Rivals of Aether

Rivals of Aether

Triangulum
12 条留言
jmh8814 2020 年 8 月 26 日 下午 11:52 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
Rumi 2020 年 3 月 2 日 下午 10:16 
your welcome
Golden Epsilon  [作者] 2020 年 3 月 2 日 下午 10:14 
probably not, at least not for a long while - I have school and other programming projects that I've been working on. Sorry about that. If you have suggested balance changes I can try and implement those, though - I haven't been keeping up with custom character balance enough to be able to do it myself well. As for a resprite, I would need to invest a lot of time into that which I just don't have right now. Either way, thanks for the positive feedback!
Rumi 2020 年 3 月 2 日 下午 7:13 
Is this character being updated?
Rumi 2020 年 1 月 3 日 下午 3:29 
i'm hopping triangulum can get a resprite and balance changes
Rumi 2019 年 10 月 18 日 下午 8:25 
Really amazing character, though he lacks a gimmick aside from projectlies.
the3dluxe 2019 年 10 月 8 日 下午 4:27 
Didn't expect much from this but this is actually a really fun character.
Bobette Carolyne 2019 年 10 月 7 日 下午 10:49 
Triangle for smash
Golden Epsilon  [作者] 2019 年 10 月 1 日 下午 4:44 
Oh, yeah, I completely forgot about sounds XD
The up strong is also supposed to be more situational than normal, being a really good anti air but having a specific hitbox
And for the jabs, can you be more specific for "needs work?" afaik it should combo into itself, but as for the balance I have no idea how over/underpowered it is
Lucky 2019 年 10 月 1 日 下午 1:41 
This is really fun, I think his jabs might need work, the up "strong attack" doesn't really hit close to enemies so it's a little situational - but I love the design.

Oh, the thing I'd take the biggest look at is sound design, since it doesn't really have any sounds.
Flowslikepixelz 2019 年 9 月 28 日 上午 8:44 
ah my favourite character, t r i a n g l e
Luca 2019 年 9 月 28 日 上午 8:06 
pog