Ravenfield
"Crimson Quarters Crossing" By Maffnwy
49 comentarii
Maffnwy  [autor] 13 aug. la 6:26 
Damn. Honestly I thought maybe this was one of my less well received ones. Great to hear you enjoy it!
jango bett 12 aug. la 16:25 
one of the first maps i played constantly on rf and still one of the best
Maffnwy  [autor] 28 iun. la 20:07 
Trying now
Flamingofox3056 28 iun. la 19:47 
300 bots go crazy ngl 🗣️🗣️
Nietabs 13 febr. 2024 la 20:47 
best update
Maffnwy  [autor] 15 mai 2022 la 19:27 
Ill look into it at some point in the next few weeks. Away from my computer RN
baddude1337 15 mai 2022 la 10:39 
Sadly EA26 seems to have broken this map - Eagle size can’t use the ladders at their spawn so they end up kinda stuck there.
Maffnwy  [autor] 28 dec. 2020 la 0:59 
I've been super busy of late (December is always a mental time of year) but once through this crazy period and when priorities are out the way, I intend to finish a few Works In Progress and release those, and then polish up a few blips and bops in all my maps (Except for Citadel sadly, that once is staying dead - sorry folks who still play that in it's current state.)
Maffnwy  [autor] 28 dec. 2020 la 0:57 
Yeah, I know... I think it's because the flag isn't touching the ground, so the tank gets confused. I've had real ums and uhs about moving it, but i just really like it there. I reckon now somebody has pointed it out I'll move i and keep the funky version as a sort of "Legacy Piece" for my own entertainment/ sentiment.
Watchman 27 dec. 2020 la 11:05 
Hm... Great map, but there is one little point...

On "memorial" spawn point, there is some strange problem with tank. Like, sometimes bots are not getting into it at all, sometimes they are getting in, sitting for some time, without moving, then leaving it. So if it is not controlled by player, it is not controlled at all, which is unbalanced. Maybe some fix?


Also, it is "reverse mode" so ravens are spawning at memorial. Maybe because of that??
Maffnwy  [autor] 25 iul. 2020 la 9:53 
Hahaha! :D nice - "ripe for the picking" I guess is the best way to look at it - I have better maps than this one if you check out the description - Iquar and Paradyse2.0 are ones I'm really happy with.
Acookrez 24 iul. 2020 la 14:40 
I do it with RPG-7 (the one I got has a large blast range)
Maffnwy  [autor] 24 iul. 2020 la 7:12 
I suggest occasionally just doing a sweep with a helicopter.
Maffnwy  [autor] 24 iul. 2020 la 7:11 
I know. I will when the devs make it so kill boxes work in the in game map editor. I'm as frustrated by this as you are.
Acookrez 23 iul. 2020 la 20:16 
good map, all I ask is can you make the water area a killbox (the AI gets knocked off by explosives with no way to get back up)
Maffnwy  [autor] 11 oct. 2019 la 8:14 
I understood your intentions and I completely agree with you about the spotlights - the sprite used for the lens flare needs to be more subtle.

Glad you like them! :D Are you talking about Rook's Peak? I understand If people have trouble running that one as it's got loads going on - definitely better for a newer pc.
KoffeeDoggo 11 oct. 2019 la 7:31 
the light is fine though, im not asking you to remove it. its fine the way it is. i just hate the light in ravenfield because no matter how far you are, the size of the flash remain the same which blinds you a lot.

ive already tried all you maps and theyre all great. the problem was only the big map that took a lot of time to load, mainly maps that has a lot of asset. but that is unavoidable, especially when you have a crappy PC or laptop.
Maffnwy  [autor] 11 oct. 2019 la 6:59 
Fair - I try not to use them too much, and was fairly restrained in how I used them here :D You should check out some other maps I've made :D
KoffeeDoggo 11 oct. 2019 la 6:34 
So far so good,

Except the light was quite distracting when visible. I hate lights on ravenfield :Þ
Maffnwy  [autor] 11 oct. 2019 la 6:22 
Mmmm... yeah, I've been aware of this for a while - It doesn't affect gameplay too much, but It is on my list of things to update :) How do you find everything otherwise?
KoffeeDoggo 11 oct. 2019 la 5:03 
cool, but the problem was not us. it was the npc since they cannot do the "kys" move. so they'll get stuck forever until someone kill them since you cant shoot when you swim.
Maffnwy  [autor] 11 oct. 2019 la 5:00 
Yep - the killzones in the current version of the map editor don't seem to work. Just respawn - the Helicopters should take care of the stray AI down there. I know it's not Ideal, but hopefuly that should do for now - I'll update it when I have a new PC
KoffeeDoggo 11 oct. 2019 la 4:50 
like a deathzone or death area or whatever you call it, just like the vanilla map mountains and the tunnel map
KoffeeDoggo 11 oct. 2019 la 4:48 
like when you fell of the bridge for example...

should've make the npc killed off when they fell off the bridge.
Maffnwy  [autor] 5 oct. 2019 la 19:54 
To get stuck? Like where?
hrrhrh 5 oct. 2019 la 15:04 
many many places to get stuck
Froggy 5 oct. 2019 la 10:53 
RIP computer
Maffnwy  [autor] 5 oct. 2019 la 7:28 
Computer has died - thank you all for your support and comments. She
died doing what she loved - making maps for you at 4am. I will return when a new one is purchased, whenever that is hehe - love yall.
LaviMax 5 oct. 2019 la 2:58 
FB
LaviMax 5 oct. 2019 la 2:57 
VCCCCCCCCCCCCCF B M
ReAratic 4 oct. 2019 la 22:45 
Man, i got all your Maps! Also.... F##K VIP MODS. ahahha
tox 4 oct. 2019 la 1:19 
Reminds me of Lancang Dam in BF4. Awesome!:cozybethesda:
Tony4Ya 4 oct. 2019 la 0:18 
Another great map, Maffnwy is really talented!
Hanna 3 oct. 2019 la 13:13 
Hmm. I like. I'ma do this the Soviet Style
khalil 3 oct. 2019 la 7:32 
uhhh its just a map a cool map
Maffnwy  [autor] 2 oct. 2019 la 12:20 
Thank you! :D Check out my others for sure!
Maffnwy  [autor] 2 oct. 2019 la 12:19 
Thank you! :D Check out my others for sure!
khalil 2 oct. 2019 la 10:36 
really cool map i would rate and subscribe
Maffnwy  [autor] 1 oct. 2019 la 22:39 
No, sorry. I used the normal tank for a few reasons.
Emu 1 oct. 2019 la 22:05 
can you replace the tank with the apc. i have some big tank mods and bots would jam themselves.
Maffnwy  [autor] 1 oct. 2019 la 19:41 
***UPDATE***
Tank pathing issues fixed!!! :D
Emu 1 oct. 2019 la 18:36 
love the map
Maffnwy  [autor] 1 oct. 2019 la 14:43 
Cheers :D you'll love what's coming next then if those are all things to consider :D
Yul Rave (starstrafe) 1 oct. 2019 la 14:17 
oh, i dont think you need to *change* paradyse just because the buildings are unused, if that's how the map should be then fine, it got itself on the front page after all.
My philosophy when making maps just stems from my weak macbook being bad with high object counts, so i usually say "if im gonna make it, it better be a fully interactive and worth it". Which is why i like this bridge so much more. That, and it feels more focused overall.
Maffnwy  [autor] 1 oct. 2019 la 10:49 
In regards to the Paradyse assets, I'm assuming the big un-explorable buildings are what you are talking about? I've been looking into those for a little bit now - the problem to tackle is how to make each floor feel fresh, and not just a spiral up that you feel like you've seen 100,000,000 times XD It's a time consuming process, but not off the cards. This will impact performance though, and I feel I have paradyse where I want it in that regard. So not a definite, but we will see about it - the buildings are mostly there to make the helicopter gameplay more fun :D
Maffnwy  [autor] 1 oct. 2019 la 10:45 
I'll look into the blue tank! :D I think I may know why... cheers for the heads up! Spawn placement was a trickier beast, and may get updated later on :D for now enjoy - I got one more map in the works that I want to push out, and then the three of them should see some tweaks. :D Early days though...
Yul Rave (starstrafe) 1 oct. 2019 la 9:47 
This is a really cool linear push map, much better use of "custom" assets that Paradyse, since you're actually fighting on them here. A little bit of questionable spawn placement, but really good layout besides that. The light objects lag out my weaker computer, but that's kinda the game's fault.
Noticed that blue's tank cant leave spawn by itself, while red's can. Are you using path boxes that aren't completely linked? If not, then the only other problem i can think of would be the high-up flags, but they dont seem to cause problems for infantry, sooo...
Maffnwy  [autor] 1 oct. 2019 la 0:57 
Thank you! New ones on the way! :D
CaptainCat 1 oct. 2019 la 0:43 
You're a great map maker!