全面战争:战锤2

全面战争:战锤2

Allied Auxiliaries SFO Version
131 条留言
meatpie eater 9 月 19 日 上午 10:48 
i know this is gonna sound stupid but is this save compatible
Erebi 2022 年 2 月 18 日 上午 11:56 
I'm playing with this version as Reiksland and I'm able to recruit Lizardman units by Turn 2 without ever met any of their factions, let alone vassalize or ally with them. I don't think that's what was intended.
NoMalarkey 2022 年 2 月 13 日 下午 4:21 
Gotcha, I think it might make sense to have the counts multiply for your number of vassals/allies. I can look into writing a script. (Using this entirely for roleplaying Morathi with Marauder vassals).
Commissar_Carne  [作者] 2022 年 2 月 13 日 下午 4:10 
They don't stack (or they better not)

Check the faction effects to see your caps, the buildings only allow the recruitment of the units
NoMalarkey 2022 年 2 月 13 日 下午 12:22 
Should having multiple embassy buildings stack?
Conscript 2022 年 1 月 8 日 下午 1:33 
cool thanks!
Commissar_Carne  [作者] 2021 年 12 月 5 日 上午 3:35 
Well i played through some mortal empire games, went through a few factions as far as i can find, there is no issues with the current version so you should be all good to use this without an update c:
Commissar_Carne  [作者] 2021 年 8 月 29 日 下午 8:40 
yeah, i found both problems and both SHOULD be fixed now, patch for cheat version soon tm
Frank Grillo 2021 年 8 月 29 日 上午 10:50 
Hi there, really cool mod but is there a way to make this work with factionwide caps on? It doesnt allow me at all to recruit them unless I have caps off which I dont really enjoy
Commissar_Carne  [作者] 2021 年 8 月 29 日 上午 1:38 
whelp i just found that out, it only seems to be some units.

patch soon tm
Velkla 2021 年 8 月 28 日 下午 10:17 
@Lord_Horusa Buildings are unlocked by defaut, alliances are only needed for recruting units. I got crashes as well though
LorD_Horusa 2021 年 8 月 27 日 下午 5:32 
hello, wanted to ask. for w/e reason on multiple settlements, i have all of the buildings unlock for w/e reason even though i have no allience, and when i try to move cursor over units to check things out , my game hard crashes
Matt 2021 年 6 月 15 日 上午 12:26 
No worries! I just thought I would check :)
Commissar_Carne  [作者] 2021 年 6 月 14 日 下午 11:34 
Heya Deus_Solar, sadly this is for "vanilla" factions, i did try makeing other mods compatiable but i am not good enough to make it work (like kraka drak, southern realms ect ect)
Matt 2021 年 6 月 14 日 上午 6:28 
First of all; this is a must-have mod for me and I adore it. Thank you very much for creating this sub-mod for it!

Very sorry if this has been asked and answered before, but it seems that the mod does not work when playing as the Southern Realms.

The embassy buildings are there but there are no units to recruit. Is there a possible fix for this?
Commissar_Carne  [作者] 2021 年 6 月 5 日 下午 5:30 
it shouldn't need an update, but i'll run a quick check later to make sure stuff is still working
Elemental Israelite 2021 年 6 月 5 日 上午 7:41 
Will this mod receive an update? My launcher tells me it needs one even though it still works seemingly as intended.
Crimson Bolt 2021 年 4 月 2 日 上午 5:43 
Do you know if/how it would be possible to use the moulder clan mechanics on all units? It seems to only work with skavin units and any units from any other factions are greyed out and not able to be selected for modification.
Commissar_Carne  [作者] 2021 年 3 月 25 日 下午 6:00 
As someone who loves mixu's mods i will see if i can fix that.
Nero 2021 年 3 月 25 日 上午 5:44 
Well I figured it out after enabling a bunch of mods at a time to see which the culprit was - it was one of Mixu's mods (not sure which one as I disabled all of them, specifically the Unlocker, the 2 lord packs, and the VFX pack). Not sure why this was causing a conflict for Kroq-Gar specifically, but I would rather play without them and have the Allied Aux option instead!
Thanks for your help and the great port to SFO! :)
Nero 2021 年 3 月 24 日 下午 10:33 
Oh, interesting - thanks for checking that.
I have some graphical reskin mods and Legendary Diversity (Lizardmen) <- but these were added AFTER I couldn't see the buildings anyway.
Other mods that affect Lizardmen is Blue's Climate Rework (just changes their climate compatibility), but that's about all I can think of.
I am running 31 mods, but the notable ones (that could MAYBE affect it?) are Region Trading, Recruit Defeated Legendary Lords, Mixu's Unlocker and lord pack 1+2, Change Starting Settlement (though I tried his home settlement too but no luck).

Thank you again for your help!
Commissar_Carne  [作者] 2021 年 3 月 24 日 下午 6:14 
i just checked them, and i can make the buildings for them, got any lizardmen mods on?
Nero 2021 年 3 月 24 日 上午 10:55 
Not sure if I'm missing something, but I do not have the building options when playing as Kroq-Gar (Lizardmen). I checked both Nakai The Wonderer and Gor-Rok and they can build the Order and Chaos structures, but Kroq-Gar cannot.
I love the mod and I plan on playing Kroq-Gar in a co-op campaign as a friend, and would love to have this available to him!
Commissar_Carne  [作者] 2021 年 2 月 6 日 下午 3:44 
this still follows the same rules as the OG mod, you need a military alliance to raise the cap.
tp12993 2021 年 2 月 6 日 上午 10:58 
I can build the buildings but i am capped at 0 units for all factions
Commissar_Carne  [作者] 2021 年 1 月 25 日 上午 3:44 
yes if you want to know how it works go check out the original mod
sarumanthecursed 2021 年 1 月 24 日 上午 7:51 
is it normal i can build all faction embassise at turn 1 with no allies
Commissar_Carne  [作者] 2021 年 1 月 17 日 下午 5:47 
Updated to work for dlc, kinda rushed tho let me know if i missed anything.
perl 2021 年 1 月 17 日 下午 1:27 
Update please
Matt 2020 年 8 月 25 日 上午 6:39 
This is fantastic. Thank you very much for keeping it up to date. Has become one of my must-have mods :)
Elemental Israelite 2020 年 7 月 2 日 下午 8:47 
Do you plan to add any of the new units from the last two DLCs to any of the embassies?
Commissar_Carne  [作者] 2020 年 6 月 29 日 下午 10:13 
Soon tm
虚構抹殺杯アーガックス 2020 年 6 月 29 日 下午 6:41 
please also update the cheat version,many thanks for your work.:spacehamster:
Truman 2020 年 6 月 29 日 上午 7:17 
Cheers boss. Managed to edit the pack myself but I missed out all of the chaos factions.
Commissar_Carne  [作者] 2020 年 6 月 28 日 下午 7:57 
new update bois, have at it.
Gusuras 2020 年 5 月 15 日 下午 1:20 
Best mod! Thank you so much!
Elemental Israelite 2020 年 3 月 25 日 下午 11:32 
Please do. I don't want to flood rosters either. I just like the idea of the elves using, basically, living battle tanks. :D
Commissar_Carne  [作者] 2020 年 3 月 22 日 下午 10:32 
da
Commissar_Carne  [作者] 2020 年 3 月 20 日 下午 6:04 
Can do that, but i don't want to flood the embassy with unit options (or it will be too easy to field entire armys of aux units) so i will update this soon tm.
Elemental Israelite 2020 年 3 月 17 日 上午 12:11 
Hey, I was wondering if I could make a small request. I noticed that feral bastilodons and bastilodons w/solar engines are missing from the embassy. I love bastilodons and would like to use them in a High Elf campaign. May I request you add those two units into the embassy?
Commissar_Carne  [作者] 2020 年 1 月 7 日 下午 4:58 
Thanks Stevie, i thought i got all of those. Up dateing now
steviebips 2020 年 1 月 7 日 下午 12:39 
Hello! it looks like Vamp coast mortars and zombie handguns have some values mixed up in main unit table. Mortar is showing 160 models and classed as missile infantry while gunners are showing as artillery with 44 models :)
Commissar_Carne  [作者] 2020 年 1 月 5 日 下午 7:47 
updated boiz (cheat version update will be up later today)
Commissar_Carne  [作者] 2020 年 1 月 3 日 下午 10:23 
So after some basic testing the mod still works, but soon i will be releasing a update to change some of balance of units you can get and updateing their stats to the latest version of SFO eta is tommorow or the day after.
Elemental Israelite 2019 年 12 月 2 日 上午 10:49 
Oh, by the way, even though I will use the version with the cheat building instead, I found a problem with this one. I vassalized Hexoatl as the Cult of Pleasure and wanted some lizardmen units. I couldn't recruit either of them so I checked the "auxiliaries" tab, up by "Imperium power". Somehow, my lizardmen embassy gave me beastmen auxiliaries (I had a military alliance with Khazrak the One-Eye but I never built a beastmen embassy nor wanted their units).

Just thought I'd mention it in case it's a bug you could iron out for others. Thanks for uploading the cheat version. Will upvote both these mods.
The Captain 2019 年 11 月 30 日 上午 8:30 
Thank you, Sir/Ma'am.
Commissar_Carne  [作者] 2019 年 11 月 29 日 下午 5:16 
Cheat version is up, its in the description.
Elemental Israelite 2019 年 11 月 27 日 下午 7:15 
Whenever you upload the version with the cheat building restored, would this be a separate sister mod or an optional characteristic of this one?
Commissar_Carne  [作者] 2019 年 11 月 27 日 下午 4:21 
Heya Malefic, i just checked the unit cards are correct, the stats, unit abilities and numbers show up correct. Only the green text is incorrect and i don't know how to change that.
Malefic 2019 年 11 月 27 日 上午 5:42 
Hey Carne, I dont know if the unit cards are just different but the units hirable from embassys dont match up the SFO cards, for instance Great swords and stuff dont have area attack and what have you.