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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2560551007
Hope it helps anyone!
We can only hope someone talented continues his work :)
a bummer he(/she) isn't working on the mod anymore, was so attentive at first :/
@Mr-Bandit I have that too, it's probably a bug. This author isn't updating his mods anymore so it probably has to fixed by someone else if they decide to re-release this mod.
Also possibly worth noting: Within my mountains I have coal itself, able to be mined, which comes out as Coal Chunks. Is this normal or due to a mod conflict?
Should I be getting just Coal / Charcoal, and not coal chunks? Or is this normal and the Coal chunks themselves need to be further processed, and I am missing recipes due to a conflict?
https://drive.google.com/file/d/1-ZDzfr07r8CE-k1dxm2ewb6VSgPqsbS8/view?usp=sharing
THE FACTORY GROWS
A Factorio-Rimworld crossplay would be horrifying but so beautiful.
What I am looking for, are sweetrolls from "Vanilla Factions Expanded - Vikings" mod.
I don't suppose you could just install the coal recipes to the vanilla appliances, then have the coal buildings inherit their recipes from there?
[Coal Expanded] Patch operation Verse.PatchOperationSequence(count=13, lastFailedOperation=Verse.PatchOperationAdd(Defs/ThingDef[defName = "TorchLamp"]/comps/li[@Class = "CompProperties_Refuelable"]/fuelFilter/thingDefs)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1874344070\Patches\CoalPatch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
It is my first time using this mod, I am using the realistic mod package and added this mod into it (alot of the other list mods are outdated - there could be conflict somewhere). I will try moving this mod up the list to see if that fixes whatever issue caused this.
If you're open to requests, would it be possible to add both Portable and Industrial versions of the Coal-fired Generator to go along with the wood and chemfuel ones added by Vanilla Expanded's Power Module? Cheers!
Not sure if it's possible for the generator to generate more heat when in use then it does now, or if it's stuck at a fixed amount when both on or off. (Or maybe its already balanced with other generators for heat generated during operation and should stay where it is.)
First, 1 wood becomes 2 charcoal, where if you were producing chemfuel 1 wood would become 0.5 chemfuel.
So you get 4 times as much per wood used, but then on top of that, each individual unit of charcoal is worth a fair bit more than 1 unit of chemfuel, as the coal generator generates 60% more power than the chemfuel one, and a single unit of coal/charcoal actually lasts longer in the coal generator than a single unit of chemfuel does in the chemfuel generator. 30 chemfuel lasts 6.7 days in a generator, while 30 coal lasts 7.5 days in the coal generator.
So, all things considered it's about 6 or 7 times as efficient as chemfuel. This makes the wood fire generator obselete as any wood may as well just be turned into charcoal, and it also makes the chemfuel generator obselete unless you're getting your chemfuel from a source other than wood.
https://www.dropbox.com/sh/1b4rjsczif4amuo/AAAPTJCSKS1YHw06g-dmdo-Na?dl=0