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[MissionTimers]
TurnsUntilEVACArrivesTitle = "Sobrevive"
TurnsUntilEVACArrivesSubtitle = "Turnos hasta que el Skyranger llegue a la ZE"
TurnsUntilEVACLeavesTitle = "Escapa"
TurnsUntilEVACLeavesSubtitle = "Turnos hasta que el Skyranger deba eludir la ZE"
[SeqAct_HQWoundKillStaff]
m_strUnitWounded="<XGParam:StrValue0/!UnitName/> fue herido y deberá estar <XGParam:StrValue1/!Time/> en enfermería!"
If I could just get it to actually change Protect the Device I'd be happy without the other things, but any help would be greatly appreciated.
I did do some digging and found that possible conflict with the ABA series when it comes to Better Missions and Better Advent: War of the Chosen. But even with those disabled, I don't think things are properly working. I'm using the AML to launch things, changed the ini to enable the features, and I'm not being notified of any conflicts.
Aside from the ABA, my mod list is all cosmetic, mostly new enemies, Musashi's RPGO, and the various class mods that go with his work.
SO...with all that said, is there any chance that these two might conflict as well?
Musashi's Stealth Overhaul
Covert Action Missions
Any suggestions would be much appreciated!!
EngageTimerAtMissionStart=false
EngageTimerWhenConcealmentLost=true
I mean bug that with this combination of toggles, timer does not start at all even when concealment lost.
I din't find in the descrption that I should use alternative launcher to change the mod options.
AFAIK there isn't a non-WotC version of this mod. If you mean "Tower Detection Fix", then no. It must be another mod causing it for you then.
Using the non-WotC version of "Tower Detection Fix" had that effect for me.
LOP = Line of Play. See Understanding Line Of Play (LOP) & Upthrottling
I don't think classes would be excluded from the cutscene.
I discovered that custom plots are excluded from the X4 arming cutscenes, so if you have a map pack with a custom statue from gatecrasher (I know of one from eclipzer's new map pack), then it won't work.
I have recently ran into problem of custom classes not showing up in the X4 cutscenes. (normal vanilla classes shows up fine)
Can't be sure it's this mod, though.