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I wonder if the author plans on updating the mod for those new weapons?
@Chickenhunt - what I am getting in the Stellaris error.log is a missing "shield_impact" texture in the same file (ap_ballistics) referenced between lines 528 - 967 (inclusive). And also "Unexpected token max_duration" near line 22 in ap_missiles.txt
Can't say I've noticed any weirdness in game though, so maybe these errors don't matter?
Error at line: 528 column: 16 file: gfx/projectiles/ap_ballistics.txt.
Please report this error to the author of the mod: ASB Ironman.
Error message says:
Error in gfx/projectiles/ap_ballistics.txt: Ln: 528 Col: 23 (UTF16-Col: 16)
shield_impact = {
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("gfx/projectiles/ap_ballistics.txt", Ln: 496, Col: 23)
was not closed.
Thanks! great mod
Vanilla does not have unique XL effects so I had to make new code. New code is not ironman compatible, only replacing effects is.
THANK YOU SO MUCH FOR UPDATING!!!! If I wasn't disabled I'd definitely donate, instead I just tell all my friends about your mod lol.
Please read the patch notes in the pinned discussion above if you want to know more!
tho while i'm here the first line of the description says 3.13
ships mod and have noticed no issues.
Lots of brand new content check out the pinned patch notes right above
Wanted to go for a synth queen run, and there's an achievement for it, but it's very hard to enjoy how the vanilla combat looks like in Stellaris.
-Titan laser hit gfx size reduced
You can read the pinned discussion directly above to read the patch notes