menu budowania, to żeby te statystyki pojawiały się w opisie? Z góry dzięki ;) (nie wiem czy dobrze wyjaśniłem o co chodzi?)
Dubby 1 月 29 日 下午 11:31 
Throwing my hat on the pile to say that none of this mods actual workbenches are appearing in the architect tab, both normally with the research completed or with dev mode on. The linkables still appear properly, though. I'm not actually getting any errors, everything just seems to have quietly disappeared? I'd also like to note that Vanilla Furniture Expanded - Production doesn't have a selectable option on the Bug Reporting forum, so forgive my otherwise unconventional report here.
Internecivus 1 月 21 日 上午 6:46 
What would be the reason I could see the larger versions of the bench's on the research page, but I cannot build them after finishing the research?
Eden 2024 年 12 月 15 日 上午 11:37 
@Joe The Assembly Bench is a 1x3 version of the Fabrication Bench. Since this mod adds 2x5 versions of the 1x3 sized tables, it adds a 1x3 Fab Bench to even it out.
Duxtorm 2024 年 12 月 6 日 上午 7:46 
Hey, do you still provide support for this mod? I can't tell if anything's been done regarding some of the electric tables; mainly the electric butcher table.
Joe 2024 年 12 月 5 日 上午 6:01 
What's the point of Assembly Bench? Fabrication Bench already allows for components production. Why the redundancy?
WJSabey 2024 年 10 月 12 日 上午 2:00 
I think that there's an art error on the electric stonecutter, the pile of blocks at the side is taking the colour of the stuff the bench is made from. I'm pretty sure that ought to be masked to not do that.
Greven 2024 年 9 月 28 日 上午 5:40 
Is the smithing cabinet additive to the tool cabinet? or I can just have one or the other.
Thank you.
Oskar Potocki  [作者] 2024 年 9 月 16 日 上午 1:31 
No :)
Bolt ⚡ 2024 年 9 月 15 日 下午 8:30 
This mod getting deleted? Randomly yeeted itself from my modlist
Oskar Potocki  [作者] 2024 年 8 月 13 日 上午 3:07 
Not a place for bug reports, especially the useless variety.
WDLKD 2024 年 8 月 10 日 上午 1:41 
@Marcus - @Meaty Ogre posted the patch that works with that problem
Marcus 2024 年 7 月 24 日 下午 4:47 
Anyone know of a patch for dubs bad hygiene to not have duplicate kitchen sinks?

Also crazy that the kitchen sink doesn't link to the oven wtf
Meaty Ogre 2024 年 7 月 13 日 下午 7:41 
I feel like this kitchen sink fix should be integrated into the mod.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3288756218
emmigeek 2024 年 5 月 23 日 下午 4:17 
I just wanted to say; thank you, for all these wonderful mods and all the hard work your team does to keep them going.
UNCLELOZZY 2024 年 5 月 5 日 下午 5:57 
Also @Oskar Potocki I love you.
UNCLELOZZY 2024 年 5 月 5 日 下午 5:56 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [作者] 2024 年 5 月 2 日 上午 12:22 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser 2024 年 5 月 1 日 下午 4:38 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke 2024 年 4 月 23 日 下午 10:29 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin 2024 年 4 月 18 日 上午 11:57 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?