Men of War: Assault Squad 2

Men of War: Assault Squad 2

Contact mod OLD version
49 条留言
Emily 2021 年 11 月 11 日 上午 6:45 
I'll direct em the right way then
VanRaygo  [作者] 2021 年 11 月 11 日 上午 6:42 
Emirī Of course use it. But I updated this mod for game Gates of Hell. I hope to download the new version for AS 2 this week. It will be called "Contact mod". The mod has been almost completely overhauled, and many of the names have been changed. For this version (Contact mod Update version), there will be no more updates.
Emily 2021 年 10 月 27 日 上午 10:48 
Hello VanRaygo, i have a question i'm currently creating a mod in which i'm using some of the props in your amazing mod however i'm running into a bit of an issue with loading orders and such, my question is if its allright that i intergrate your props into my mod but still leave credits and a link to your mod in the description. If not i will not use the props.
Akoza 2021 年 4 月 14 日 上午 2:09 
Thanks !
VanRaygo  [作者] 2021 年 4 月 13 日 下午 5:02 
No, but it's simple enough. You need to download SDK Red orchestra 2 in tools Steam. There, select the model and click export. And then you need a 3D editor, for example 3ds Max. It will be more difficult to adjust the size of the model, its position, and add it to the game. From other games, you can cut models with program 3DRipperDX or Ninja-Ripper. Good luck.
Akoza 2021 年 4 月 13 日 上午 8:09 
hi , do you plan to add more things from Red orchestra game ? if not did you can show me how to do such things ?
RedToad 2020 年 10 月 17 日 上午 11:02 
Ok, thank you.
VanRaygo  [作者] 2020 年 10 月 17 日 上午 3:56 
superpotatoe123 Yes, all objects have the same names and must be compatible.
RedToad 2020 年 10 月 17 日 上午 12:38 
Can I use this updated version instead of the old one for other mission mods that use the old one?
SneakyKhajiit 2020 年 8 月 24 日 下午 6:13 
Step 1 find where your downloaded mods are stored.
Step 2 cilck on this mod then left click properties
Step 3 open mod.info (open it with notepad)
Step 4 change the MinGameVersion to this "3.115" and the MaxGamVersion to this MaxGameVersion "3.262.1"
Step 5 click save
Step 6 close it
Step 7 start your game up and see if it worked
VanRaygo  [作者] 2020 年 8 月 10 日 下午 12:35 
Too difficult models need to be created. The maximum is the destruction of the object after being hit.
Urfisch 2020 年 8 月 10 日 上午 9:25 
Thx, so not fully destructible like the vanilla buildings?
VanRaygo  [作者] 2020 年 8 月 10 日 上午 7:37 
Cracks remain on buildings. Small objects are destroyed. Physics acts on transport and debris of transport.
Urfisch 2020 年 8 月 10 日 上午 4:02 
Are the new buildings destructible?
Xemordio 2020 年 1 月 9 日 上午 5:14 
thanks
VanRaygo  [作者] 2019 年 12 月 2 日 下午 3:00 
I did not plan to add it there, but you can run the mod there if you download the mod through the link to google disk in the description, and change the version of the mod to the appropriate one for Call to Arms.
https://drive.google.com/open?id=1yTufRi3Z2rqDMAaXEKfz10K68E7jiOkm
_sturmlocke_ 2019 年 12 月 2 日 上午 11:43 
Hey, could be this mod be uploaded for CtA for mapping with the WW2 mod of it?
Warrior250 2019 年 10 月 19 日 上午 6:24 
Lots of removed entities in this version sadly, but I love the better sorting method.
VanRaygo  [作者] 2019 年 10 月 10 日 上午 8:48 
Completely replaces.
The Dude 2019 年 10 月 10 日 上午 8:41 
So does this replace Assault Contact or supplement it? Had a few maps I made with assault Contact crash when loading with this mod
VanRaygo  [作者] 2019 年 10 月 8 日 下午 11:43 
There is no tracking. Sounds for the engine of tracks are written in set\interaction_entity\tank.inc.
Similarly for other vehicles and human voices. These files are not in my mod. Standard sounds work without problems.
knightcross 2019 年 10 月 8 日 下午 11:16 
I simply took out all the wav files and clicked each of them to see difference
from other sound mod and like I said some of them are not playing it at all
it is muted

Just take out churchill.wav file from tracks folder and check it
you will know what I mean

the tank usually make sounds with engine+tracks files together
if one of them are missing I will hear only one thing not combined sounds
most of people will not notice but this really bothers me
same goes to infantry voices Ii will miss out random battle cries


I already deleted those files so no way to check it now but If those muted files automatically replace original sound during the game then no worries

and thank you for quick response~!
VanRaygo  [作者] 2019 年 10 月 8 日 下午 10:24 
These sounds for use in Valour mod. I did it for myself, but it took too long to search for new sounds.
The sounds themselves are played. How did you determine that they did not work?
knightcross 2019 年 10 月 8 日 下午 6:19 
I checked every sound files in folder and many of them are silenced or do not have sound at all
did you do this on purpose?

for instance, when I play tracks sound for "churchill, pz4,heavy, hetzer , m3stuart,t70,tank", there is completely no sounds

another example in "vehicle-talk-usa-in action-v1" folder
total of 15 files are with no sounds(144.wav ~ 158.wav )

I deleted these files manually because it might cause no sound effect during my game play

beside these curious issue thank you for adding new sounds mod It is refreshing :)
theword 2019 年 10 月 8 日 下午 6:08 
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VanRaygo  [作者] 2019 年 10 月 8 日 上午 2:11 
Added new colors for 0objects: flag_pol,
flag_wall_2m,
flag_wall_4m
Monorail 2019 年 10 月 7 日 下午 8:29 
what is the update,VanRaygo?
VanRaygo  [作者] 2019 年 10 月 7 日 上午 8:46 
I think yes. The mod does not replace units and their characteristics.
SugaryDaddy 2019 年 10 月 7 日 上午 7:51 
Is this compatible with Robz Realism mod?
Monorail 2019 年 10 月 7 日 上午 1:46 
thnks
VanRaygo  [作者] 2019 年 10 月 7 日 上午 1:40 
Flagstaffs at entity\service\skirmish\skirmish_flag Change the Texmod object to #rom
or 0Objects\flag_wall_2m

Cvlsoldier To use the original sounds, delete folder sound.pak from the mod directory.

Talic (FIN) The file names are the same. Completely replaces the old version.
Monorail 2019 年 10 月 7 日 上午 12:54 
VanRaygo,how to find Romanian flag?
is there romanian flag inside the mod?
Cvlsoldier 2019 年 10 月 6 日 下午 4:17 
Can you make a version without the sounds and voices?
Talic (FIN) 2019 年 10 月 6 日 下午 4:00 
I guess the old version is no longer needed?
VanRaygo  [作者] 2019 年 10 月 6 日 上午 11:17 
Enlarging textures is really easy. The instruction is above. Works for any image file in any popular format.
Von Schitzengiggle 2019 年 10 月 6 日 上午 10:19 
nice work dude
Monorail 2019 年 10 月 6 日 上午 1:53 
Thanks for your nice mod,Commandet Van Raygo!
VanRaygo  [作者] 2019 年 10 月 6 日 上午 1:33 
The objects are the same, the quality of textures, other colors of objects, winter textures are greatly improved, and the sound is greatly improved compared to the original.
Tanto the Indian 2019 年 10 月 5 日 下午 8:17 
does this add more objects than the original
Monorail 2019 年 10 月 4 日 下午 8:26 
I like this mod
Old boy 2019 年 10 月 4 日 下午 1:15 
@VanRaygo this is awesome, some of these will be pretty handy. I'll be sure to indicate that they are from the Contact mod
Franzores 2019 年 10 月 4 日 上午 11:09 
Well , the Hd overhaul era is now .
_sturmlocke_ 2019 年 10 月 4 日 上午 9:41 
Yeah, a new update of your beautiful AC2-mod, love it :cozyhitman2:
Monorail 2019 年 10 月 4 日 上午 6:50 
i'm Cezary,commander welkin
i'm at your service
VanRaygo  [作者] 2019 年 10 月 4 日 上午 6:47 
Thanks, no need.
Monorail 2019 年 10 月 4 日 上午 4:31 
Mr.VanRaygo,can i add you as friend in steam?
VanRaygo  [作者] 2019 年 10 月 4 日 上午 2:18 
Hello. You can use the mod’s resources, but indicate that they are from the Contact mod.
Monorail 2019 年 10 月 4 日 上午 12:49 
can i used this mod?
Monorail 2019 年 10 月 4 日 上午 12:49 
hello,Mr.Vanraygo