Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
1,573 条留言
Serial Designation N 12 月 8 日 下午 2:26 
thank you so much for fixing the disable thinking problem, this is my favorite zombie mod and i use it all the time. this is going to be very helpful for my npc battles!
AzeDust 12 月 5 日 下午 11:58 
good mod, but hope it would work with custom ragdoll physics addons
AntlionSoldier344 11 月 26 日 上午 10:37 
eren 11 月 19 日 下午 4:44 
For some reason I have a problem where when the infected dies, there is a corpses but also a npc. It has no animations, does not attack, and makes no sound. It just stands there forever until I remove it. Even clicking undo does not clear it. Do you know why this is happening?
Hot Wet Nobel Laureates 10 月 30 日 下午 5:14 
Also, excuse my typo
Hot Wet Nobel Laureates 10 月 30 日 下午 5:14 
Ok, thanks
Darkborn  [作者] 10 月 30 日 下午 5:05 
It picks a PM from the PM menu and applies it via bonemerge.
Hot Wet Nobel Laureates 10 月 30 日 下午 4:44 
How do the player model zombies work exactly? Do you need to specify what models it uses, or do you have to specify?
Dr. Eggman 10 月 27 日 下午 10:42 
this is beautiful
Kypok 10 月 10 日 下午 8:54 
у меня не ходят они :steamsad:
Jolly Smelly (Afraid of Elves) 10 月 6 日 上午 8:27 
Bio-Annihilation II, not this one tho
P Y R O S G A M E S 10 月 5 日 下午 5:13 
what was the mod where you could fill the whole map with infected air.
Jolly Smelly (Afraid of Elves) 10 月 5 日 上午 11:55 
I'm pretty sure there is
Box-Chan 10 月 5 日 上午 11:21 
It'd be cool if there was an option to turn off ammo dropping
Am The Goblin 9 月 30 日 下午 8:51 
Could you make Walking Dead survival instinct walker snpcs? Ive always wanted the walkers in gmod and the walking dead snpcs dont really cut it
Jolly Smelly (Afraid of Elves) 9 月 27 日 下午 1:02 
You mean redacted? That's because it's a bigass headcrab, you usually do that with those
Serial Designation N 9 月 27 日 下午 12:42 
lol whyd the headcrab get removed
Jolly Smelly (Afraid of Elves) 9 月 27 日 上午 6:05 
bigass headcrab
skeltonskelter 9 月 27 日 上午 2:24 
what is the redacted snpc?
Sniper 9 月 11 日 上午 10:39 
Why have they stop moving they're just stuck in their idle pose and ive only had the mod for a day so im confused
Eirin Yagokoro 9 月 10 日 上午 10:25 
way to remove the orange blood thingy?
Phyaflates 9 月 3 日 下午 10:49 
Can you make it so you can select a playermodel to replace the walkers and infected?
SuNdee 8 月 7 日 下午 8:39 
When you spawn too many zombies or everyone is infected the zombies will sometimes ignore other victims and focus on a single target.
Comrade Blue 8 月 1 日 下午 10:39 
The zombie sounds in this mod come from No More Room In Hell, which the roblox game also took some sounds from
Jolly Smelly (Afraid of Elves) 8 月 1 日 下午 12:13 
This mod predates that game i'm pretty sure. The sounds are probably just from the same sound libary or smth
deancowola 7 月 31 日 下午 4:15 
aren't these zombie sounds from guts and blackpowder?
♬♫~Joe Blaze~♫♬ 7 月 22 日 下午 10:28 
Can you please update the survivors again? I liked using them.
Galunga Gaming 7 月 21 日 上午 8:28 
what about day of defeat zombies?
Bob 7 月 18 日 上午 2:08 
I want to find the combine heavy model that was the original one,I saw it on the workshop but then it dissapeared
Jolly Smelly (Afraid of Elves) 7 月 11 日 上午 11:20 
Yes, these are indeed Half-life zombies.
Supersonicgreenhills 7 月 10 日 下午 5:59 
HALF LIFE ZOMBIES
Darkborn  [作者] 7 月 10 日 上午 5:23 
Flatgrass has terrible nodes lol. You'd be better playing on Construct or otherwise.
Serial Designation N 7 月 9 日 下午 3:31 
i was on flat grass
Comrade Blue 7 月 9 日 上午 5:50 
But yeah, you should make sure that the maps you got downloaded have an AI Nodegraph
Comrade Blue 7 月 9 日 上午 5:49 
@Serial Designation N

The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
Serial Designation N 7 月 8 日 下午 4:48 
If the thing the zombie is trying to kill is too far away it just stands there and roars at them. This means the zombie can see them but just doesn’t go over there to attack for some reason. Can you fix this?
Louis Schnoebelen 7 月 7 日 下午 7:18 
what if they could eat people? that would be cool.
Strange fireball 7 月 7 日 下午 4:47 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
Comrade Blue 7 月 6 日 上午 8:20 
For the comment below:

LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection
Louis Schnoebelen 7 月 6 日 上午 6:51 
They won't eat people.
Darkborn  [作者] 7 月 6 日 上午 4:46 
Either the map doesn't have a nodegraph, disabled chasing or guard mode is enabled.
Strange fireball 7 月 6 日 上午 4:24 
why are the zombies not moving is it a VJ base issue?
Serial Designation N 7 月 5 日 下午 5:11 
nvm, it was three and i got all the names: Cinematic Camera, MW2019 SWEPs NPC Support [FIXED] and Extended Properties But You Are Able to give other NPCs weapons :D
Serial Designation N 7 月 5 日 下午 5:04 
well i had 4 that i deleted but i forgot the name of 2 but they werent anything related to models or anything, so im sure it was either "Extended Properties But You Are Able to give other NPCs weapons :D" or a mod that allowed you to give npcs modern warfare weapons but i cant find that mod anywhere anymore i tried everything, i think it got deleted.
Kelsmas 7 月 4 日 下午 4:08 
hey is it a feature if the animated props of the models fall over and turn into actual npcs
Darkborn  [作者] 7 月 4 日 上午 4:03 
If you find the culprit addon please let me know.
Serial Designation N 7 月 4 日 上午 3:57 
Thanks, installed some new addons related to that. I’ll uninstall them.
Darkborn  [作者] 7 月 4 日 上午 3:34 
Paste errors in the Bugs/Errors discussion, this is NOT the place to paste bug reports.
As for the error, I've been reported this error many times and I could never replicate it on my end, if I had to guess it's a conflicting addon that messes with ragdolls or via.
Serial Designation N 7 月 4 日 上午 1:24 
6. v - lua/vj_base/plugins/db_lnr_hl2.lua:640
7. Call - lua/includes/modules/hook.lua:102
8. BeginDeath - lua/entities/npc_vj_human_base/init.lua:4227
9. unknown - lua/entities/npc_vj_human_base/init.lua:4137
10. TakeDamageInfo - [C]:-1
11. ExecuteMeleeAttack - lua/entities/npc_vj_creature_base/init.lua:2521
12. funcCustom - lua/entities/npc_vj_lnr_base_inf/init.lua:105
13. unknown - lua/vj_base/ai/core.lua:1462