武装突袭3

武装突袭3

Exploding Objects
97 条留言
EO  [作者] 6 月 22 日 下午 10:28 
@Lady Inquisitor

All good. :steamthumbsup:
Lady Inquisitor 6 月 22 日 下午 7:23 
Hey I added this mod to that same modset that I mentioned in your animals module mod using the same permission -- if you wish for me to take it down I can do so immediately!
LEE O C 1 月 29 日 下午 12:39 
no worries, thanks mate
EO  [作者] 1 月 28 日 下午 2:36 
It's most likely a mod conflict, it happens, main thing is it works with vanilla Arma. ;-)
LEE O C 1 月 28 日 上午 10:59 
haha is ace the problem yeh? wanted to blow up some alien eggs next to them haha
EO  [作者] 1 月 28 日 上午 10:50 
@LEE O C

Then don't use ACE or something..:steamthumbsup:
LEE O C 1 月 28 日 上午 8:41 
mod not work with ace or something? just disappear when shot
Phenosi 2024 年 11 月 3 日 下午 1:02 
@EO
Yep, I got narrow it down to specially the metal barrel being down with my modset, but that might be because of said conflict, dont worry about it for now; I will try some clean tests to see what is actually going on.
EO  [作者] 2024 年 11 月 3 日 下午 12:33 
@Phenosi

I have no idea without seeing your mod list, but given I can't replicate your error after testing the mod on it's own in a MP environment then I can only surmise it's something on your end.
Sorry I can't be any more helpful.
Phenosi 2024 年 11 月 3 日 下午 12:22 
@EO
I am yes, are there any known mods that could be causing a conflict?
EO  [作者] 2024 年 11 月 3 日 上午 10:19 
@Phenosi

Ran test mission in MP with debug enabled, placed one unit, one barrel, destroyed barrel then left the mission, no errors on screen, no errors reported in my ,rpt either.
No other mods loaded except Exploding Objects.

Like I asked earlier, are you using other mods?
Could be a conflict somewhere?
Phenosi 2024 年 11 月 3 日 上午 9:55 
@EO
My bad yes, I meant the normal single barrel 'Metal Barrel'.
This issue is only visible if you enable debug mode and/or show script errors from my experience and more importantly only shows up if you run said mission with a barrel placed in MP (you can also start MP mission from 3DEN editor to make it show up)
EO  [作者] 2024 年 11 月 3 日 上午 9:39 
@Phenosi

Exploding Objects doesn't add destruction effects to the burning barrel, it only adds effects to the regular metal barrel.
Anyway, I just tested the mod in VR and placed both barrels, I didn't get any errors.
Are you using any other mods besides Exploding Objects?
Phenosi 2024 年 11 月 3 日 上午 8:59 
Hey man, love the mod; sadly I ran into a major issue.

Place the metal barrel burning creates a "Error local variable in global space" which can completely make mission script crash as it gets spammed each 1 second or so.

I have added you as a friend and can send RPT logs and such if you need it.
esniper 2024 年 10 月 11 日 上午 10:46 
It doesn't work with the latest ACE update. Could you please fix it?
Ace 2024 年 6 月 15 日 上午 10:45 
@EO you could mark the depreciated object to have a lower scope so people don't use it, but this will keep missions which do use it working.

https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope
Mumus 2023 年 10 月 30 日 上午 12:35 
Thx for your answer EO! :)
EO  [作者] 2023 年 10 月 29 日 上午 5:35 
@Mumus

Sorry, I won't be removing it as it might compromise missions already using it as an exploding object, you can, however, make it optional by removing the "eo_transferswitch" pbo from the addons folder.
Mumus 2023 年 10 月 28 日 下午 3:38 
Please remove the Transfer Switch from exploding objects, because it will become useless as a normal switch!
Or make it optional which objects can explode and which don't...
HCHermit 2023 年 7 月 8 日 上午 9:18 
love this mod saved me so much time and fuss with trigger for my vid i just shot everything to get the explosions! :steamhappy: https://youtu.be/Psv0_Iuly6g
Loupyboy ( ͡° ͜ʖ ͡°) 2023 年 4 月 26 日 下午 6:57 
Hi! Nice mod, however is seems incompatible with the Light Switch script (the light switch will explode when interacted with). Is there any way to turn off explosions for certain objects?
Architect 2023 年 4 月 1 日 下午 2:08 
@EO

The normal barrels from vanilla and CUP Terrains Core
EO  [作者] 2023 年 4 月 1 日 下午 1:27 
Mmm, not sure to be honest, scripting isn't really my forte.
What objects did you have in mind?
Architect 2023 年 4 月 1 日 下午 1:24 
@EO

Is there an init script version that I can use on objects that aren't included in the mod WHILE using the mod? or a module that I could attach?
STyx2909 2023 年 1 月 16 日 上午 4:56 
Bad luck.
Thank you for this!
EO  [作者] 2023 年 1 月 16 日 上午 4:53 
@STyx2909

I tested and tried to implement that before releasing this but it proved to be far to unstable.
STyx2909 2023 年 1 月 16 日 上午 2:03 
Would be interesting if the MOD was checking for terrain objects similar to these ones and randomly replaced them with the explosive version.
Predator14 2023 年 1 月 15 日 上午 9:58 
can we make a barrel object from the plp mod explosive or just the vanilla ones?
Jan T. 2022 年 12 月 17 日 下午 5:57 
Thank you
Play3r 2022 年 12 月 10 日 下午 12:08 
@EO do you know where i can find that??
EO  [作者] 2022 年 12 月 10 日 上午 11:52 
There are scripted alternatives.
Play3r 2022 年 12 月 10 日 上午 10:14 
@EO
Damm then the player knows something can blow up :steamsad: :steamhappy:
EO  [作者] 2022 年 12 月 10 日 上午 7:46 
@Play3r

Yes, unfortunately it does.
Play3r 2022 年 12 月 10 日 上午 12:01 
@ EO does this give a dependens to the scenario if used?
EO  [作者] 2022 年 11 月 7 日 下午 10:27 
STyx2909 2022 年 11 月 7 日 下午 1:08 
Objects are not showing up in assets.
EO  [作者] 2022 年 8 月 10 日 上午 1:59 
Probably the railway car tanker.
Eevee 2022 年 8 月 10 日 上午 12:36 
which is the most violent when exploding
C. Eagle 2022 年 3 月 6 日 下午 5:46 
@Pvt. Partz there is a terrain object replacer mod out there, that might provide some if not all replacing.
EO  [作者] 2022 年 2 月 27 日 下午 1:07 
@Albert

Yes you can.
.Normalized 2022 年 2 月 27 日 上午 10:38 
can i spawn these trough zeus?
Pvt. Partz 2022 年 2 月 8 日 上午 11:03 
@[+| CL rautamiekka
That's an idea. Albeit a lot of work. I can't help thinking though, if I find the proper classname for each object and then get Rydygier to code a "replace all" file. Hee Hee!
[+| CL rautamiekka 2022 年 2 月 7 日 下午 3:00 
@Pvt. Partz

You can use the 'Hide Object' module from the editor together with scripting in each module's init box, that's how I'm replacing the unusable wells in Livonia with ACE-compatible ones. You'll have to do big amounts of copypasting.
EO  [作者] 2022 年 2 月 7 日 上午 10:35 
@Pvt. Partz

I assume your meaning objects that are already baked into a map, unfortunately not.
Thanks for the kind words all the same buddy. ;-)
Pvt. Partz 2022 年 2 月 7 日 上午 9:28 
Pretty cool shit
Just playing Arma a bit again.
Is there a way to "replace all" of the default objects with yours?
EO  [作者] 2022 年 1 月 26 日 下午 10:22 
@Banaminati

Sorry your having issues but the mod works as intended, I just tested it myself.
If you want any kind of help could you better describe your testing process.
Banaminati 2022 年 1 月 26 日 下午 4:22 
so in every way that i test this mod it just doesnt work
EO  [作者] 2021 年 12 月 31 日 上午 10:14 
Noice! xD