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A lot of characters will have to be updated now to include this mechanic.
This happens because you simply just didn't make the UI change when someone dies. You just make it reset when they respawn, but as a consequence, it looks off in that kind of situation I explained above. You should program the UI to look like it's at 0 health when that happens.
Also, Simon's image for the victory screen is too far to the right lol. It should be centered.
an interesting bug though. when simon kills someone else, it leaves a weird glitched hitbox that affects some projectiles. you can see it in practice mode when you turn on hitboxes. not sure if this is character specific
THATS SO SICK
I love it!!